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« Reply #197 on: February 14, 2012, 04:18:39 AM » |
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Pimp Geno and Classic Geno XP I think that for the classic Geno, maybe there could be some highlights on the shoes? I fear it may look a little too flat otherwise, especially compared to all the other more detailed recolours
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« Reply #198 on: February 15, 2012, 01:10:47 AM » |
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StarWaffle, all those recolors are [censored]ing epic man. Wow.
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« Reply #199 on: February 15, 2012, 05:29:19 AM » |
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texture i made out of KTH´s texture and pik´s vertex: the same colour of the cape/hat as Pik´s vertex and KTH´s texture on the head/eyes/body Blue feels way too dark :<
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« Reply #200 on: February 15, 2012, 05:41:13 AM » |
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Blue feels way too dark :<
You do realise that this probably isn't even going to be used right? MarioDK will probably use StarWaffle's textures.
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« Reply #201 on: February 15, 2012, 08:12:26 AM » |
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You do realise that this probably isn't even going to be used right? MarioDK will probably use StarWaffle's textures.
Well I'm glad to hear that, I prefer those actually. Why was that texture made, testing purposes? Boredom?
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« Reply #202 on: February 15, 2012, 08:48:23 AM » |
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Well I'm glad to hear that, I prefer those actually. Why was that texture made, testing purposes? Boredom?
Because they needed a better texture. KTH made that before Star made his.
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« Reply #203 on: February 15, 2012, 10:10:36 AM » |
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Speaking of recolors, here are the last 2 slots Too flat? Use Cell-shading. Why not? Anyways, this all looks awesome. Can't wait!
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« Reply #204 on: February 15, 2012, 12:01:37 PM » |
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the animation is still needs alittle more work but almost done just the rig on the canon i need to fix at the feets but i do that before i release beta version of this psa to some ppl
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #205 on: February 15, 2012, 12:19:19 PM » |
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Because they needed a better texture. KTH made that before Star made his.
Okay, got it :3 the animation is still needs alittle more work but almost done just the rig on the canon i need to fix at the feets but i do that before i release beta version of this psa to some ppl This.. this is beautiful, and yeah you're right about the feet. Very well done.
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« Reply #206 on: February 15, 2012, 12:38:25 PM » |
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the animation is still needs alittle more work but almost done just the rig on the canon i need to fix at the feets but i do that before i release beta version of this psa to some ppl The blast needs a more power. Considering this is a Final Smash, it looks rather weak. I think a more cartoony approach to it would fit more. Emphasized squash and stretch. When the cannon goes in, it should kind of compress and get wider and when it shoots the cannon should get longer and narrower. And maybe the cannon should rumble a bit after the shot is fired to make the cannon's reaction more obvious.
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« Reply #207 on: February 15, 2012, 01:02:35 PM » |
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The animation is ... kinda weird, and SDo0m say everything that need to be said
But it look really promising ! ... When are we going to have In Game screen ? *can't wait*
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« Reply #208 on: February 15, 2012, 01:05:23 PM » |
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I think it's good exept for the feets of course
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« Reply #209 on: February 15, 2012, 01:15:31 PM » |
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Looking great so far. I agree that maybe making it a bit more cartoonish would help its cause, but no need to rush it.
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