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« on: January 04, 2012, 09:57:22 AM » |
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thats why i made this topic.. hmm.. this will be the thread were all people who are importing touhous to brawl, should meet. im taking care, since im importing some MMD models, so i ordered by priority of my likes: -Yukkuri over kirby since im new on this, maybe I should start importing with something simple... Kirby doesnt have lots of bones to rig, so.. is there something to take easier? -kaguya over zelda -komachi over ike -momiji over link -nitori over fox - .. im also making some imports for all touhou psas made by other people, DAO Ibuki is my friend, so I got his permission other things in my plans are: -shinki for rosalina psa (i have to import the model over a rosalina one, cause when i put a peach model on that psa, my wii freezes ) -reisen for saki amamiya psa so, anybody who asks to help would be apreciated, i have almost all those models ready to rig, so thats all the work that has to be done now ill upload preview pictures later, ok? waitin' a reply~
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« Last Edit: July 28, 2012, 05:11:46 PM by Vampiro Canadiense »
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« Reply #1 on: January 04, 2012, 01:55:25 PM » |
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I'm rooting for you all the way on this project! Good luck with everything!
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« Reply #2 on: January 10, 2012, 03:16:06 PM » |
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I'm doing Sanae and Yukari over Peach. Of course, I do work ridiculously slow, so... Currently, I'm trying to stretch the model so it fits over Peach's bones nicely. Thank youkai jesus that I can use the bones from MMD to help me, rather than stretching vertices and leaving unsightly stretches. But that doesn't mean the MMD bones cooperate.
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Asbel: "To protect those close to us!" Malik: "To be a completely badass!" Hubert: "To be a Tsundere nerd!" Richard: "To be completely FABULOUS!" All: "WE ARE THE TOGF MANLY MEN BRIGADE!" -kazemaru95421 [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]
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« Reply #3 on: January 10, 2012, 03:23:07 PM » |
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actually, i dont have problems fitting models to bonesets.. apart from the models i posted on the main post, i have other proyects, for dao's psas, for example: http://www.mediafire.com/?htfss3rrwbir7jithe password is mazapan thats a marisa im working on for dao's marisa psa, is not the mmd version, but is cool too.. the boneset is ready and i already rigged some parts of the body, but thats my main problem, rigging is never ending and hard as hell D:!!
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« Reply #4 on: January 10, 2012, 04:04:53 PM » |
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That Komachi...
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« Reply #5 on: January 10, 2012, 04:27:56 PM » |
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That Komachi... i know.. those... attributes are too big, but is not my fault. is the MMD model's fault!!
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« Reply #6 on: January 10, 2012, 04:39:56 PM » |
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height factor aside wouldnt Nitori be better as Snake since they both use technology/weapons a means of fighting? Ha Komachi over Ike that is the most
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« Reply #7 on: January 10, 2012, 04:44:38 PM » |
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height factor aside wouldnt Nitori be better as Snake since they both use technology/weapons a means of fighting?
i was thinking on that too, but the model would be veery large.. but nothing that cant be solved witha size mod for a 1-slot, right? Ha Komachi over Ike that is the most good idea for one of my erotic poems textures for komachi once when is finished
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« Reply #8 on: January 10, 2012, 04:45:54 PM » |
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Ha Komachi over Ike that is the most How's progress coming along?
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« Reply #9 on: January 10, 2012, 04:50:52 PM » |
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i know.. those... attributes are too big, but is not my fault. is the MMD model's fault!!
I dunno who Komachi is, but you could use this model: I've got a bunch of Touhou models, so if you're looking for any character in particular, I can probably get you a model (if not more) of that character as long as they aren't too not-well-known. height factor aside wouldnt Nitori be better as Snake since they both use technology/weapons a means of fighting? Ha Komachi over Ike that is the most Did you draw that?
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« Last Edit: January 10, 2012, 04:51:55 PM by BlackJax96 »
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« Reply #10 on: January 10, 2012, 04:52:49 PM » |
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How's progress coming along? sloow, rigging is a torture Dx but on facepunch forums i heard that theres a way to autowheight with a script for 3ds max 2010-2011.. i will try it when i can but sadly, i have 3ds max 8, ill have to mode so it will take more time to me plus, i have to order the projects by priority, any suggestions? guuuys.. (ºAº ) I dunno who Komachi is, but you could use this model: I've got a bunch of Touhou models, so if you're looking for any character in particular, I can probably get you a model (if not more) of that character as long as they aren't too not-well-known. woa, that model looks better, can i have it please?
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« Last Edit: January 10, 2012, 04:55:20 PM by Gamidame »
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« Reply #11 on: January 10, 2012, 05:27:31 PM » |
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Did you draw that? Nope got it off of Pixiv i was thinking on that too, but the model would be veery large.. but nothing that cant be solved witha size mod for a 1-slot, right? good idea for one of my erotic poems textures for komachi once when is finished
you're right and good luck with that
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« Reply #12 on: January 10, 2012, 05:45:35 PM » |
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sloow, rigging is a torture Dx but on facepunch forums i heard that theres a way to autowheight with a script for 3ds max 2010-2011.. i will try it when i can but sadly, i have 3ds max 8, ill have to mode so it will take more time to me plus, i have to order the projects by priority, any suggestions? guuuys.. (ºAº )
I guess this means I can expect Kaguya to come first, right? =3
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« Reply #13 on: January 10, 2012, 05:47:46 PM » |
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I guess this means I can expect Kaguya to come first, right?
=3
i think, kaguya is my fave touhou character, thats why when dao made the mokou psa, i told him to dont make kaguya, i will be the one who makes her
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« Reply #14 on: January 10, 2012, 05:56:32 PM » |
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Yay! I like Kaguya too. When you start work on Kaguya's PSA, I suggest that you make one version that lets her transform into Sheik and another that doesn't.
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