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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 256259 times)
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    « Reply #45 on: November 22, 2011, 11:29:27 PM »


    Hm... I'm trying to remember how it was in Melee... But, that is much better though, it looks like it should at least have reasonable range now. From what I can see of this version, it would make a good anti air.
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    « Reply #46 on: November 22, 2011, 11:37:42 PM »


    Hm... I'm trying to remember how it was in Melee... But, that is much better though, it looks like it should at least have reasonable range now. From what I can see of this version, it would make a good anti air.


    Like this.

    I may need to move the stars a little bit to the side and done.
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    « Reply #47 on: November 22, 2011, 11:43:09 PM »


    Hm, and judging by both pictures, the "galaxy" needs to be a bit smaller still. Not by much though.
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    « Reply #48 on: November 22, 2011, 11:53:31 PM »


    Hm, and judging by both pictures, the "galaxy" needs to be a bit smaller still. Not by much though.

    yes I made it! in the pic it was at 0.3 now It is at 0.2! It has a considerable size in-game, trust me x)
    I will change the position of the stars tomorrow, time to go ;P
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
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    « Reply #49 on: November 23, 2011, 12:04:15 AM »


    yes I made it! in the pic it was at 0.3 now It is at 0.2! It has a considerable size in-game, trust me x)
    I will change the position of the stars tomorrow, time to go ;P
    Okay, I look forward to tomorrow's progress. Tongue
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    « Reply #50 on: November 23, 2011, 12:37:11 AM »


    in melee galaxy blast stars move around because they are animated GFxs i dont know if its possible to mak them do that in brawl and yeah that gfx looks preety good cant wait to try this psa Tongue
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    « Reply #51 on: November 23, 2011, 11:07:44 AM »


    in melee galaxy blast stars move around because they are animated GFxs i dont know if its possible to mak them do that in brawl and yeah that gfx looks preety good cant wait to try this psa Tongue


    I can do that with GFX swap since Ganon's file *PtcGanonEngokua - Tsubu* has the exact same GFX from Mewtwo's stars, the only problem with them is that they fly up when the Attack ends, I mean they just go flying to the sky and disappear, I surely had to replace them. :/

    this is the latest picture I have taken and yeah the GFX is smaller now, no worries Smiley
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    « Reply #52 on: November 23, 2011, 11:25:54 AM »


    Ah, looking pretty nice honestly. Tongue

    So... How much more needs to be done before you'd be willing to get some feedback?

    By the way... What version of Brawl do you have in mind when making Mewtwo? My feedback would be based on vBrawl...
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    « Reply #53 on: November 23, 2011, 11:44:45 AM »


    Ah, looking pretty nice honestly. Tongue

    By the way... What version of Brawl do you have in mind when making Mewtwo? My feedback would be based on vBrawl...


    Thanks and you mean *for which version of Brawl this Mewtwo is*? :p

    If it is, this Mewtwo is for Riivolution and Brawl+
    I don't know if it works with vBrawl...
    « Last Edit: November 23, 2011, 12:13:04 PM by AGFanProduction » Logged

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    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
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    « Reply #54 on: November 23, 2011, 12:16:04 PM »


    Thanks and you mean *for which version of Brawl this Mewtwo is*? :p

    If it is, this Mewtwo is for Riivolution and Brawl+
    I don't know if it works with vBrawl...
    he o think like me DD uses normal brawl no PM no brawl minus or some other mods like this and this mewtwo is defenitely for nomal brawl i hope xD
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    « Reply #55 on: November 23, 2011, 12:20:56 PM »


    he o think like me DD uses normal brawl no PM no brawl minus or some other mods like this and this mewtwo is defenitely for nomal brawl i hope xD

    wow for all this time I was absent I think I missed a new type of brawl hacks .... just Normal Brawl?
    whatever I'm working on Items animations now, GFX tests are paused for now.

    I'm sure he will work with any version of Brawl (not sure about Project Melee)
    and I'm going to make two versions of this:

    -Mewtwo Alpha 1 (Vertex PSA)
    -Mewtwo Alpha 1.5 (Model Import PSA)

     
    « Last Edit: November 23, 2011, 12:23:01 PM by AGFanProduction » Logged

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    « Reply #56 on: November 23, 2011, 12:25:19 PM »


    wow for all this time I was absent I think I missed a new type of brawl hacks .... just Normal Brawl?
    whatever I'm working on Items animations now, GFX tests are paused for now.

    I'm sure he will work with any version of Brawl (not sure about Project Melee)
    and I'm going to make two versions of this:

    -Mewtwo Alpha 1 (Vertex PSA)
    -Mewtwo Alpha 1.5 (Model Import PSA)

     
    brawl mods only have like pjysike changes you know brawl minus  i think everyone is faster moving and brawl plus i think they are kinda overpowered and so on.

    didnt say before but that gfx is looking amazing xD  i think i might drop lucario for good with this since over luigi i wont be able to do much he has very few External gfx slots :S
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    « Reply #57 on: November 23, 2011, 12:34:44 PM »


    brawl mods only have like pjysike changes you know brawl minus  i think everyone is faster moving and brawl plus i think they are kinda overpowered and so on.

    didnt say before but that gfx is looking amazing xD  i think i might drop lucario for good with this since over luigi i wont be able to do much he has very few External gfx slots :S

    thanks!
    I'll see If I can help you fixing the GFX on luigi when I finish Mewtwo. Yeah I don't think I can fully import GFX on him like you said *he has a very few*... otherwise I can help you to get a Melee-ish GFX using the default character GFX (61, 52, etc) xP for the ones that want him on luigi xD also I hope you can import Melee Mewtwo model over luigi, and if it doesn't works the vertex version is the best option xP
    « Last Edit: November 23, 2011, 12:38:29 PM by AGFanProduction » Logged

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    « Reply #58 on: November 23, 2011, 12:41:09 PM »


    Thanks and you mean *for which version of Brawl this Mewtwo is*? :p

    If it is, this Mewtwo is for Riivolution and Brawl+
    I don't know if it works with vBrawl...
    Hm... So in other words, he won't have landing lag, and that odd air dodge effect...

    You should later make a version with Normal Brawl physics in mind, landing lag, maybe just a TAD but more end lag if needed... I sad to say, only play Normal Brawl, since that's what most PSAs are based on.

    He technically would work in Normal Brawl without changing your move set... But, he will have GLARING balance flaws. He'd be broken when put next to the normal Brawl roster.
    « Last Edit: November 23, 2011, 12:44:26 PM by _Data_Drain_ » Logged


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    « Reply #59 on: November 23, 2011, 12:44:21 PM »


    Hm... So in other words, he won't have landing lag, and that odd air dodge effect...

    You should later make a version with Normal Brawl physics in mind, landing lag, maybe just a TAD but more end lag if needed... I sad to say, only play Normal Brawl, since that's what most PSAs are based on.


    Riivolution works same as normal Brawl but with hacks enabled, I think it might work fine there like those past versions of Mewtwo.
    Melee Mewtwo has Melee physics, thanks to [TSON]
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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