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« Reply #465 on: September 20, 2013, 01:44:40 PM » |
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thats great, Im glad I coult help you
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« Reply #466 on: September 20, 2013, 01:55:11 PM » |
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thats great, Im glad I coult help you Haha~ So, how's Nazrin coming, btw? Okay, I'm taking a break from my activities. It's time for some King Cold.
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« Reply #467 on: September 20, 2013, 02:55:42 PM » |
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So, how's Nazrin coming, btw? good question
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« Reply #468 on: September 28, 2013, 05:38:47 PM » |
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Okay, I have some progress updates. I've done very little progress on King Cold. I just have a low motivation to make his miscellaneous animations. I wanna make him attack. D: But if I do that, then I'll end up in development hell like Tabuu after his attacks are all done. D: I'll try my best, but no guarantees. But on the other hand, I want to release the second beta by Christmas, so yeah. I'd better get moving. Finally, I've done a few animations and VIS0s on Hatsune Miku as well. I downloaded and used BlackJax's updated Miku model from Project Diva, and speaking of which, I was finally able to track down a copy of Project Diva F (DAMN that game's hard to find. D:), so now all I need is a PS3 and I can use the game for my own viewing pleasure (lolmikus[censored]inbeautiful) and inspiration for Miku's animations. But I will solely focus on animating her for the time being. I can't PSA her at all without corrupting my FitNess.pac. It's only editable in the Brawl Boxes that support PSA making, so I'd need to use a clean FitNess, but then I have some problems changing some things in Tabuu. DX For instance, when I Tabuu her HaveN indices, the changes don't happen even though I save them. I'll get more serious about Project Miku when Ikarus is released and can support editing Ness. So yeah, that's all for now.
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« Reply #469 on: September 28, 2013, 05:44:18 PM » |
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It sounds like good news, and yet it also sounds like bad news...
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #470 on: September 28, 2013, 05:53:28 PM » |
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It sounds like good news, and yet it also sounds like bad news...
Well, in a certain sense, it kinda is bad news. For those who want to play these characters. D: If I could figure out how to use Tabuu (the program) to its fullest potential, I could restart Miku's PSA right away. It's all a matter of switching certain bone indices. I can fix TransN, ThrowN and others, but HaveN and some others, forget it. It's like it just won't recognize the changes. D: Could someone help me with this? And NOT use one of the newer BB's?
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« Reply #471 on: September 28, 2013, 06:41:02 PM » |
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I've been having good luck with BB so far, so I could give a hand in using BB if you like (with of course making occasional backups).
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« Reply #472 on: September 28, 2013, 06:51:55 PM » |
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I've been having good luck with BB so far, so I could give a hand in using BB if you like (with of course making occasional backups).
You've made Ness PSAs, right? Yosemite Sam, for example? Which PSA did you make him with, because I'm temptet to accept that offer...
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« Reply #473 on: September 28, 2013, 06:53:42 PM » |
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You've made Ness PSAs, right? Yosemite Sam, for example? Which PSA did you make him with, because I'm temptet to accept that offer... I made Yoesmite Sam way before PSA editing was possible with BB. I did make Raptor with BB though. But BB breaks Ness' Yo-Yo. So if you want Miku to be over Ness, then you'll have to use PSA.
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« Reply #474 on: September 28, 2013, 07:03:29 PM » |
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I made Yoesmite Sam way before PSA editing was possible with BB. I did make Raptor with BB though. But BB breaks Ness' Yo-Yo. So if you want Miku to be over Ness, then you'll have to use PSA. So... that would explain why the Down Smash keeps crashing, even when I remove the PSA code. :/ Ok then. But are you able to use OpenSA/Tabuu program effortlessly? It's all I really need help with.
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« Reply #475 on: September 28, 2013, 07:08:04 PM » |
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Ok then. But are you able to use OpenSA/Tabuu program effortlessly? It's all I really need help with. I have used Tabuu a few times before. I'll give things a shot tomorrow.
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« Reply #476 on: September 28, 2013, 07:11:39 PM » |
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I have used Tabuu a few times before.
I'll give things a shot tomorrow.
Ok, I'll send you a clean FitNess.pac and you can dl it whenever. TransN and HipN I can take care of myself. I'll do them before sending it. But what I need are the Yo-Yo on the right hand and items on the left (HaveN switching) and fixing the Final Smash eyes. (I think EyeYellowM is in the wrong spot)
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« Reply #477 on: September 28, 2013, 07:13:48 PM » |
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Ok, I'll send you a clean FitNess.pac and you can dl it whenever.
TransN and HipN I can take care of myself. I'll do them before sending it. But what I need are the Yo-Yo on the right hand and items on the left (HaveN switching) and fixing the Final Smash eyes. (I think EyeYellowM is in the wrong spot) Alright. I'll also need her Model/Animation files too.
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« Reply #478 on: September 28, 2013, 07:39:10 PM » |
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I hope your miku PSA is compatible with other zero sammy imports, I aint gonna use a miku wich isnt the one I imported plus for my teto (yes my importer ego doesnt let me use many imports which arent mine lol)
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« Reply #479 on: September 28, 2013, 07:40:30 PM » |
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I hope your miku PSA is compatible with other zero sammy imports, I aint gonna use a miku wich isnt the one I imported plus for my teto (yes my importer ego doesnt let me use many imports which arent mine lol)
Well, it should be. There are no actual bone edits on the model itself. It just makes use of an edited PAC file, so you should be able to use other ZSS imports with this PSA. But the BlinkHalf face will always show up. Otherwise it won't glitch or freeze.
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