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Author Topic: Shock's Model Imports, Edward Elric is getting a better model and rig soon!  (Read 40956 times)
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Oshtoby
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    « Reply #75 on: November 21, 2011, 01:31:42 PM »


    Sounds good to me. So you are saying I just make a new bone that is a parent to all the rest of the bones and connected to the TopN bone and then rig Roy to Mario and then do I scale the character up in max with this extra bone or do I scale the character up in BrawlBox with the extra bone?
    Scale in BrawlBox. Any scaling of the bones you do in Max will screw up the entire model, once Mario's animations are applied. other than adding the one bone, don't touch Mario's rig (well, maybe a little TINY bit here and there for minor adjustments, to make the hands match placement, and whatnot). Shrink your model to match the bones given, and then, once imported into BrawlBox, use the newly added bone to enlarge him to a proper size. This will ALSO make all Hit and hurt boxed grow as well (same with any other size changed character, like Pik's Young Link), as well as change where attacks hit, so, watch out for that. It should still play well, and functional.

    Note: This is all hypothetical. Just, I design games as a hobby, and have worked with BrawlBox in the past, so this makes sense to me. I don't see why this WOULDN'T WORK.
    « Last Edit: November 21, 2011, 01:42:38 PM by Oshtoby » Logged

    shock44
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    « Reply #76 on: November 21, 2011, 02:34:55 PM »


    Scale in BrawlBox. Any scaling of the bones you do in Max will screw up the entire model, once Mario's animations are applied. other than adding the one bone, don't touch Mario's rig (well, maybe a little TINY bit here and there for minor adjustments, to make the hands match placement, and whatnot). Shrink your model to match the bones given, and then, once imported into BrawlBox, use the newly added bone to enlarge him to a proper size. This will ALSO make all Hit and hurt boxed grow as well (same with any other size changed character, like Pik's Young Link), as well as change where attacks hit, so, watch out for that. It should still play well, and functional.

    Note: This is all hypothetical. Just, I design games as a hobby, and have worked with BrawlBox in the past, so this makes sense to me. I don't see why this WOULDN'T WORK.

    I don't see why either but I'll find out once I work on Roy and I'll let ya know how it goes. Thanks for the help.
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    « Reply #77 on: November 22, 2011, 05:50:32 AM »


    I don't see why either but I'll find out once I work on Roy and I'll let ya know how it goes. Thanks for the help.
    Roy I thought should be over Ike or Marth. But I already have a Mario hack. Idk you can decide.
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    « Reply #78 on: November 22, 2011, 01:17:21 PM »


    Roy I thought should be over Ike or Marth. But I already have a Mario hack. Idk you can decide.
    Well I'll see which bones Roy's model fits best.
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    « Reply #79 on: November 23, 2011, 04:40:28 AM »


    Well I'll see which bones Roy's model fits best.
    so just to be safe Elric is going over Marth right?
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    « Reply #80 on: November 23, 2011, 11:24:21 AM »


    so just to be safe Elric is going over Marth right?
    Yep. And I'll be working on the rig once my brawl hack review is done which will be sometime today hopefully.
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    GBC
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    animations and stuffffff

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    « Reply #81 on: November 23, 2011, 03:38:07 PM »


    Yep. And I'll be working on the rig once my brawl hack review is done which will be sometime today hopefully.

    Awesome Face *plays intro to brawl reveiw song*

    (the only reason im hyped is because im thinking at least 1 hack of mine will be on it...but there probably wont be since there are alot of psas that came out since your last reveiew)
    « Last Edit: November 23, 2011, 03:51:56 PM by xxgbcxx » Logged

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    « Reply #82 on: December 06, 2011, 08:22:50 PM »


    Edward Elric is done! The rigging is a bit bad on the cape and on the shirt because it isn't connected well with the vest but other than that it's pretty good. I even made recolors and CSPs! I hope you all enjoy it! Credit to bluedyeno4 for the gmod model and LookItsLink, OizenX, dingoberriz for the Spear from the old Marth vertex.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24062




    « Last Edit: December 06, 2011, 09:20:54 PM by shock44 » Logged

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    So very Spexcellent.

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    « Reply #83 on: December 06, 2011, 08:52:41 PM »


    Aww. That link actually doesn't lead anywhere.

    Looks nice so far, Shock!

    I'll have to give it an ingame run later, though. Still, good job!
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    shock44
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    « Reply #84 on: December 06, 2011, 09:21:20 PM »


    Aww. That link actually doesn't lead anywhere.

    Looks nice so far, Shock!

    I'll have to give it an ingame run later, though. Still, good job!

    Link has been fixed. Thanks.
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    « Reply #85 on: December 07, 2011, 04:39:03 AM »


    Link has been fixed. Thanks.
    Looks Awesome! Nice I gotta new Marth hack now Smiley
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    « Reply #86 on: December 10, 2011, 12:06:05 AM »


    Looks Awesome! Nice I gotta new Marth hack now Smiley
    Thanks, I'm glad you like it.
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    Just keeping it cool...

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    « Reply #87 on: December 10, 2011, 12:36:03 AM »


    -Textures need fixed up. Those jackets are virtually neon
    -Cape/Jacket looks awkward
    -Looks too bright. Shaders?
    -Few smaller rig changes

    Keep up the work, but these are some fatal flaws.
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    « Reply #88 on: December 14, 2011, 01:38:56 AM »


    -Textures need fixed up. Those jackets are virtually neon
    -Cape/Jacket looks awkward
    -Looks too bright. Shaders?
    -Few smaller rig changes
    Keep up the work, but these are some fatal flaws.


    Yea I know, I had trouble getting this to work considering I took the model of him without the jacket and combined it with the jacket model. I couldn't use the model with the actual jacket cuz it took too much work to retexture it. Anyone is welcome to try and fix Edward's rig, I'll do it at some other time if no one does.

    In other news:

    My Shock model is ready to rig.
    I'm thinking of putting him over Pikachu's bones and using the Pikaman PSA but I'm not sure how well that would work. The other possibility would be put Shock over Sonic's bones and put him over the Silver over Falco PSA that has all those electric moves. I don't see Pikachu working because that's not how Shock would move. I mean I thought of putting him over Snake first and then making a PSA for him later but I don't know much about PSA making and don't know if Snake is easy to change the PSA of to have Electric powers. Anybody got any other suggestions for me? Thanks.
    « Last Edit: December 14, 2011, 01:49:55 AM by shock44 » Logged

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    « Reply #89 on: December 14, 2011, 08:48:17 AM »


    Yea I know, I had trouble getting this to work considering I took the model of him without the jacket and combined it with the jacket model. I couldn't use the model with the actual jacket cuz it took too much work to retexture it. Anyone is welcome to try and fix Edward's rig, I'll do it at some other time if no one does.

    In other news:

    My Shock model is ready to rig.
    I'm thinking of putting him over Pikachu's bones and using the Pikaman PSA but I'm not sure how well that would work. The other possibility would be put Shock over Sonic's bones and put him over the Silver over Falco PSA that has all those electric moves. I don't see Pikachu working because that's not how Shock would move. I mean I thought of putting him over Snake first and then making a PSA for him later but I don't know much about PSA making and don't know if Snake is easy to change the PSA of to have Electric powers. Anybody got any other suggestions for me? Thanks.




    I have absolutely no idea what you should do.

    I suppose, make a Sonic Version then port him to Falco?

    Either way I'm really happy that I get to see your character!
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