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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 258396 times)
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Carnage
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    « Reply #15 on: November 17, 2011, 12:36:16 AM »


    If I'm not super mistaken, you might also be able to use a shock effect similar to Zero Suit Samus' paralyzer for down B. This would prevent it from being too spammable, since it only holds the foe, then knocks them back some. Just make it deal less damage, and have a slightly slower animation, and it might work.

    Like I said though, you should finish the move set up some, then release a beta of the latest changes, so that I, and maybe another user can look into it, and give feedback... Sadly, I know nothing of programming, but I feel I can at least give pretty good feedback. Tongue

    that could be an option but melee mewtwo down B does make the oponents dizzy it doesnt have have any trowback or paralyzing  properties i know it only works if the oponent is looking at you in melee but there isnt a way in psa to say if oponent facing you do this at least that i know of unfortunely downB isnt that much broken since it can be shielded at least.
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    « Reply #16 on: November 17, 2011, 01:14:32 AM »


    that could be an option but melee mewtwo down B does make the oponents dizzy it doesnt have have any trowback or paralyzing  properties i know it only works if the oponent is looking at you in melee but there isnt a way in psa to say if oponent facing you do this at least that i know of unfortunely downB isnt that much broken since it can be shielded at least.
    Even still, there has to be SOME changes to the move set, we can not remake Melee's stats exactly. Mewtwo can stun them like Zero Suit Samus too, it would still kinda fit looks wise.

    Also, even though you can shield the Brawl one... That does not excuse such a balance flaw, since if you are hit by it, you WILL be infinited. If it's in a tourny setting where anything goes, it's only logical to continue the infinite.

    That's like saying a super fast, spammable one hit kill isn't that broken, because it can be shielded...
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    « Reply #17 on: November 18, 2011, 09:04:13 AM »


    Even still, there has to be SOME changes to the move set, we can not remake Melee's stats exactly. Mewtwo can stun them like Zero Suit Samus too, it would still kinda fit looks wise.

    Also, even though you can shield the Brawl one... That does not excuse such a balance flaw, since if you are hit by it, you WILL be infinited. If it's in a tourny setting where anything goes, it's only logical to continue the infinite.

    That's like saying a super fast, spammable one hit kill isn't that broken, because it can be shielded...



    Well the Down-B I have now is tricky for the ones who want a similar version to Melee's
    While you use it in ground he stuns his enemies and then while you use it in air he pushes the enemy back. I you want to recreate the attack from Melee use it on ground an then use a short jump and attack again with the attack, it causes the Melee sensation but I don't know... If its possible to make it like melee it would be nice!

    Also
    I didn't replied back because I was busy with this:

    Melee Landing:


    Melee Special Fall:


    and another ones but I'm short of time right now.
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    « Reply #18 on: November 18, 2011, 09:14:42 AM »


    stun then and push then back is possible but unless the animations are big i think it will be even more OP than it is know since he will be able to just stun the oponet and when he gets pushed back and falls in the ground  just follow him and stun again well i dont know its just a theory agfan you can test this just see ZSS/Wolf N-B hit box and  use it change dmg and try it maybe messing around with stun time could help also(sdooms spider man N-B also has a short Stun hitbox to test out) just change the bones
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    « Reply #19 on: November 18, 2011, 11:26:10 PM »


    stun then and push then back is possible but unless the animations are big i think it will be even more OP than it is know since he will be able to just stun the oponet and when he gets pushed back and falls in the ground  just follow him and stun again well i dont know its just a theory agfan you can test this just see ZSS/Wolf N-B hit box and  use it change dmg and try it maybe messing around with stun time could help also(sdooms spider man N-B also has a short Stun hitbox to test out) just change the bones


    I have seen other PSAs with the Stun and then Push stuff thing and I have them... I will mess around with that when I edit the *B* attacks.
    also I added to Mewtwo Melee's Air-F attack made from scratch and perfectly animated.

