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Author Topic: How to Fix Miscolor Shading glitch Without nulling the shaders!  (Read 5639 times)
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pikazz
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    « on: December 08, 2011, 04:00:39 PM »


    I promised I would do a guide on how to fix the miscolor shading glitch!

    What is Miscolor Shading glitch? and how does it look like?
    Miscolor shading glitch is then Model doesn't have Colored Vertex Points so brawl using ther shading color to the Whole object instead for a method that are simiall to "Multyplie" or "Overlay" in Photoshop
    (Just an example on how it possible can work)

    This is how it looks like:

    you notice the wrongtextured eyes, mouth and backhead is MORE MUCH orange than the rest of the body and his doll?
    it's because his body is Colored in White and his doll too but his eyes, mouth and backhead doesn't have any color at all!
    where is an easy method on how to fix all objects if one model has one ColorNode but I will take it from scratch! not impressed NO EASY HERE  Im srs here

    What you need:
    3DS max 2010
    Your Model ready in 3DS Max (with rigged and anything)
    Newest BB

    Step One:
    okay, I will now show you how to fix it!
    this time I will use Dry bones as an example!
    Select one object, I used his head.
    Go to modifier list and choose "VertexPaint"
    add it and make sure "Vertex Color" is selected under "Channel"



    if you dont have the extra window, press on "Edit" there it is as my pic shows you
    Select a great color to paint with in the extra window. I Recommend gray cause black will make your model much darker and white too bright in game!

    after it, select "Paint All" in the extra window (it's a sign of a bucket).

    Note: you might Not see the diffirent in 3ds max with the painting, only ingame it will show up

    Step 2
    Repeat step 1 on Every object you have  Im srs here

    Step 3
    Export your DAE and import it into BB and look at the ColorNodes

    it looks good Cheesy

    you might look after errors like if one color is missing or one is white or something.

    Last Step
    save it as both PAC and PCS (dont forget the compressor on PCS) and test ingame!
    and voila!


    now the wierd miscolor shading is gone Happy Face

    Good luck with fixing and happy hacking :3

    Credit would be extremly nice, do NOT steal or claim as your own or about you found it first ect

    EDIT: i might have put this in wrong section but this is good in one way cause this will make people see this and fix their problem :3
    « Last Edit: December 08, 2011, 04:08:57 PM by pikazz » Logged

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    « Reply #1 on: December 08, 2011, 04:43:26 PM »


    this is really helpful!!! =D
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    « Reply #2 on: December 08, 2011, 04:53:44 PM »


    This probably belongs in the Model Help section or the Tutorial section.

    Still, nice job!  Should help out a lot of people.
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    kwrk85
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    « Reply #3 on: December 08, 2011, 04:59:10 PM »


    When will Dry Bones be released?
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    ramonM64
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    « Reply #4 on: December 08, 2011, 04:59:27 PM »


    this fixes dark and glitchy shaders COMPLETELY      i knew it had somethin to do within 3ds max after lookin at this one part of imports, i was able to fix shaders issues only with non-transparency textures     just had no idea it would be this      it works WITH transparency and everything PERFECTLY     duuude   RAWR  

    the only thing is it slightly jacks up the file size    this ike .pac went from 1.16 to 1.19     ike's default is 1.14MB      wonder where the limit is      

    yuuuup.. i got my the file size down to 1.12MB      combining this method to keep transparency workin perfect and how i did non-transparency, to avoid using too much file space, is, i think, the best way to fix all these issues on my imports now. thanks for sharin this pikazz. we should see less imports with shader problems now.. and i can finally focus solely on riggin    Smiley
    « Last Edit: December 08, 2011, 06:47:56 PM by ramonM64 » Logged


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    « Reply #5 on: December 08, 2011, 06:34:00 PM »


    So basically this method would add brawl's internal shading into any character?(without glitches)
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    « Reply #6 on: December 08, 2011, 06:34:42 PM »


    not sure but it does work well x3
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    « Reply #7 on: December 08, 2011, 08:01:40 PM »


    Is this at all related to the bug where things turn black in game?
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    Soneek
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    « Reply #8 on: December 08, 2011, 08:03:56 PM »


    Thanks pikazz! This is a big help
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    pikazz
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    « Reply #9 on: December 09, 2011, 09:27:22 AM »


    thank you all for support :3

    if I put this wrong section, can one mod help me to put this thread there it's belongs?
    Is this at all related to the bug where things turn black in game?
    if you mean the miscolor shadings on stage like halbert, yesh!
    but if it are forever black no matter stage like final destination, noo
    « Last Edit: December 09, 2011, 09:29:38 AM by pikazz » Logged

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    « Reply #10 on: December 09, 2011, 09:34:47 AM »


    Awesome, im going to try this in my imports
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    TokoyamiTheDark
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    « Reply #11 on: December 09, 2011, 09:39:58 AM »


    Pikazz, do you know how to add shaders? This guide is helpful, but since my models have no shaders... I can't use this guide yet Tongue They only show up in a ''monochrome'' colors which makes the body parts being ''invisible'' because everything has no shaders AT ALL. How do I add some?
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    « Reply #12 on: December 09, 2011, 02:38:17 PM »


    Pikazz, do you know how to add shaders? This guide is helpful, but since my models have no shaders... I can't use this guide yet Tongue They only show up in a ''monochrome'' colors which makes the body parts being ''invisible'' because everything has no shaders AT ALL. How do I add some?
    BB adds a shader to the model once imported >_>
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    « Reply #13 on: December 09, 2011, 06:07:08 PM »


    oh yay, maybe this will fix Paper marios missingno shader thing.  Thanks!
    « Last Edit: January 19, 2012, 03:05:01 PM by StarWaffle » Logged

    pikazz
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    « Reply #14 on: December 10, 2011, 03:10:29 PM »


    oh yay, maybe this will fix Paper marios missingno shader thing.  Thanks!
    I hope it will fix :3
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