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« Reply #90 on: February 11, 2012, 07:29:39 PM » |
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I'm sure it opens, but when he sent it to me, Tabuu still held items with his right hand. I want him to hold them with his left. Okey.
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« Last Edit: February 11, 2012, 07:38:58 PM by diedhammer98 »
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« Reply #91 on: February 15, 2012, 11:39:55 AM » |
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Okay, everyone!  Thanks to Diedhammer's tireless efforts (I owe you many thanks, amigo), Tabuu now holds items with his left hand, thus no more chain and random effects on his item hand.  I'm also in the process of finishing up his slow ledge animations and redoing his Sleeping animations. I've also put a placeholder Up Tilt until I can think of one. Next animations up, his Up Smash, which I like to call the Dual Whip. Other than this name, you get no other information for now.  Please keep waiting a little while longer. I'm almost there. 
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« Reply #92 on: February 15, 2012, 06:53:04 PM » |
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Dual Whip? Use chain attack to hit someone two times?
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« Reply #93 on: February 16, 2012, 12:05:35 PM » |
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More progress: I'm in the process of finishing up the sleeping animations, adding his SRT0 to Slow ledge animations as well as implementing darkness effects to his entry animations to make him look like he's coming from Subspace to fight.  I also expect his DownDXX animations to be finished sometime at the end of next week.  I intend to finish Tabuu before the end of the semester. <3
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« Reply #94 on: February 16, 2012, 01:08:13 PM » |
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More progress: I'm in the process of finishing up the sleeping animations, adding his SRT0 to Slow ledge animations as well as implementing darkness effects to his entry animations to make him look like he's coming from Subspace to fight.  I also expect his DownDXX animations to be finished sometime at the end of next week.  I intend to finish Tabuu before the end of the semester. <3 looks like your making a big progress i will be sure to check it out when the new version is released 
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« Reply #95 on: February 16, 2012, 05:37:50 PM » |
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Okay, current progress: revamping "walking" (in quotations because he actually floats) animations, I finished his sleep animations and fine-tuning the darkness effects on his entry. I'm going to put off doing the Up Smash until those things are done.
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« Reply #96 on: February 17, 2012, 09:08:34 PM » |
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Awesome 
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« Reply #97 on: February 18, 2012, 05:15:10 PM » |
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Thanks for the thread revival, Pika. :3
Anyways, I have snapshots of his new walking animations and his new WaitItem animation. I'm going to post them here soon. I also noticed that I made his Forward Smash too weak. So I'm going to need more knockback growth on in, which is easy.
I almost have the darkness effects licked. It's only a matter of finding the right timer values.
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« Reply #98 on: February 18, 2012, 05:21:25 PM » |
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seems next tabuu will be awnsome 
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« Reply #99 on: February 18, 2012, 06:22:29 PM » |
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Yays, can't wait to see them
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« Reply #100 on: February 19, 2012, 08:08:13 PM » |
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Okay, some more snapshots in Tabuu's section below the OP. Some of them are just updated with effects and stuff though. And here's walking and wait item:  
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« Reply #101 on: February 20, 2012, 07:21:01 PM » |
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You will re-do items Animations?
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« Reply #102 on: March 11, 2012, 09:26:19 AM » |
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All right, so here's the deal.  I've done a bit more work on Tabuu and I don't have much to show, BUT. I copied Tabuu's CLR0 file for the Off Waves, and now it LOOKS exactly like it does in SSE/Boss Battles! Expect some snapshots soon. I'm going to start animating again Tuesday, and I will also record a video of Tabuu in action using his new effects and CLR0 files. You'll have to forgive me in advance, I don't have a capture card, so it'll be on a normal DV cam.
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« Reply #103 on: March 13, 2012, 01:38:20 AM » |
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saw the video tabuu is looking good i see alot of done animations xD
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« Reply #104 on: March 13, 2012, 02:48:06 PM » |
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Current progress: Trying to tone down the Off Waves and make them closer to the original.
Also tuning up some Footstooling animations.
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