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« Reply #105 on: March 16, 2012, 09:49:27 PM » |
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I was working on this for Tabuu.
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« Reply #106 on: March 17, 2012, 03:00:21 AM » |
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so what that suppose to be ? lol im confused
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« Reply #107 on: March 17, 2012, 05:27:43 AM » |
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so what that suppose to be ? lol im confused Tabuu Mushroom Head (Just my test model)
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« Reply #108 on: March 17, 2012, 09:14:02 AM » |
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LOL, not bad, Hammer, but what do you guys think of his getup attack? XD
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« Reply #109 on: March 17, 2012, 09:49:20 AM » |
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It's great.
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« Reply #110 on: March 17, 2012, 01:25:40 PM » |
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it looks something tabuu would do for sure bam wierd energy to the face
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« Reply #111 on: March 17, 2012, 04:17:45 PM » |
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That attack looks awsome
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« Reply #112 on: March 18, 2012, 05:45:20 PM » |
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Well, I sent the current (unreleased) build of Tabuu's files to Wolfric/Albafika, hoping he might be included in his PSA tourney pack.
Here's to hoping for good news~! ^_^
And now, back to animating. Only THREE attacks left to make. 3! (not counting item swings)
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« Reply #113 on: March 18, 2012, 05:51:38 PM » |
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Well, I sent the current (unreleased) build of Tabuu's files to Wolfric/Albafika, hoping he might be included in his PSA tourney pack.
Here's to hoping for good news~! ^_^
And now, back to animating. Only THREE attacks left to make. 3! (not counting item swings)
finishing the attacks would be a plus
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« Reply #114 on: March 18, 2012, 05:55:11 PM » |
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finishing the attacks would be a plus I know, but I put the code back into the attacks I didn't make yet, so everything hits. And almost everything is done, save for item animations, which are my last priority. EDIT: I've hit a snag now. Whenever Tabuu gets: -bitten by Wario -Thrown -Thrown by Snake/Ganondorf/Captain Falcon His random extra models will show up, and not even VIS0s and bone scaling can get rid of them. So since it's an unfixable glitch, it'll be unfortunately included in the "final" version, and if anyone is ever able to fix that, they may do so as long as they credit me and diedhammer and all the people who worked on this PSA.
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« Last Edit: March 18, 2012, 09:54:57 PM by Tabuu Forte Akugun »
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« Reply #115 on: March 18, 2012, 10:44:18 PM » |
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I think I know why... Uncheck "Unknown" in PSA...
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« Last Edit: March 18, 2012, 10:47:32 PM by diedhammer98 »
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« Reply #116 on: March 19, 2012, 01:42:37 AM » |
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I know, but I put the code back into the attacks I didn't make yet, so everything hits. And almost everything is done, save for item animations, which are my last priority. EDIT: I've hit a snag now. Whenever Tabuu gets: -bitten by Wario -Thrown -Thrown by Snake/Ganondorf/Captain Falcon His random extra models will show up, and not even VIS0s and bone scaling can get rid of them. So since it's an unfixable glitch, it'll be unfortunately included in the "final" version, and if anyone is ever able to fix that, they may do so as long as they credit me and diedhammer and all the people who worked on this PSA. if its like size mods they go back to the original size when grabbed and this might be that too since the original image is him full of weapons
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« Reply #117 on: March 19, 2012, 02:51:24 AM » |
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Yeah, A "Unknown" in PSA make things to original things, I think.
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« Reply #118 on: March 19, 2012, 11:16:25 AM » |
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Yeah, A "Unknown" in PSA make things to original things, I think.
then its just an experiment but i think if you take some unknows out the game freezes but its worth a try
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« Reply #119 on: March 19, 2012, 12:27:05 PM » |
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See this. (Just testing) I just do this.
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« Last Edit: March 19, 2012, 12:29:28 PM by diedhammer98 »
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