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Author Topic: [Collab] - Imported characters list (fix info in #73 & #81)  (Read 47561 times)
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ShadowSnake
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    « Reply #60 on: January 05, 2012, 04:48:15 PM »


    Luma | SOURCE: Super Mario Galaxy | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect

    Vegito | SOURCE: DBZ: BT3 | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect

    Candy Vegito | SOURCE: Custom | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect

    Leon Powalski | SOURCE: Starfox Assault | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect

    This thread needs to live so people know who's mods are terribly glitched and who's are not.
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    « Reply #61 on: January 06, 2012, 05:10:44 AM »


      Scraggy SOURCE: PokePark2 | WIFI: safe | LAG: No | RESIZED: No | EYEYELLOW: Yesh | METAL: Perfect | SHADERS: Perfect

      Jigglywser SOURCE: Super Smash Bros Brawl (2 character Fused) | WIFI: safe | LAG: No | RESIZED: No | EYEYELLOW: Yesh | METAL: Perfect | SHADERS: Perfect

      Petey Piranha SOURCE: Mario Sport Mix | WIFI: safe | LAG: No | RESIZED: No | EYEYELLOW: Yesh | METAL: Perfect | SHADERS: Perfect

      Meowth SOURCE: PokePark 2| WIFI: safe | LAG: No | RESIZED: No | EYEYELLOW: Yesh | METAL: Perfect | SHADERS: Perfect

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    « Reply #62 on: January 06, 2012, 11:25:22 AM »


    Miles 'Tails' Prower V1.1 | SOURCE: Brawl | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
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    « Reply #63 on: January 06, 2012, 09:39:56 PM »


    Galacta Knight (Brawl Styled) SOURCE: Kirby's Return to Dreamland (Wings, Sword, Shield, Horns on Mask) + Brawl (Everything else) | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Meta Knight doesn't have those | METAL: Perfect | SHADERS: Perfect

    Oh hey, this is the first Meta Knight import mentioned in this thread. Sweet!
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    Mewtwo2000
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    « Reply #64 on: January 07, 2012, 06:49:11 AM »



    This thread needs to live so people know who's mods are terribly glitched and who's are not.

    Unfortunately, people do not always see their own glitches or shading problems, and I cannot go testing the hacks posted here, but trusting what people post.

    If anybody finds some of the entries to be innacurate, please report me via PM (or here if you don't mind your report to be seen)

    Updated OP.
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    « Reply #65 on: January 16, 2012, 03:22:26 AM »


    hey Mewtwo, 1 more

    Cloud | SOURCE: Kingdom Hearts 2 | WiFi: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect | LIGHTING: Issues


    wh00t
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    « Reply #66 on: January 16, 2012, 04:33:40 AM »


    the joker   SOURCE: batman: arkham asylum| WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW:NO | FACES: NO| METAL: stoney xD | SHADERS: perect?

    the scarecrow   SOURCE: batman: arkham asylum| WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW:NO | FACES: XX| METAL: stoney xD | SHADERS: perect?


    crash bandicoot  SOURCE: crash of the titans | WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW:custom | FACES: NO | METAL: NO | SHADERS: some lighting problems

    OoT       SOURCE: LOZ OOT | WIFI: safe | LAG: NO | RESIZED: NO | EYEYELLOW: no | FACES: NO | METAL: stoney xD | SHADERS: lighting issues on some stages

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    Mewtwo2000
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    « Reply #67 on: January 18, 2012, 06:55:44 AM »



    *quote*


    They're already there, not classified yet though.
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    « Reply #68 on: January 18, 2012, 11:27:09 AM »


    oh lol, didnt notice the unclassified
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    DSX8
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    « Reply #69 on: January 18, 2012, 11:49:37 PM »


    Yo mewtwo, got a new 1 for ya to add! "Wherever Vyse goes, cool follows."

    Yukimura Sanada | SOURCE: Samurai Warriors 3 | WiFi: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes (fire red due to fire element in game) | METAL: Yes | SHADERS: Perfect | LIGHTING: Perfect
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    « Reply #70 on: January 19, 2012, 02:50:25 PM »


    Subspace Amalgam #1 | SOURCE: SSBB: The Subspace Emissary | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect

    Snow White (Kingdom Hearts Style) | SOURCE: Kingdom Hearts/Original Character | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect (ENV added)

    Rosy the Rascal (Cellshade V2) | SOURCE: Custom | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect (Wind Waker Cell-Shading Added)

    Bean the Dynamite | SOURCE: Sonic the Fighters/Sonic Championship | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect

    Emerl the Gizoid | SOURCE: Sonic Battle | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect (Wind Waker Cell-Shading Added)

    E-121 Phi | SOURCE: Sonic Battle | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: No | METAL: Yes | SHADERS: Perfect (Wind Waker Cell-Shading Added)

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    « Reply #71 on: January 20, 2012, 03:00:05 AM »


    im really proud of this one.. heres another Mewtwo

    Tidus | SOURCE: Final Fantasy X | WiFi: Unknown | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: No | SHADERS: Perfect | LIGHTING: Perfect


    wh00t
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    « Reply #72 on: January 24, 2012, 09:12:19 AM »


    2 imports:
    Melee Fox | SOURCE: Super Smash Bros. Melee | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect

    Ichigo Kurosaki | SOURCE: Bleach: Versus Crusade | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
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    Mewtwo2000
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    « Reply #73 on: January 29, 2012, 10:25:55 AM »


    Hi guys, I want to use this thread to make an advice.

    I'm gonna ask you for some personal work. Get all of your non-nulled-normal imports, and open them with brawlbox 0.65b (stable, not beta). For each, delete the textures folder and preview your model.

    If it looks like this:



    Then, export it as .dae, and import that .dae back to brawlbox. Do it with the newer one, not older versions. Those shadows should be fixed when doing this.

    Just do this for all your imports, and update them in the vault. Let's try to keep the vault full of quality imports, cause those shader problems should be something in the past now.

    Thanks to all who do this for the community :3

    - PS: In some cases like ds22's Melee Fox, in which the normals were manually fixed, there will be only a few glitchy parts, but there will be (manual fixes are never perfect). Importing again won't solve them, so if you want to fix, you'll need to export it to 3dsmax (normals get resetted here) and import it back to brawlbox.

    -PS2: If your model doesn't even look similarily to the Fox picture, and it's dark, or the light comes from another direction, you need the 3dsmax fix too. Follow this tutorial to understand.
    « Last Edit: January 29, 2012, 10:27:48 AM by Mewtwo2000 » Logged

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    « Reply #74 on: January 29, 2012, 12:43:54 PM »


    I'd be willing to comply, but I need one issue to be solved first - Why is it that when I try to import .dae files into 3dsmax 2010 made from BB, I get lots of errors upon importing and it's like the skin modifier no longer exists..........

    Anyone know why? Or rather, is anyone with a functional 3DS Max 2010 Autodesk Collada importer willing to PM me their plugin?
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