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Author Topic: Mewtwo2000's character thread [More Rim characters coming (09/03/2014)]  (Read 116264 times)
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Allav866
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    « Reply #15 on: December 18, 2011, 08:11:25 PM »


    Mewtwo, you should import Phantom Ganon's spear over Ganondorf's sword (D-Taunt). This way, he can use it for the Gerudo Prince PSA.
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    « Reply #16 on: December 18, 2011, 09:01:50 PM »


    Mewtwo, you should import Phantom Ganon's spear over Ganondorf's sword (D-Taunt). This way, he can use it for the Gerudo Prince PSA.

    Now there's a cool idea! Awesome Face
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    Mewtwo2000
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    « Reply #17 on: December 20, 2011, 05:28:02 PM »


    I guess that weapon is way too big to be used as a sword O.o

    By the way, new picture. It's now finished, I may upload it together with the beta of the stage this week.

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    « Reply #18 on: December 20, 2011, 06:50:38 PM »


    This would probably fit better in your stage thread, but do you plan to have phantom ganon on his horse going through the paintings?
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    « Reply #19 on: December 20, 2011, 06:55:45 PM »


    Yes, of course, that's the main reason to have imported him xD

    But as I'm gonna be a little out of time soon, I may release a beta of the stage without Phantom Ganon fooling around, to release the final thing in a future.

    By the way, something I guess people do not care about, and should. When a character is too different to the original one, the shadow will probably not fit. A capeless Ganondorf shouldn't have a cape in his shadow. That's what this picture shows.



    Hope people begin caring about these small details already.
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    « Reply #20 on: December 20, 2011, 08:37:10 PM »


    By the way, something I guess people do not care about, and should. When a character is too different to the original one, the shadow will probably not fit. A capeless Ganondorf shouldn't have a cape in his shadow. That's what this picture shows.



    Hope people begin caring about these small details already.


    Small details like that, are very important.

    That's what shows a good hack, and the time and effort that was put in this.

    Maybe it doesn't show much effort in just removing Ganondorf's cape, but it sure as hell shows it on your Peach's Castle from Super Mario 64.

    ;d
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    « Reply #21 on: December 20, 2011, 09:34:51 PM »


    Oh, while you are showing FoD, I wanted to ask with importing now possible could you get some of the stuff from Melee to get a true reflection in the water, like how it was mirror-like in melee?

    And great job showing the dedication by fixing up the shadow. The small things are what makes something perfect.
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    « Reply #22 on: December 21, 2011, 09:53:58 AM »


    Oh, while you are showing FoD, I wanted to ask with importing now possible could you get some of the stuff from Melee to get a true reflection in the water, like how it was mirror-like in melee?

    And great job showing the dedication by fixing up the shadow. The small things are what makes something perfect.

    You can import models, in other words, shapes, polygons, texture coordinates, normals...

    But you cannot import a reflective effect. If it would have been possible to give a model that very effect, somebody would have done that with a model, not necessarily an imported one.

    We're still far away from a reflective water I guess.

    Small details like that, are very important.

    That's what shows a good hack, and the time and effort that was put in this.

    Maybe it doesn't show much effort in just removing Ganondorf's cape, but it sure as hell shows it on your Peach's Castle from Super Mario 64.

    ;d

    Every single detail counts. If something can be done, why not to do it? That's the way I think hacks should always be.
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    « Reply #23 on: December 22, 2011, 03:11:16 PM »


    I got so excited, thinking you meant Wind Waker's Phantom Ganon. /sadness
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    « Reply #24 on: December 22, 2011, 03:37:37 PM »


    I got so excited, thinking you meant Wind Waker's Phantom Ganon. /sadness
    Yeah, he would also be awesome to have.
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    « Reply #25 on: December 22, 2011, 09:43:03 PM »


    BrawlVault is severely lacking in Wind Waker imports...
    *EDIT*
    Btw, Mewtwo, I was thinking about how you plan to import SM64 Mario, and I was thinking that you should add the 2 finger polygons and rig them to his fingers, just for certain PSA's/animations that could use it.
    « Last Edit: December 23, 2011, 02:05:31 AM by Allav866 » Logged

    My Kid Icarus Uprising Weapon of Choice Card
    Bear Claws
    These claws are like a bear's, with
    melee attacks among the most
    devastating of any weapon. Their
    ranged shots are strong but have a
    short reach. If you can get up close,
    your foes won't know what hit them.

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    « Reply #26 on: December 23, 2011, 02:56:54 AM »


    It's an interesting idea, I could include them with a cull material by default or something. Still, I don't see how to do it, it should have a hidding bone as the visibility one. There should be an extra bone in the model, which is always hidden by the psa or something.

    About wind waker imports... It would fit my conditions of 'I do stages from games I've played', but I'm lacking the ability to rip models from GC/Wii games. Maybe when my girl gets her new computer (I guess that's tomorrow) I can give it a try so I can expand my importing/recreating possibilities.
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    « Reply #27 on: December 23, 2011, 04:48:15 AM »


    Well, I happen to have Phantom Ganon's model, as well as a tutorial on how to rip from WW.

    I was planing on doing WW's Phantom Ganon, but mine wouldn't have even started for a while. So, you can make it, if you wish.

    Also: how did you change the shadow? You just replaced it with a whited out version of the normal model, or what?
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    « Reply #28 on: December 23, 2011, 05:10:24 AM »


    yeah, how did u do the shadow, how o u rig it? cuz it has weird bones >.<
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    « Reply #29 on: December 23, 2011, 10:21:52 AM »


    I thought of an idea for an import last night, but I fell asleep soon afterward (and since most of the ideas I make at night I feel might be terrible... ah what the hell, I guess I'll just ask anyways)
    I was thinking that you should import James Bond from GoldenEye over Snake. It would fit your Facility stage well. I never played Perfect Dark, so I don't know who the main character is for that, but if that character was imported, it would fit for Felicity. Also, OddJob over Mario, because he's so damn short!
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    My Kid Icarus Uprising Weapon of Choice Card
    Bear Claws
    These claws are like a bear's, with
    melee attacks among the most
    devastating of any weapon. Their
    ranged shots are strong but have a
    short reach. If you can get up close,
    your foes won't know what hit them.

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