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Author Topic: The Real Super Sonic, Now with more video. [Chaos and Kyzon]  (Read 48035 times)
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Eldiran
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    « Reply #75 on: November 05, 2009, 09:21:39 PM »


    Hey, Kyzon!  Very nice work on fixing the animation -- could you share how to do so?  I'm going to start working on a Primid PSA, taking it up from where Thunderspam left off.  Although this info would honestly benefit almost every model swapped PSA!
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    kyzon
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    « Reply #76 on: November 05, 2009, 09:53:24 PM »


    Well with making the animation move i turned down the Friction to about 0.3 or maybe it was 0.03 then i Upped the Dash Speed to about 11 and unchecked "moves Character" in the run animation. with that done i just had to put momentum codes in the ground places though where he wouldnt slide as much so he runs and acts like a normal character.

    hope that helps
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    Eldiran
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    « Reply #77 on: November 05, 2009, 11:06:33 PM »


    It does help, thank you very much.  I'm going to see if I can replicate a similar effect solely with Character Momentum.  I'll let you know if I make any progress.
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    kyzon
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    « Reply #78 on: November 05, 2009, 11:31:17 PM »


    Thanks, that would be so much easier.
    also if you put in character momentum on run be sure to put a loop rest right after since the animation is a loop  *found that out in my quest to make sonic fly*
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    chaos
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    « Reply #79 on: November 06, 2009, 05:00:40 PM »


    Just tell me when the next one needs to be added
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    kyzon
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    « Reply #80 on: November 06, 2009, 06:12:11 PM »


    I'll probably be done fixing this in about an hour
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    kyzon
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    « Reply #81 on: November 06, 2009, 06:34:30 PM »


    test this one out please people  http://www.mediafire.com/?tcangnb0gzd

    i just made it but my bro is on the wii so i cant play yet
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    chaos
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    « Reply #82 on: November 06, 2009, 07:16:26 PM »


    Awesome (sorry for the late responses I'm having a hell of a time with the people I live with)
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    Kaye Cruiser
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    « Reply #83 on: November 06, 2009, 07:25:39 PM »


    Hmm...He can't grab for some reason XD

    Exactly what did you change? It seems like he stops a bit sooner now. :3
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    kyzon
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    « Reply #84 on: November 06, 2009, 07:26:58 PM »


    no prob chaos. just play around with this one. maybe on a 2 man brawl with a lvl 9 or something. and see if the random sliding is gone... i know i forgot to fix the trip one but i'll do that in a second

    oh and i'll fix the grab right now  Im srs here

    what i did was fixed all of the animations where he'd go sliding across the ground for no reason
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    chaos
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    « Reply #85 on: November 06, 2009, 07:29:12 PM »


    Ok I'll play with it
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    chaos
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    « Reply #86 on: November 06, 2009, 07:39:04 PM »


    OK well like Wave said grabing isn't working. Second when running or dashing if you go into a upsmash he goes almost all the way across the stage I'm pretty sure it has something to do with the running and I don't think it matters all that much. Turning is alot better now.
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    Kaye Cruiser
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    « Reply #87 on: November 06, 2009, 07:45:50 PM »


    no prob chaos. just play around with this one. maybe on a 2 man brawl with a lvl 9 or something. and see if the random sliding is gone... i know i forgot to fix the trip one but i'll do that in a second

    oh and i'll fix the grab right now  Im srs here

    what i did was fixed all of the animations where he'd go sliding across the ground for no reason


    Alrighty...So does that mean I should be able to transfer this to other movesets now without all the sliding? Because before, whenever I would transfer the "Set current horizontal and vertical velocity" things into their respective sub-actions, the moveset would act as if it was "reset" back to Sonic's normal one, and whenever he ran, he was always stuck in one place. o_o

    I wanna know before I transfer it because I'm in the middle of making Hyper Sonic right now
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    kyzon
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    « Reply #88 on: November 06, 2009, 07:54:56 PM »


    uncheck the moves character and he should keep flying.

    and easy fix to the grab is take off the momentum code from the catch animations but keep one on grab. that should work.

    and chaos i noticed that too. do you think the upsmash should stop him completely? like ganon's or someone?
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    Kaye Cruiser
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    « Reply #89 on: November 06, 2009, 08:01:36 PM »


    Even when I had that unchecked he would still be stuck in place. Plus anything I changed would revert back to the way it originally was, even though the changes were clearly in the file. It doesn't make any sense but that's what happened. o_o
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