    Yep I need to add more GFX there:

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    « Reply #20 on: November 19, 2011, 02:20:32 AM »


    well i tough F air melee mewtwo 1.01 gfx was good i mean just add darkness effect to the hand Tongue
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    « Reply #21 on: November 19, 2011, 10:39:12 AM »


    well i tough F air melee mewtwo 1.01 gfx was good i mean just add darkness effect to the hand Tongue

    No it wasn't is just that it was in a good position to make people believe it was good, yeah, now with this animation the *trick* shows up, Its begin fixed right now by me.
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    « Reply #22 on: November 19, 2011, 05:36:22 PM »


    No it wasn't is just that it was in a good position to make people believe it was good, yeah, now with this animation the *trick* shows up, Its begin fixed right now by me.
    really lol  never noticed but i know darkness is an easy thing to get since its a general gfx right?
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    « Reply #23 on: November 19, 2011, 05:40:03 PM »


    *looks at OP*

    -sigh- i wish this could be ported over the Luigi one
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    « Reply #24 on: November 19, 2011, 05:47:06 PM »


    *looks at OP*

    -sigh- i wish this could be ported over the Luigi one
    will port what i can over luigi when its released i bet it wont fit all animations in but i will see what i can get to luigi.
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    « Reply #25 on: November 19, 2011, 08:56:07 PM »


    really lol  never noticed but i know darkness is an easy thing to get since its a general gfx right?


    I normally use graphic 61 for it (no one use this one, this fits Melee better) but with this I will make a short combination of Graphic 61 and 52 along with another graph. and loop it into the attack frames.
    I started to fix that today but didn't finished, cuz I suddenly got an Idea for Anime Mewtwo PSA moveset so I stoped working on Melee PSA and continued to make this: (to hype me more with my PSAs)

    Yeah maybe I have to make the black lines less wide :3

    I know I can make better than this...
    If the people likes the final result of this I'll be porting the Textures along with the PSA to fit pikazz model so yeah!

    I have an Idea to use this Mewtwo attack for some animation in the Anime PSA, oh yeah!
    <a href="http://www.youtube.com/watch?v=VNOSmnP2xn4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=VNOSmnP2xn4</a>


    anyways when Melee Mewtwo gets close to be finished I will make a poll about my Next PSA hack.
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    « Reply #26 on: November 21, 2011, 11:17:02 PM »


    Okay I'm back with Melee Mewtwo...
    Carnage and PSA hackers look at this:

    THIS is the real Melee Air-F:

    epic isn't it?
    Also I don't really like the current run animation, I will remake it again and yeah this time for sure!

    I gonna do my best to make it look like this: (or it already is? opinions needed!)


    Edit: Melee Attack-slow-cliff animation is done! just need to fix speed, GFX and knockback! then I proceed to Heavy Items B, U, and Down. after that comes the real deal! .... later and I may need some beta testers...
    « Last Edit: November 21, 2011, 11:52:22 PM by AGFanProduction » Logged

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    « Reply #27 on: November 22, 2011, 12:20:27 AM »


    Say... That picture reminds me...

    Is it possible for Mewtwo's hand to glow when his Shadow Ball is fully charged? But not used yet?

    I always thought that was neat in Melee... If it's not possible, it's no big deal, but it would be cool.
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    « Reply #28 on: November 22, 2011, 12:22:49 AM »


    Say... That picture reminds me...

    Is it possible for Mewtwo's hand to glow when his Shadow Ball is fully charged? But not used yet?

    I always thought that was neat in Melee... If it's not possible, it's no big deal, but it would be cool.


    As far I know it is possible, take as an example Mewtwo over luigi port by Carnage, he removed the Glowing Aura from Mewtwo's hands (when SB is fully charged) and Replaced it with a Shadow GFX.
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    « Reply #29 on: November 22, 2011, 01:05:29 AM »


    As far I know it is possible, take as an example Mewtwo over luigi port by Carnage, he removed the Glowing Aura from Mewtwo's hands (when SB is fully charged) and Replaced it with a Shadow GFX.
    technically i didnt remove it xD since luigi didnt had any holding gfx but its possible just need to search lucario he must have an  gfx for that  inside the pack file or maybe its hardcoded in the article to flash in certain bones when aura sphere is charged maybe someone knows hot to replace this

    its probably some of this

    File #22
    07 LUCARIO_HADOUDAN
    08 LUCARIO_HADOUDAN_MAX_L
    09 LUCARIO_HADOUDAN_MAX_R
    might not be any of this just search around lucarios gfx and replace them.
    probably one of this 3 if not just try them all replace them with ganon dark gfx maybe the taunt one on the sword

    just replace them by ganon dark gfx until you find the right one

    Regarding the run animation the bondy looks good if your gonna revamp it just revamo the taill body is already perfect xD
    « Last Edit: November 22, 2011, 01:18:28 AM by Carnage » Logged


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