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Author Topic: Fixing webbed legs and feet with models.  (Read 638 times)
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Alex Climax
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    « on: November 14, 2011, 11:39:40 AM »


    Eh, I'm not very good at writing tutorials, so here's a terrible mini guide instead.

    I'm gonna be using 3ds Max10 for this example

    Alright, I'll assume that some people may need help with models like this in the future.

    Notice his legs kinda cross over each other.

    Now if you just go ahead, and rig it, chances are you're gonna run into this.

    Yeap, parts of the legs are following each other.
    So let's correct that.

    First enter the wireframe viewpoint. (trust me, it makes it much easier. xD)
    what you're gonna do now is just weight the vertices to the appropriate legs.

    It will require some guessing so just be warned.

    So that they look like this in the end.
    and if your feet are webbed together as well, then just do the same steps for them, it'll work. xD
    Also, if you are about to export it with the 'Vertex weld' modifier, put the value to 0.001

    Now, if you've followed this lazy guide and managed to fix the webbed feet and legs on your model, then you've just made Red Veemon a very happy Digimon.
    « Last Edit: November 14, 2011, 03:55:24 PM by Vee Lucifer » Logged


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    « Reply #1 on: December 30, 2011, 04:25:02 PM »


    Thank goodness for this Ivy from soul calibur's thighs are so FAT they do this -.-
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    Alex Climax
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    Let's hit the climax!

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    « Reply #2 on: January 04, 2012, 09:44:09 AM »


    Thank goodness for this Ivy from soul calibur's thighs are so FAT they do this -.-
    LOL

    You're welcome, glad you found this helpful. =)
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