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Author Topic: TABUU / FREDRIK PSA house. Magolor - Current WIP  (Read 592645 times)
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    « Reply #600 on: December 11, 2013, 07:55:42 PM »


    Basically, you need to go to subroutine 202A0 and change
    the event 'Change Subaction: sub action=6F' to 'Change Action: action=39, requirement=3C'.

    This only applies to Link's (or maybe Toon Link's? don't remember) subroutine, but every single character has a similar subroutine in which you can change those subactions.
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    « Reply #601 on: December 11, 2013, 07:57:28 PM »


    Will Nazrin have a voice pack? Kyouma got voices form some of the more recent Touhou games I think it was the boxing fighting 2d one, I haven't played that one yet so I don't know how many characters have voices available.
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    « Reply #602 on: December 11, 2013, 08:00:32 PM »


    Basically, you need to go to subroutine 202A0 and change
    the event 'Change Subaction: sub action=6F' to 'Change Action: action=39, requirement=3C'.

    This only applies to Link's (or maybe Toon Link's? don't remember) subroutine, but every single character has a similar subroutine in which you can change those subactions.

    3C? Would that be "Holding someone in a Grab" ?

    Will Nazrin have a voice pack? Kyouma got voices form some of the more recent Touhou games I think it was the boxing fighting 2d one, I haven't played that one yet so I don't know how many characters have voices available.

    I have a voice pack for her, yes. Smiley
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    « Reply #603 on: December 11, 2013, 08:02:21 PM »


    3C? Would that be "Holding someone in a Grab" ?

    Wouldn't be able to tell ya' unless I checked it out myself. Remember, it's been at least two years since I worked on Link's grab.

    And I'm already short on time :\
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    « Reply #604 on: December 11, 2013, 08:03:25 PM »


    Wouldn't be able to tell ya' unless I checked it out myself. Remember, it's been at least two years since I worked on Link's grab.

    And I'm already short on time :\

    I'll try it out. Thanks.

    It works. Thanks a million!
    « Last Edit: December 11, 2013, 08:11:11 PM by Tabuu Forte Akugun » Logged

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    « Reply #605 on: December 11, 2013, 08:18:43 PM »


    Yay Nazrin Voices!!!!! Just had a taunt or attack idea the tiny mousy that is in the basket on Nazrin's tail, she takes the mouse out of there sets it down and points, it digs into the ground (or runs away disappearing) like 30 seconds later if comes back popping out of the ground holding something proudly usually it a apple healing item, it can bring a few other good items but that happened more rarely. Just thinking because the mice are good at finding lost/hidden items.

    Second idea she holds the mousy to up to her face all cute like the put it back in the basket as a taunt.
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    « Reply #606 on: December 11, 2013, 08:20:27 PM »


    I love those ideas, but sadly the mouse doesn't have its own bone/rig. It's literally stuck to her tail. I'm actually thinking of maybe hexing out the basket. Or should I leave it?
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    « Reply #607 on: December 11, 2013, 08:31:19 PM »


    Um I like the mousy idea but I'm not very knowledgeable on this stuff (no clue what hexing even is honestly) I think Kyouma wants to be able to use the Nazren PSA with his other Linky ports. Um some thing that would be so very cool would ruin that for him though with bone editing/bone adding.

    One thing I'd love so much to see is a moving animate tail for Nazrin like Kind Cold has, that would be, so cool, so neat, so awesome. Grin But bones again sigh.
    « Last Edit: December 11, 2013, 08:33:00 PM by Calypso » Logged


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    « Reply #608 on: December 11, 2013, 08:38:24 PM »


    I'll try it out. Thanks.

    It works. Thanks a million!

    No problem, mate.

    Was hell to try and find though.
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    « Reply #609 on: December 11, 2013, 08:47:14 PM »


    Um I like the mousy idea but I'm not very knowledgeable on this stuff (no clue what hexing even is honestly) I think Kyouma wants to be able to use the Nazren PSA with his other Linky ports. Um some thing that would be so very cool would ruin that for him though with bone editing/bone adding.

