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« Reply #435 on: February 24, 2012, 11:36:58 AM » |
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For the canon model, I, first, planned to do the canon that is in SMRPG, but ... I think that the canon in the .gif (in the OP) will be better in Brawl so ... I tried to do THAT canon ... (I'm actually trying to redo it, but ... if someone want to do it I'm not going to complain )
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« Reply #436 on: February 24, 2012, 11:41:53 AM » |
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Please put that geno whirl model in the psa, the galactic donuts one doesn't look good for it at all. im using a other GFX for Gotenks´s galactic donuts not this one on geno whirl anyway Geno boost working as i wanted tested it but its not done yet so in defends up mode if you get Dmg you will not get knockback the mode will go off then you got hit 4 times by a Dmg over 3% dmg if you get hit by a Dmg under 3% you is still imunne for knockback and the count down on how many times you gets hits will not count down so you can get hit by a dmg on 1-2% dmg unlimited times without knockback For the canon model, I, first, planned to do the canon that is in SMRPG, but ... I think that the canon in the .gif (in the OP) will be better in Brawl so ... I tried to do THAT canon ... (I'm actually trying to redo it, but ... if someone want to do it I'm not going to complain ) you can do it if you wanted but still low filesize as possible
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« Last Edit: February 24, 2012, 11:45:30 AM by Mariodk »
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« Reply #437 on: February 24, 2012, 11:57:14 AM » |
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im using a other GFX for Gotenks´s galactic donuts not this one on geno whirl
anyway Geno boost working as i wanted tested it but its not done yet
so in defends up mode if you get Dmg you will not get knockback the mode will go off then you got hit 4 times by a Dmg over 3% dmg if you get hit by a Dmg under 3% you is still imunne for knockback and the count down on how many times you gets hits will not count down so you can get hit by a dmg on 1-2% dmg unlimited times without knockback
you can do it if you wanted but still low filesize as possible
Lol I'd love to try and fix up the cannon if you don't want too, but it's your design so you should do it. so in defends up mode if you get Dmg you will not get knockback the mode will go off then you got hit 4 times by a Dmg over 3% dmg if you get hit by a Dmg under 3% you is still imunne for knockback and the count down on how many times you gets hits will not count down so you can get hit by a dmg on 1-2% dmg unlimited times without knockback
Sounding like a great idea, especially the defence thing, I think that works amazingly, it's kinda like when you get the metal box, except in my opinion probably more helpful... but it's still fair and evened out. Please put that geno whirl model in the psa, the galactic donuts one doesn't look good for it at all.
This model is in the PSA :3 You're referring to the older image.
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« Last Edit: February 24, 2012, 11:58:36 AM by DARKSHADEDX »
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« Reply #438 on: February 24, 2012, 12:10:40 PM » |
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Lol I'd love to try and fix up the cannon if you don't want too, but it's your design so you should do it. its not mine Canon or geno model i only did the boneset+Rig anyway Geno boost is 50% done (i think) soon just import the attack/defends up GFX model and afew other things and the PSA work is done
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« Reply #439 on: February 24, 2012, 12:11:45 PM » |
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its not mine Canon or geno model i only did the boneset+Rig anyway Geno boost is 50% done (i think) soon just import the attack/defends up GFX model and afew other things and the PSA work is done Lol yes, please do post an image of how the attack and defense model looks in game. And don't forget to allow transparency, or it'll have a white block around it XD
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« Reply #440 on: February 24, 2012, 12:20:56 PM » |
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Lol yes, please do post an image of how the attack and defense model looks in game. And don't forget to allow transparency, or it'll have a white block around it XD can´t right now as i said iwill import the model then Geno boost is 100% PSaed on all subactions edit: looks like then used geno boost: defends up and got hit so the next time you use FS on geno the game freeze :'(
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« Last Edit: February 24, 2012, 12:38:44 PM by Mariodk »
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« Reply #441 on: February 24, 2012, 01:08:34 PM » |
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can´t right now as i said iwill import the model then Geno boost is 100% PSaed on all subactions
edit: looks like then used geno boost: defends up and got hit so the next time you use FS on geno the game freeze :'(
>w< I wonder what's causing that.. that doesn't make sense.
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« Reply #442 on: February 24, 2012, 01:14:59 PM » |
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maybe take the subroutine out of the Fs subactions?
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« Reply #443 on: February 24, 2012, 01:17:25 PM » |
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maybe take the subroutine out of the Fs subactions? already done that but still the same
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« Reply #444 on: February 24, 2012, 01:20:15 PM » |
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already done that but still the same
maybe disabling the boost bits in the beggining of FS action? also its just the defense boost? becuase i think i know why since robs intangile during the Fs making a super armor going intangible may be the thing thats freezing geno cant have a super armor activated during the Fs try making the body go normal before the FS action
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« Reply #445 on: February 24, 2012, 01:35:56 PM » |
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maybe disabling the boost bits in the beggining of FS action? also its just the defense boost? becuase i think i know why since robs intangile during the Fs making a super armor going intangible may be the thing thats freezing geno cant have a super armor activated during the Fs try making the body go normal before the FS action thats possible why
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« Reply #446 on: February 24, 2012, 01:38:39 PM » |
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maybe disabling the boost bits in the beggining of FS action? also its just the defense boost? becuase i think i know why since robs intangile during the Fs making a super armor going intangible may be the thing thats freezing geno cant have a super armor activated during the Fs try making the body go normal before the FS action
Oh Carnage, you clever, clever man..
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« Reply #447 on: February 24, 2012, 01:50:10 PM » |
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i see if i can fix the problem if not i will possible remove Geno Boost: Defends up edit: i tried anything but nothing worked so Defends up is deleted now now just import the attack up GFX afew revamps on GFXs on the attacks and done the animations is alittle bad in this version but they will be revamped in a later version right now the most importing think is the moveset works and is playeble
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« Last Edit: February 24, 2012, 02:23:31 PM by Mariodk »
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« Reply #448 on: February 24, 2012, 02:25:41 PM » |
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i see if i can fix the problem if not i will possible remove Geno Boost: Defends up edit: i tried anything but nothing worked so Defends up is deleted now now just import the attack up GFX afew revamps on GFXs on the attacks and done the animations is alittle bad in this version but they will be revamped in a later version right now the most importing think is the moveset works and is playeble I fully agree, it's a shame you scapped the idea because I thought it was awesome, but understandable nonetheless, and I shall post that model soon, sorry for the wait.
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« Reply #449 on: February 24, 2012, 02:27:17 PM » |
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i prefer more no Freezing then no Defends up only that with FS was the problems but anything worked and even the GFX mode i will also find a good GFX to use so he have a GFX around him all time while attack up boost is on
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