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« Reply #300 on: September 30, 2012, 07:26:22 PM » |
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He's almost done, Rain. Two more attacks left to program and animate, and less than 50 animations to make, and two little bugs to fix and he's done. Anyway, previews coming soon. I just gotta convert and upload them.
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« Reply #301 on: September 30, 2012, 07:28:30 PM » |
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He's almost done,less than 50 animations to make, and two little bugs to fix and he's done.
Epic!
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« Reply #302 on: September 30, 2012, 07:31:02 PM » |
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Ani, thank goodness. Maybe you can help me. And previews: Note: The first hitbox doesn't work yet, and I have yet to figure out the right combination of flags. And ignore the Bullet Rain effect. I don't know how to use Terminate Graphic effect yet, but I WILL test something. ^^;
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« Reply #303 on: September 30, 2012, 07:32:22 PM » |
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He's still over Ganondorf, right?(Didn't re-check the OP) If so, awesome, I need a good Ganondorf PSA. Great job so far.
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« Reply #304 on: September 30, 2012, 07:33:41 PM » |
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He's still over Ganondorf, right?(Didn't re-check the OP) If so, awesome, I need a good Ganondorf PSA. Great job so far.
Yep, he is still over 'Dorf. And I wouldn't call Tabuu "good" yet, he's still a bit glitchy. For now you should try the Filler version and see what you think and maybe post feedback. Anyways, what do you think of the previews?
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« Reply #305 on: September 30, 2012, 07:37:57 PM » |
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He's almost done, Rain. Two more attacks left to program and animate, and less than 50 animations to make, and two little bugs to fix and he's done. Anyway, previews coming soon. I just gotta convert and upload them. I came here for Miku...... But for Tabuu......looking forward to him.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #306 on: September 30, 2012, 07:38:56 PM » |
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I came here for Miku...... But for Tabuu......looking forward to him. Haha, don't you worry. Miku will be back on track once Tabuu's out. And okay, these flags are driving me crazy. I'll just copy them from another move.
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« Reply #307 on: September 30, 2012, 07:44:53 PM » |
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Anyways, what do you think of the previews?
As I said great job so far. I tried him once before, so I'll wait for the final version.
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« Reply #308 on: September 30, 2012, 07:47:13 PM » |
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Sweet, thanks. And my test for removing the bullets failed. Looks like I'll need to look up that dreaded Terminate Graphic Effect command. And now to fix that first hitbox and modify the second one.
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« Reply #309 on: September 30, 2012, 08:25:05 PM » |
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Looking at the moveset in the OP, I just got so much hype for this. If there's any importing, CSPs, or simple texture-work you need, I'd love to help.
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burning questions? contact me at bjelkiers.tumblr.com
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« Reply #310 on: October 18, 2012, 02:42:21 PM » |
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Looking at the moveset in the OP, I just got so much hype for this. If there's any importing, CSPs, or simple texture-work you need, I'd love to help. Thanks, but I don't need any importing or texture stuff. There, he's pretty much complete. Okay, so I've gotten back into animating him. I'm currently making him a new FThrow and revamping his Win animations. Since my goal is to re-create the authentic Boss Battles/SSE experience within the limits of PSA, I'm even implementing more CLR0s and stuff from EnmTabooBrres. Win2 is also crying for attention, so I'll do that too later. Since Anivernage and I are implementing the fireball to his Neutral Special, he's going to need a new DAir. And I already have an idea for that, and I'll animate it later. Right now, I'm going to work on item stuff and the new FThrow. He'll be finished before the year is up, that is a promise.
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« Reply #311 on: October 18, 2012, 02:43:52 PM » |
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Thanks, but I don't need any importing or texture stuff. There, he's pretty much complete. He'll be finished before the year is up, that is a promise. Awesome!! cant wait
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« Reply #312 on: October 18, 2012, 02:47:11 PM » |
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The new DAir is going to be a showy sword swing. And I wish I could figure out how to give him his sword trail, but I can't find it in his file. It would make his sword attacks so much more epic. And the FThrow is an edited version of his actual catch attack in SSE/ Boss Battles, but not as laggy, long or powerful. Awesome!! cant wait Thanks! Now I just need your epic edit to his Neutral Special. I still can't figure it out.
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« Reply #313 on: October 18, 2012, 03:35:04 PM » |
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That's great to hear! I'll have to start thinking about where I can make room for Tabuu to fit in, ha.
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burning questions? contact me at bjelkiers.tumblr.com
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« Reply #314 on: October 18, 2012, 03:36:46 PM » |
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That's great to hear! I'll have to start thinking about where I can make room for Tabuu to fit in, ha.
Well, as long as your Ganondorf slots are all empty, you should be fine. And now back to animating. I'm almost done his PassiveXX animations, I just have to finish the PassiveWall, and make the PassiveWallJump. I also need the motivation to make the item stuff.
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