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Author Topic: FIRE SONIC V1!!!!! Surprise Gift?!?  (Read 42669 times)
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Ayzer
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    « Reply #90 on: November 09, 2009, 01:18:25 PM »


    People. I Never Tried To Make My Sonic Moveset Fly other than his Waiting position which was in a MotionEtc.pac
    I never tried to have supersonic run. stop telling me i need to fix a glitch when he flys.

    OOOOOHHHH and i forgot to say. but if ur wondering
    BUZZ's B down Reflects projectiles and does damage. and he no longer has a grab so the grab is now his sidde b
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    SnesS
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    « Reply #91 on: November 09, 2009, 04:17:00 PM »


    People. I Never Tried To Make My Sonic Moveset Fly other than his Waiting position which was in a MotionEtc.pac
    I never tried to have supersonic run. stop telling me i need to fix a glitch when he flys.

    OOOOOHHHH and i forgot to say. but if ur wondering
    BUZZ's B down Reflects projectiles and does damage. and he no longer has a grab so the grab is now his sidde b
    cool. that buzz pac is really awesome. nice and simple yet so good
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    kyzon
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    « Reply #92 on: November 09, 2009, 04:32:26 PM »


    People. I Never Tried To Make My Sonic Moveset Fly other than his Waiting position which was in a MotionEtc.pac
    I never tried to have supersonic run. stop telling me i need to fix a glitch when he flys.

    OOOOOHHHH and i forgot to say. but if ur wondering
    BUZZ's B down Reflects projectiles and does damage. and he no longer has a grab so the grab is now his sidde b


    you didnt try to make him fly..
    but i did..

    check it.
    its perfectly compatable

    http://www.mediafire.com/?jgzlezotcxy
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    Ayzer
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    « Reply #93 on: November 09, 2009, 04:56:16 PM »


    thanks bud
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    kyzon
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    « Reply #94 on: November 09, 2009, 05:05:53 PM »


    NP Ayzer

    it works beautifully with Firesonic
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    thanyou
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    « Reply #95 on: November 09, 2009, 08:20:43 PM »


    @ Kyzon

    So I should use this one instead of the old one to make him fly, right?
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    TheNevii
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    « Reply #96 on: November 09, 2009, 08:48:56 PM »


    this is like one of those EXTREME IN YOUR FACE CAR COMMERCIALS!!! HNNNNNG!!! TESTOSTERONE!!! EXTREEEEEEEEEME!!!!!!
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    kyzon
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    « Reply #97 on: November 09, 2009, 09:38:30 PM »


    Yea thanyou
    all you need is the motion and he'll superrun.
    i'm still working on making it a little more smooth but its off to a great start.
    next i'm going to reanimate the turning animation to fit
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    Fenox
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    « Reply #98 on: November 09, 2009, 09:43:37 PM »


    Kyzon, i luv u
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    [3:38:36 PM] lfan: its how the specials built
    [3:38:42 PM] thutch: >.>
    [3:38:43 PM] lfan: JUST GO IN SPECIALS IN SIDE B
    [3:38:44 PM] lfan: DAMMIT
    [3:38:50 PM] thutch: I DID DAMMIT

    Sylvo
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    « Reply #99 on: November 09, 2009, 10:07:49 PM »


    Kyzon, for some reason the motion pac causes freezes for my super sonic whenever I try to run. Does this mean I have to use the old one? = (
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    kyzon
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    « Reply #100 on: November 09, 2009, 10:13:27 PM »


    Fenox  <3

    @Sylvo are you using the motion pac i jus put up?
    if so you only need to use that and you can use any sonic pac with him.

    you didnt add anything to the run animation did you? if so put a "loop rest" after it
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    Sylvo
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    « Reply #101 on: November 09, 2009, 10:26:03 PM »


    Yeah I was using my old super sonic pac with the motion. Just added the appropriate loop rests and it still freezes when I attempt to run
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    Dotz
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    « Reply #102 on: November 09, 2009, 11:03:02 PM »


    final smash crashes on buzz...

    lol, this just brought a retarded idea to mind: buzz buzz from earthbound... yeah, don't even try to take that seriously.
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    kyzon
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    « Reply #103 on: November 09, 2009, 11:54:51 PM »


    Yeah I was using my old super sonic pac with the motion. Just added the appropriate loop rests and it still freezes when I attempt to run

    well with the new one you treat the psa just like a normal one.  so no added momentum or anything.
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    Kaye Cruiser
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    « Reply #104 on: November 10, 2009, 01:40:54 PM »


    Hmm...I was taking a break, but it's good to see this has gotten a bit better...though now it seems like you have to add Loop Rest if you add absolutely anything to the run? -.o
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