    One thing I'd love so much to see is a moving animate tail for Nazrin like Kind Cold has, that would be, so cool, so neat, so awesome. Grin But bones again sigh.

    I would actually adore an animated tail too. But Kyou has done enough, and I too would like
    others to be able to use this with other Link models. Smiley

    No problem, mate.

    Was hell to try and find though.

    Thanks again. I'll look back on this with a smile. Smiley

    And Snoopy might make my K. Rool! He'll use his Bowser import as a base, but edit it for my moveset.
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    « Reply #610 on: December 12, 2013, 12:19:47 AM »


    yes, the hands are resized, but they gains link's size automatically with the regular link lol..
    I COULD rig the mousey and even the tail if link had bones to do it so (or if I knew how to add bones in 3ds max) I dont really worry about the other links because I mostly use only my own imports, wich means I can do the same edits to them by myself B)

    seriously, you should remind me on fb to send yout he dual weapon naz.. Ive been just wasting time around forgetting the things I should be doing for doing nothing but useless things

    Naz got me into 2hu lol.

    there is a touhou for every single person in the world

    dont you like luigi? hes green like sanae!

    I'm not a pedo. Naz was confirmed to be >1000 years old. lol


    now you understand why is having a touhou waifu actually ok B)
    shes even older than us lol
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    « Reply #611 on: December 12, 2013, 05:55:23 AM »


    idk if you've already fixed the grab issue at this point, but, can't you edit the clawshot's animation so it won't reach out, and just stay at the character's hand, then make it invisible through the materials???
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    « Reply #612 on: December 14, 2013, 06:57:41 PM »


    Here, have some mousey. :3 I managed to shove my SD card into my Wii to get 5 snaps.

    Wait1 with both rods.

    Her right rod disappears when she gets an item!

    What her face looks like with the edited texture:

    Wait2: Puts her right rod behind her back, and pets her mouse friend.

    From the back. And I must say, those rods are a [censored] to animate. The translation values move it all willy-nilly. But I suppose Link's sword and shield are the same... Oh shi~


    A video I made showing 2 WIPs!
    Nazrin (Touhou) PSA moveset hack (with King Cold)

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    « Reply #613 on: December 14, 2013, 07:14:39 PM »


    YES NAAZRIN!
    it looks amazing, I have to show this video to lolice (the girl who made that naz model) and see her reaction
    Now I feel I have to progress more on Reimu's animations lol (imagine it if we submit Reimu PSA and Nazrin PSA the same day!)
    yes, I bet her weapon thingies are hard to animate and I actually rigged them over the shield and the sword bones, was the rigged mousey useful afterall? o:
    you could make a win animation where she takes it out of the basked and pets it or where it gets over Nazrin's head or something easy like that
    anyways, im hyped for a touhou PSA over Link, no doubt im gonna use it whn its done!
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    « Reply #614 on: December 14, 2013, 07:32:34 PM »


    YES NAAZRIN!
    it looks amazing, I have to show this video to lolice (the girl who made that naz model) and see her reaction
    Now I feel I have to progress more on Reimu's animations lol (imagine it if we submit Reimu PSA and Nazrin PSA the same day!)
    yes, I bet her weapon thingies are hard to animate and I actually rigged them over the shield and the sword bones, was the rigged mousey useful afterall? o:
    you could make a win animation where she takes it out of the basked and pets it or where it gets over Nazrin's head or something easy like that
    anyways, im hyped for a touhou PSA over Link, no doubt im gonna use it whn its done!

    Yeah, it's the same for all sword models, I think. I work with a Marth model for one of my other PSAs, and her katana moves the same way as Nazrin's rods.

    And yes, it was useful. It doesn't show, but I moved both the tail and the mouse on that Wait2.

    I LOVE that taunt idea! I'mma implement it! Happy Face

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