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Author Topic: TABUU / FREDRIK PSA house. Magolor - Current WIP  (Read 592704 times)
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Tabuu Forte Akugun
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    « Reply #1095 on: January 21, 2014, 03:29:47 PM »


    Hmm...

    What got corrupted? What glitched/crashed?

    The PAC file itself. After a while, my Brawl stops loading it. And the first thing that glitches up is the jumps. Sometimes he'll freeze at the end of a jump and stay stuck in the last frame, and will be stuck floating in midair.
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    « Reply #1096 on: January 21, 2014, 03:31:09 PM »


    The PAC file itself. After a while, my Brawl stops loading it. And the first thing that glitches up is the jumps. Sometimes he'll freeze at the end of a jump and stay stuck in the last frame, and will be stuck floating in midair.
    Well that's odd.

    Well try doing everything from scratch again with BB. Make sure you're using BB v0.68b.
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    Tabuu Forte Akugun
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    « Reply #1097 on: January 21, 2014, 03:31:45 PM »


    Well that's odd.

    Well try doing everything from scratch again with BB. Make sure you're using BB v0.68b.

    Gotcha. I'll give it a shot.
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    Carnage
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    « Reply #1098 on: January 21, 2014, 03:50:05 PM »


    brawlbox you need to do things with ease, never copy lots of codes, after you save once dont keep saving over a save, if it freezes before selecting a stage add a new subroutine with a nop and save again, after awhile you get all the around avoiding the corrupts, i did 3 psas in a row only using bb and without backup files, after you learn the freezes its very easy to avoid them.

    one thing to help you alot from getting things corrupted never add codes in the model previewer where you see the hitboxes and animations code everything just openeing the pac itself then save close and open the model previewer and only adjust hitboxes and such
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    « Reply #1099 on: January 21, 2014, 03:55:17 PM »


    K.Rool over DK lives!!!!

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    StupidMarioFan1
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    « Reply #1100 on: January 21, 2014, 04:05:05 PM »


    Well hopefully it'll all turn out great in the very end. Tongue
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    Tabuu Forte Akugun
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    « Reply #1101 on: January 21, 2014, 05:05:42 PM »


    I want this to turn out great. K. Rool deserves it. Sorry I couldn't port him, guys. I tried. D:

    And I'm off discovering BB. If it works as well as KJP and Carnage say, I might ditch PSA, but not permanently.
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    « Reply #1102 on: January 21, 2014, 05:09:31 PM »


    I want this to turn out great. K. Rool deserves it. Sorry I couldn't port him, guys. I tried. D:

    And I'm off discovering BB. If it works as well as KJP and Carnage say, I might ditch PSA, but not permanently.
    if you want him ported i can try and do it when i have time
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    Tabuu Forte Akugun
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    « Reply #1103 on: January 21, 2014, 05:10:58 PM »


    Thanks, Leon, but I'm fine. I'm keeping him over DK. This time, no mind-changing.

    I'm having fun changing all sorts of bone references and hurtboxes. XD

    EDIT: Umm... now the N-Special freezes. I'm gonna try editing the code (duh XD) and if that doesn't make a difference, I'll just use BrawlBox to create hitboxes and flags, and then transfer them to PSA
    « Last Edit: January 21, 2014, 05:34:46 PM by Tabuu Forte Akugun » Logged

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    « Reply #1104 on: January 21, 2014, 05:54:00 PM »


    Yah, one disadvantce to the BB is that it corrupts some character specials, it makes Bowser freeze in place when using his Side-B, Up-B, or Down-B. I see what you did there ...
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    Tabuu Forte Akugun
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    « Reply #1105 on: January 21, 2014, 05:56:54 PM »


    Yah, one disadvantce to the BB is that it corrupts some character specials, it makes Bowser freeze in place when using his Side-B, Up-B, or Down-B. I see what you did there ...


    Yup... I just can't figure this out. I think I'll just use BB to, as I said, create, scale and place hitboxes, and transfer them to PSA when done. Tongue

    EDIT: Snoopy.. is the bomb! He comes through for me yet again!

    Just gotta rotate these and fix the texture, and we're good to go for making the AAA combo!

    « Last Edit: January 21, 2014, 08:04:24 PM by Tabuu Forte Akugun » Logged

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    « Reply #1106 on: January 21, 2014, 08:53:35 PM »


    Wow looking sweet, and should look awesome when rotated/fixed. Um would something along the lines of flaming or spiked boxing gloves work for a move somewhere?
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    Tabuu Forte Akugun
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    « Reply #1107 on: January 21, 2014, 08:56:21 PM »


    Wow looking sweet, and should look awesome when rotated/fixed. Um would something along the lines of flaming or spiked boxing gloves work for a move somewhere?

    I fixed the textures! Grin I just had to set the Material to Clamp rather than Repeat. Smiley

    And they do. Smiley His AAA combo and maybe an aerial or 2 will use them.

    And yeah... flaming boxing gloves might be cool, but spiked ones... I don't see how that would work, to be honest.
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    « Reply #1108 on: January 21, 2014, 09:44:57 PM »


    Well it could be like a second pair of gloves kinda idea, I mean the gloves only appear when using certain moves right? Spikes would be taken from the spiked cannonball, maybe inside the glove on one attack positioned so the spikes are sticking out the front of the glove, cannon ball would be resized on this animation of course.
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    Tabuu Forte Akugun
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    « Reply #1109 on: January 22, 2014, 01:01:08 PM »


    Okay, so I'm making K. Rool's Wait 3 at the moment. It's inspired by his idle pose from DKC. I need to look at more fight videos from DK 64 before I make his AA combo and basic attacks. Also, just for the LOLs, I made a "naked" K. Rool, where he's completely bare-assed naked except for his crown (removing his crown would make his throwing a hitbox kinda weird with his Side Special) I did that while thinking of ideas for alternate costumes for cBliss and BrawlEx. I would love to have "Pharaoh" K. Rool and Kaptain K. Rool as alts. Smiley Maybe I'll even texture him to look like Krusha K. Rool if I can. Smiley

    About to start his Damage animations soon. His Wait 3 is being nitpicky. XD

    Also, I'd like more feedback on the alpha I released. Smiley

    I also intend to use his new boxing gloves in an Aerial or 2.
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