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Author Topic: Pervys "Legendary" imports. Moved  (Read 339039 times)
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Pervyman Trigger
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    « on: November 10, 2011, 11:51:04 PM »


    http://forums.kc-mm.com/index.php?topic=52961.msg1048278#msg1048278

    K have fun.
    « Last Edit: November 01, 2012, 03:13:11 PM by Pervy » Logged


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    « Reply #1 on: November 10, 2011, 11:51:16 PM »


    Cablepool
    Over: Snake

    Luffy
    Over: Marth

    Alisa
    Over: Marth

    Juliet
    Over: Ike

    Alan Wake
    Over: Snake
    « Last Edit: September 12, 2012, 05:49:36 PM by Pervy » Logged


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    « Reply #2 on: November 12, 2011, 08:16:40 AM »


    Megaman Trigger (Drill Arm)
    Over: Marth

    Snorlax
    Over: DDD



    Iris
    Over: Zelda

    Roll Casket
    Over: Peach/ZSS



    Mecha DK
    Over: DK
    Pacman (Pacman)
    Stage


    Alot of work that I don't feel like explaining is going into this. Just know it'll be epic
    Sweet Sweet Galaxy (Super Mairo Galaxy)
    Stage
    ----------------------------------------------------------------------------------------------------
    Old/Other Versions:
    « Last Edit: September 12, 2012, 05:51:14 PM by Pervy » Logged


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    « Reply #3 on: November 12, 2011, 08:18:37 AM »


    Amy <3 Do you want her official model (unleashed) or did you already start?
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    « Reply #4 on: November 12, 2011, 08:20:12 AM »


    Amy <3 Do you want her official model (unleashed) or did you already start?

    Official would be great. I had this and the SDAX models ssssoooo yeah. And I did start not yet, send it to me please Happy Face
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    « Reply #5 on: November 12, 2011, 08:24:12 AM »


    Official would be great. I had this and the SDAX models ssssoooo yeah. And I did start not yet, send it to me please Happy Face

    Sent~ Good luck, I've been dying for Amy to be in Brawl Cheesy
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    « Reply #6 on: November 12, 2011, 12:46:08 PM »


    All right before I [censored] with the hands. Should I make a three fingered rayman Like his model has, or would you rather me use Luigis hands and make him four fingered?
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    « Reply #7 on: November 12, 2011, 12:55:57 PM »


    That amy still terrifies me
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    « Reply #8 on: November 12, 2011, 12:57:49 PM »


    Well Nanobuds is taking over the Amy model(using the Unleashed model Pixels sent) for me. She'll be dropping out of my "Up and coming" and hey! With him doing it you will probably get it faster than you would from me Awesome Face
    « Last Edit: November 12, 2011, 12:59:35 PM by Evil Pervy » Logged


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    « Reply #9 on: November 12, 2011, 01:03:59 PM »


    lol, okay Awesome Face
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    « Reply #10 on: November 12, 2011, 02:50:55 PM »


    So Raymans nose has been properly weighted to Luigis nose bone so now that's animated in game Happy Face I'm about to mess with the metal textures but I have one thing I need help with. The eyes. For some reason I can't get them to work, there always visible no matter what bone I weight them to so I'm unsure if I can give him final smash and hurt eyes. It just looks like this:
    « Last Edit: November 12, 2011, 02:53:07 PM by Evil Pervy » Logged


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    « Reply #11 on: November 12, 2011, 03:44:35 PM »


    So Raymans nose has been properly weighted to Luigis nose bone so now that's animated in game Happy Face I'm about to mess with the metal textures but I have one thing I need help with. The eyes. For some reason I can't get them to work, there always visible no matter what bone I weight them to so I'm unsure if I can give him final smash and hurt eyes. It just looks like this:


    In brawlbox select the polygon for the yellow eyes and then at the side look for visibility bone and change it to eyeyellown. Have it rigged to follow the head though.
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    « Reply #12 on: November 12, 2011, 03:48:19 PM »


    In brawlbox select the polygon for the yellow eyes and then at the side look for visibility bone and change it to eyeyellown. Have it rigged to follow the head though.
    Is it the same process for the ouch face?

    EDIT: Oh god almost hit the remove topic button O-o
    « Last Edit: November 12, 2011, 03:52:43 PM by Evil Pervy » Logged


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    « Reply #13 on: November 12, 2011, 03:56:03 PM »


    Is it the same process for the ouch face?

    EDIT: Oh god almost hit the remove topic button O-o


    If luigi has a bone for it then yes it is. I don't know if he does or not but it should be.
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    « Reply #14 on: November 12, 2011, 04:26:42 PM »


    I'm disincluding the ouch face till I make a PSA for this little bugger as Luigi uses his ouch face as his closed eyes also so it pops up quite a bit and considering I made it an entirely new face... Well you get the idea. Anyway his final Smash eyes work Happy Face I'm gonna get metal textures working then I'll release him, and when the poll is over I release his final version Awesome Face Then I'll work on goku and then I'll think of something else (Might take a request o-o)
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