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Author Topic: TABUU / FREDRIK PSA house. Magolor - Current WIP  (Read 592677 times)
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Mareeo 64
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    « Reply #870 on: January 15, 2014, 01:22:18 PM »


    Don't rush it man, it's more worth ut if it comes out right, even if it is late
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    Tabuu Forte Akugun
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    « Reply #871 on: January 15, 2014, 01:24:43 PM »


    I'm just so frustrated, I've done all this work for nothing, now stuck with a PAC file I don't know how to revert...

    EDIT: It's confirmed. I'm going to have to start the PSA over again, so I won't make the release on time. I need more time. I want to apologize in advance to all of you who were looking forward to trying out K. Rool. Thank God for PSAMod, I can keep my edits open while I edit a clean FitDonkey.pac. But once I'm done restoring my edits to this clean file, I'll back it up and then make the Override edits. Is anyone here good at removing/editing Action Overrides and can help me figure this out? Leon Exodio pointed those out to me, but there are so many actions and subroutine references IDK where to start. D: Please bear with me, guys. I WILL make this PSA and nothing will stand in my way, but I have no intention of releasing a glitchy piece of crap. I'll even revamp cape animations for the release.
    « Last Edit: January 15, 2014, 01:36:07 PM by Tabuu Forte Akugun » Logged

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    « Reply #872 on: January 15, 2014, 01:40:11 PM »


    I'm just so frustrated, I've done all this work for nothing, now stuck with a PAC file I don't know how to revert...

    EDIT: It's confirmed. I'm going to have to start the PSA over again, so I won't make the release on time. I need more time. I want to apologize in advance to all of you who were looking forward to trying out K. Rool. Thank God for PSAMod, I can keep my edits open while I edit a clean FitDonkey.pac. But once I'm done restoring my edits to this clean file, I'll back it up and then make the Override edits. Is anyone here good at removing/editing Action Overrides and can help me figure this out? Leon Exodio pointed those out to me, but there are so many actions and subroutine references IDK where to start. D: Please bear with me, guys. I WILL make this PSA and nothing will stand in my way, but I have no intention of releasing a glitchy piece of crap. I'll even revamp cape animations for the release.
    that why you should always have a back up lol also ill help you on getting rid of the grab overrides for dk if you want
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    Tabuu Forte Akugun
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    « Reply #873 on: January 15, 2014, 01:41:35 PM »


    that why you should always have a back up lol also ill help you on getting rid of the grab overrides for dk if you want

    I would love that. Mind if I send you the file once I'm done the PSA? I don't want to run the risk of BrawlBox .67 corrupting it.
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    « Reply #874 on: January 15, 2014, 01:42:39 PM »


    I would love that. Mind if I send you the file once I'm done the PSA? I don't want to run the risk of BrawlBox .67 corrupting it.
    yeah sure in the time ill just edit a normal dk psa to see if i can get rig of his grab walks and what not
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    Tabuu Forte Akugun
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    « Reply #875 on: January 15, 2014, 01:44:02 PM »


    yeah sure in the time ill just edit a normal dk psa to see if i can get rig of his grab walks and what not

    See if you can do anything about his Heavy item animations, too. I had it half working, but I forget how. lol
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    « Reply #876 on: January 15, 2014, 01:55:06 PM »


    See if you can do anything about his Heavy item animations, too. I had it half working, but I forget how. lol
    why do you need the Heavy item animations gone for lol
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    Tabuu Forte Akugun
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    « Reply #877 on: January 15, 2014, 01:57:57 PM »


    why do you need the Heavy item animations gone for lol

    Just replaced with the normal stuff (HeavyWalk1/2, and not being able to walk/jump with crates and [censored])
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    « Reply #878 on: January 15, 2014, 02:02:08 PM »


    Just replaced with the normal stuff (HeavyWalk1/2, and not being able to walk/jump with crates and [censored])
    i was going to edit my post because i  just though of why you needed it to be replaced lol
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    Tabuu Forte Akugun
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    « Reply #879 on: January 15, 2014, 02:03:12 PM »


    K. Rool IS weaker than DK, since he always gets beaten. lol
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    « Reply #880 on: January 15, 2014, 02:19:26 PM »


    K. Rool IS weaker than DK, since he always gets beaten. lol
    ok well i some what got rid or the grab stuff but he still does the animation for the F throw but i think you can just change the animation and repsa it to be fine but he cant pick up barrels,crates,partyball he just puts then back down but ill look in it for the items but the grabs should be fine
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    « Reply #881 on: January 15, 2014, 02:20:29 PM »


    ok well i some what got rid or the grab stuff but he still does the animation for the F throw but i think you can just change the animation and repsa it to be fine but he cant pick up barrels,crates,partyball he just puts then back down but ill look in it for the items but the grabs should be fine

    I wonder what could be causing all that crap. Tongue
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    « Reply #882 on: January 15, 2014, 02:24:56 PM »


    oy... model limitations...
    maybe calikingz could help as well? his PSAs are astounding; he made an excellent Megaman X, a near-perfect crash bandicoot, the saiyan god Broly, and many more. im sure if he has some spare time he could lend a hand or 3. the more people that help, the better i say. just an idea.
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    Tabuu Forte Akugun
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    « Reply #883 on: January 15, 2014, 02:25:48 PM »


    oy... model limitations...
    maybe calikingz could help as well? his PSAs are astounding; he made an excellent Megaman X, a near-perfect crash bandicoot, the saiyan god Broly, and many more. im sure if he has some spare time he could lend a hand or 3. the more people that help, the better i say.

    It's PSA limitations. Tongue

    All I need help with is those, the rest I can do fine. Smiley
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    « Reply #884 on: January 15, 2014, 02:28:22 PM »


    It's PSA limitations. Tongue

    All I need help with is those, the rest I can do fine. Smiley
    right,i keep forgetting hitboxes are applied to bones (PSAs) and not textures.
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