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« Reply #2295 on: February 12, 2015, 10:28:15 AM » |
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Also, don't let Giga Mac get you down. He is just a bad excuse for a FS anyways. He should have had something a bit more creative as a FS...like that he would quickly chase down and give each opponent one KO punch, like he does when his KO bar is full. Or simply that it stays full for a limited time. It would still be much better than Giga Mac.
This real Bowser, what are you adding to him? Hopefully the mario throw from the Superstar Saga XD
I find it lazy that Little Mac's Final Smash is just a carbon copy of Giga Bowser anyway. The K.O. uppercut would have been perfect.
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« Reply #2296 on: February 12, 2015, 11:23:56 AM » |
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I disagree, as Giga Mac is supposed to be a powered up Little Mac. Did any of you play Punch Out for the Wii?
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« Reply #2297 on: February 12, 2015, 11:43:02 AM » |
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I find it lazy that Little Mac's Final Smash is just a carbon copy of Giga Bowser anyway. The K.O. uppercut would have been perfect.
Giga Mac's not a carbon copy of anybody, just a stupidly powerful gimmick used in Punch-Out Wii's versus mode. That said, I think Mac needs a better Final Smash than Giga Mac.
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so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es
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« Reply #2298 on: February 12, 2015, 02:58:15 PM » |
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I disagree, as Giga Mac is supposed to be a powered up Little Mac. Did any of you play Punch Out for the Wii?
I don't play Next Level Games software. :v Giga Mac's not a carbon copy of anybody, just a stupidly powerful gimmick used in Punch-Out Wii's versus mode. That said, I think Mac needs a better Final Smash than Giga Mac.
Well, what I meant is that he FUNCTIONS exactly like Giga Bowser: a power up transformation that's bigger and can't flinch.
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« Reply #2299 on: February 12, 2015, 03:06:36 PM » |
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I find it lazy that Little Mac's Final Smash is just a carbon copy of Giga Bowser anyway. The K.O. uppercut would have been perfect.
Exactly!
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You Never Know!
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« Reply #2300 on: February 23, 2015, 08:39:23 PM » |
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So, about me again: I'm focusing my time on getting Allegro and C++ working so I can shift SSBF there. Allegro's not cooperating, however. D: CMake won't compile it so I can't develop games with Visual Studio just yet. Sorry Tcll/DarkPikachu, sticking with RPGMVXA might be less complicated. D: Or stick with Python. I want to switch to a programming language for Feud for a "feud" reasons. *shot* -Higher screen resolutions -3D models -No limits in possible control schemes -Multiplayer? -Much fewer limitations. -the list goes on. About my PSA's: wow, it's been quite some time, I might say! I'm still very interested in PSAs such as K. Rool. So no worries there. I'm merely learning a new programming language. And that can be challenging for some. I just tend to prioritize the fan-game, sorry about that. D: Nanobuds: May I have permission to use your Little Mac Wii U rig? I want to make that Little Mac again. Just no Giga Mac to go with him. If you think I'm trying another Smash Wii U model, heh heh. I know I've said this before, but as soon as I PSA again, I will prioritize the Kremling King over anyone else.
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« Reply #2301 on: February 27, 2015, 06:00:18 AM » |
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Well! I must say the Master Hand one is way better than the one I used to use over Red Alloy, anyways. Although I feel his gun should be a Special. I cannot figure out how to get Master Hand's model over bowser to get in the game, it just ends up crashing. I'm stuck, I don't know what to do. EDIT: I think it's because Master Hand has less bones than Bowser. Anything I can do about that?
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« Last Edit: March 02, 2015, 06:19:29 AM by OmegaSpacePirate »
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« Reply #2302 on: March 01, 2015, 03:50:30 AM » |
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"I know I've said this before, but as soon as I PSA again, I will prioritize the Kremling King over anyone else." this i have been waiting for... far too much
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« Reply #2303 on: March 01, 2015, 06:24:59 AM » |
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"I know I've said this before, but as soon as I PSA again, I will prioritize the Kremling King over anyone else." this i have been waiting for... far too much That's fine, you'll have to keep waiting as long as it takes. This is a hobby, not a career; Tabuu will get back to K. Rool when he is good and ready to.
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so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es
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« Reply #2304 on: March 01, 2015, 08:10:38 AM » |
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Ive been really lazy too so I understand, even though my problem is probably some anxiety; I start up 3ds max and end up closing it after seeing projects and telling to myself "meh Ill do this one better, it needs less work" -opens up another and the cycle repeats- dont worry tabuu, these stages passes
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« Reply #2305 on: March 11, 2015, 01:17:31 PM » |
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Updates. So I was working on K. Rool, when some strong motivation pulled me toward another project: Lord Fredrik. Let me re-iterate: this is the real, actual model ripped from Tropical Freeze. The model and rig are complete, he has FS eyes and metal, and made low-poly enough to fit over an Ike PSA without losing most of the geometry. I just need to finish, darken and add some filters to his textures. However, I modded the boneset, so as a result, the PSA will have to be standalone from Ike. I might start animating and PSAing, but since I promised some K. Rool, I'm not sure yet. On the K. Rool front, I'm working on Captured and Hammer animations before making the new FTilt I thought up for him.
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« Reply #2306 on: March 11, 2015, 01:59:14 PM » |
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I never knew you were working on Miku over Ike.
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« Reply #2307 on: March 11, 2015, 02:16:08 PM » |
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I never knew you were working on Miku over Ike.
I was. But I gave her out to Nebulon and his team.
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« Reply #2308 on: March 11, 2015, 03:40:01 PM » |
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What bone-edits did you make? I'm assuming you added/removed bones otherwise you could release him over Ike as a size-mod, did you drastically move his bones? Like you took Ike's bone set and then made the bones fit the model?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #2309 on: March 11, 2015, 07:17:49 PM » |
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What bone-edits did you make? I'm assuming you added/removed bones otherwise you could release him over Ike as a size-mod, did you drastically move his bones? Like you took Ike's bone set and then made the bones fit the model?
Pretty much. I move them to fit him. I also renamed some of them. But I deleted nothing. Same bone count and same order in FitIke.pac. He theoretically loads and plays just fine. He's just stretched. I think I'll work on both simultaneously. That's what I want to do.
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