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Author Topic: TABUU / FREDRIK PSA house. Magolor - Current WIP  (Read 596204 times)
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Forte
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« Reply #240 on: September 01, 2012, 06:57:37 PM »


Yep, It does. Alright last question, I promise. Roll Eyes
For now.... X) nah, but seriously
Where exactly is an effects ID displayed in BBox?
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Tabuu Forte Akugun
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    « Reply #241 on: September 01, 2012, 06:59:30 PM »


    Click Modify after selecting the effect command, and go to Graphic, then Value1 and Value2. I'll take snaps for you if you don't get it.
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    Forte
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    « Reply #242 on: September 01, 2012, 07:06:55 PM »


    I a bit lost, so yeah, snaps would be nice.
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    Tabuu Forte Akugun
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    « Reply #243 on: September 01, 2012, 07:15:45 PM »


    The effect command:


    The Values. 1 = File ID 2 = Graphic ID.




    Forgive me if you still don't understand. I'm a real sucky teacher.
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    Forte
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    « Reply #244 on: September 01, 2012, 07:58:05 PM »


    Your not a sucky teacher...that cleared up everything! I've always wondered what the right window was for in BBox, now I know. xD

    Really though, thanks for all the help you've given Tabuu. I'll be sure to collab/credit you for a small upcoming project I have in mind. 
    - Forte
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    Tabuu Forte Akugun
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    « Reply #245 on: September 01, 2012, 08:03:44 PM »


    All right then, thanks. Grin

    Okay, so I fixed the glitch I mentioned earlier in Tabuu's NB. It was caused by the loop in my code finishing too late for the animation to re-loop. It's 100% working now. Grin

    And I'm working on adding a hitbox to the up-aerial that will send folks flying. That and cycling through all of Tabuu's effects (his sparks were not in ef_common.pac)
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    metatrongrhm
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    « Reply #246 on: September 01, 2012, 09:40:06 PM »


    Cool, looking forward to it Smiley
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    Tabuu Forte Akugun
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    « Reply #247 on: September 06, 2012, 04:48:51 PM »


    Vote, everyone! I need ideas for Tabuu's Up Throw. I have two already up there:

    1. He takes out his chain, twirls it around a few times and finally throws the opponent
    2. A simple throw where he just tosses upward with his hand.

    And I also accept suggestions!
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    Forte
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    « Reply #248 on: September 06, 2012, 05:22:02 PM »


    I'd stick with the chains for now, since a simple up throw just doesn't seem like Tabuu.

    As for the suggestions, if anything comes to mind I'll post it.
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    Tabuu Forte Akugun
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    « Reply #249 on: September 06, 2012, 05:24:31 PM »


    All right, thanks for the 2 votes (the third one is me, lol)

    Also have news: Tabuu will stay without a metal texture. I would gladly include one, but it consistently screws up his model and textures. D: Which is too bad, considering he looks badass in metal form.

    So so far, chain it is. Grin
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    « Reply #250 on: September 06, 2012, 05:36:51 PM »


    i vote for hand xD he also has some big hands to smack oponentes with
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    « Reply #251 on: September 06, 2012, 05:39:26 PM »


    Oh, okay, you mean a slap just like his F-Air and DSmash. Grin Cool. I  might consider that as well.

    But chain is still winning. Cheesy

    And now, I will begin to animate his new F Throw.
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    Forte
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    « Reply #252 on: September 06, 2012, 05:44:09 PM »


    That sucks about the metal texture. I'm sure people can live without it; the hack itself is pretty epic.

    Also, a suggestion just came to my mind.
    Overall the idea is somewhat similar to Falco/Fox's throws.

    Once the chain swing animation is done and the opponent is thrown the air, Tabuu could shoot his Bullet Rain at the opponent. Maybe not Bullet Rain specifically, but any of his projectile moves would probably work just as well.
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    « Reply #253 on: September 06, 2012, 05:45:33 PM »


    I like this. A lot. I might actually consider it, using his fireball at the end of Bullet Rain. Grin

    EDIT: Okay, so I've hit a snag here. The filesize of Tabuu's moveset file randomly hit 518KB, so I had to reduce the quality of one of the textures from his effect file. Trouble is, I'd like to avoid that if at all possible. So I took that texture and indexed it in gimp, giving it a filesize of 25 KB rather than 52KB, which is smaller than the shrunken texture I had made, with no quality . Trouble is, BrawlBox doesn't want to import it without corrupting it. Can anyone help me? Here's the texture, this SOB has given me so much trouble since I first started hacking Tabuu's effect file:

    « Last Edit: September 06, 2012, 08:36:13 PM by Tabuu Forte Akugun » Logged

    Anivernage
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    « Reply #254 on: September 06, 2012, 08:44:12 PM »


    I like this. A lot. I might actually consider it, using his fireball at the end of Bullet Rain. Grin

    EDIT: Okay, so I've hit a snag here. The filesize of Tabuu's moveset file randomly hit 518KB, so I had to reduce the quality of one of the textures from his effect file. Trouble is, I'd like to avoid that if at all possible. So I took that texture and indexed it in gimp, giving it a filesize of 25 KB rather than 52KB, which is smaller than the shrunken texture I had made, with no quality . Trouble is, BrawlBox doesn't want to import it without corrupting it. Can anyone help me? Here's the texture, this SOB has given me so much trouble since I first started hacking Tabuu's effect file:



    Is this the reduced texture o.0?

    Also if BB doesnt load maybe its because need to be 512,256,128 or sometimes,mostly 64

    try also with the texture a bit pixelated "some"times the texture looks as it should even its low size but not too low size like lower 64

    EDIT:Let me check tabuu normal REFT to test something
    Grin
    « Last Edit: September 06, 2012, 08:46:05 PM by Anivernage » Logged


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