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Author Topic: TABUU / FREDRIK PSA house. Magolor - Current WIP  (Read 592811 times)
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Tabuu Forte Akugun
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    « Reply #750 on: January 07, 2014, 05:10:37 PM »


    I don't know if it would be possible to do but what do you think of when K. Rools gun explodes it looks like a peeled banana (a Loony Toons Elmer Fudd moment).


    You just gave me an idea.

    Here's a little something I'm working on for his blunderbuss. I ripped it from Diddy's actual popgun!

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    « Reply #751 on: January 07, 2014, 05:18:55 PM »


    and brawlified too. best video game villain deserves the best animations
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    Tabuu Forte Akugun
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    « Reply #752 on: January 07, 2014, 05:20:15 PM »


    and brawlified too. best video game villain deserves the best animations

    LOL, I agree. I'm going to test this effect out in game.
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    « Reply #753 on: January 07, 2014, 05:58:40 PM »


    LOL, I agree. I'm going to test this effect out in game.
    naturally
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    Tabuu Forte Akugun
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    « Reply #754 on: January 08, 2014, 01:17:15 PM »


    Okay, so I'm almost finished PSAing the Ground N-B. It works ALMOST perfectly, there are only 2 glitches as of now:

    -The burned subaction won't add 5% damage, despite the command being there.
    -The Spiked Cannonball uses the same hitbox as the regular one, despite being in a separate if block.

    I also gotta polish and finish the animations before it's completely done.

    Got snaps for ya!

    First frame of the Burned subaction. I wanted to make him hold his gun with both hands, but his arms are too short for that, so I had him hold his chest instead.

    Shooting the regular ball again.

    Once again shooting the Spiked Cannonball:

    Getting his hide burned by overcharging the shot:

    Early beta test of the burnt and broken muzzle model:

    « Last Edit: January 08, 2014, 01:18:10 PM by Tabuu Forte Akugun » Logged

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    « Reply #755 on: January 08, 2014, 01:22:38 PM »


    I really can't wait for this to be finished. It's coming along great. If you need anymore testers btw, I'm available.

    Also, on a non-related note, did that Mario clone work for you? I figured out how to make the CSS icons, CSP names, franchise icons, and BPs be custom now, so if you need help with that I'm here for ya.
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    « Reply #756 on: January 08, 2014, 01:25:24 PM »


    I really can't wait for this to be finished. It's coming along great. If you need anymore testers btw, I'm available.

    Also, on a non-related note, did that Mario clone work for you? I figured out how to make the CSS icons, CSP names, franchise icons, and BPs be custom now, so if you need help with that I'm here for ya.

    Yeah, you bet. I'll send it to you, SB and my other tester once a beta is ready. Grin

    And I haven't tested it yet, sadly. D: I've been really occupied with K. Rool's N-B.
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    « Reply #757 on: January 08, 2014, 01:30:51 PM »


    Yeah, you bet. I'll send it to you, SB and my other tester once a beta is ready. Grin

    And I haven't tested it yet, sadly. D: I've been really occupied with K. Rool's N-B.

    Yeah, I figured you probably hadn't messed around with it much, with K. Rool being so far along now. When you do, let me know. I've got this cloning stuff down to a science now. Took me only about 6 minutes to add Isaac into my game this morning, custom images and all. I just wish I knew how to write .rels, so I could help speed up the release of cloneable characters.
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    « Reply #758 on: January 08, 2014, 01:33:30 PM »


    Yeah, I figured you probably hadn't messed around with it much, with K. Rool being so far along now. When you do, let me know. I've got this cloning stuff down to a science now. Took me only about 6 minutes to add Isaac into my game this morning, custom images and all. I just wish I knew how to write .rels, so I could help speed up the release of cloneable characters.

    Wow, lucky you. Well, if you need help editing rels for the clone engine, I can help. I've done all the rel editing myself for my clones.

    And yeah, he isn't that far along, I just obsess over his details so much that I lose track of time. lol
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    « Reply #759 on: January 08, 2014, 01:41:08 PM »


    by edting rels, I meant making rels that the Clone Engine doesn't have yet (such as DK)
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    « Reply #760 on: January 08, 2014, 01:50:33 PM »


    by edting rels, I meant making rels that the Clone Engine doesn't have yet (such as DK)


    Oh, ok. That clarifies things.

    And there's one glitch fixed. I got him to take damage. Grin

    I also darkened the cannonballs' texture.

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    « Reply #761 on: January 08, 2014, 01:55:19 PM »


    they had better put K Rool in sm4sh. Dixie's a near clone of Diddy, Cranky Kong... well I'd be fine with him but it wouldn't make much sense, Funky isn't main character enough, Lanky isn't as popular, and the rest of the Kongs were either only playable once or not at all. we need more villains, too.
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    « Reply #762 on: January 08, 2014, 01:55:57 PM »


    That cannon ball looks a lot better now. The shine on it looks a little strange though. I'm not exactly sure what about it makes it look strange though. But it just seems a bit off. Still, I much prefer it as black.
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    « Reply #763 on: January 08, 2014, 06:26:35 PM »


    Maybe use a different kind of metal texture and make it black, also K Rool didn't hold the gun from the edge of the wooden butt, so maybe that's why his left arm is "too short", or did you already try that and it was still too short? Either way he looks more badass using only one hand. lol
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    Tabuu Forte Akugun
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    « Reply #764 on: January 08, 2014, 06:59:23 PM »


    they had better put K Rool in sm4sh. Dixie's a near clone of Diddy, Cranky Kong... well I'd be fine with him but it wouldn't make much sense, Funky isn't main character enough, Lanky isn't as popular, and the rest of the Kongs were either only playable once or not at all. we need more villains, too.


    You bet they'd better. XD K. Rool is my most wanted newcomer and one of the only 3 reasons I'm even excited about Sm4sh. The others being Rosalina & Luma (who got in) and the changes they made to Bowser.

    That cannon ball looks a lot better now. The shine on it looks a little strange though. I'm not exactly sure what about it makes it look strange though. But it just seems a bit off. Still, I much prefer it as black.


    Yeah, since it's supposed to be black in DKC/DKC2. I'll toy around with that texture, and if that doesn't work, I'll change shines.

    Maybe use a different kind of metal texture and make it black, also K Rool didn't hold the gun from the edge of the wooden butt, so maybe that's why his left arm is "too short", or did you already try that and it was still too short? Either way he looks more badass using only one hand. lol


    It's the only way I could get him to hold the gun without excessive clipping between the 2 models. D:

    Anyway, I made some edits:

    First of all, when his gun is about to explode, you'll know you're in trouble. Like in DCK2, his gun sparks twice before backfiring,

    Aw, man. D: I charged it too long. D:


    Oh, by the way, once the gun starts to spark, there's nothing you can do about it. Let go of that B button all you want, that blunderbuss is blowing up.

    I also addes subtle fire effects to the shot GFX in front of the gun. Also shows off the black Cannonball texture I just edited a second time. Smiley


    ...................................crap.
    « Last Edit: January 09, 2014, 01:10:47 PM by Tabuu Forte Akugun » Logged

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