@ninka
Alrighty, so I got to play around with him a bit and I have a few points that could be changed.
-For starters I feel that Isaac's d-smash should change to have it so that Isaac's sword does damage as well as the rocks since currently it feels strange to hit an enemy with the sword and do nothing at all. Maybe have it not do as much damage, but at least make it do a little.
I'll add a weak hitbox to his sword for d-smash.-I feel that Isaac's Side smash needs a bit of tweeking as well, it is another attack that is hard to hit with and comes out a bit too slow. I really like the idea of it, I just feel it is not useful enough at it's current state.
I'll make the hitboxes bigger on that attack and speed it up 10 percent.-Isaac's Neutral special I feel is lacking In usefulness as well. I think it might benefit from being able to cancel out of it by dodging or something, as it leaves you pretty helpless for many frames. It would also look cooler if you could incorporate a kinda casting ring like how it is when using a spell on the overworld in golden sun.
I can add a dodge interrupt to that attack, I may increase the casting time though. The rings sounds like a good idea.-So randomly when dash attacking you can do 999% and instant kill? kinda cheap, maybe tone it down a little instead of instant killing i'd have it something like doing 20% and high knock back. I found myself killing an enemy 3 times in 1 minute with this move.
The dash attack represents moves that Isaac uses that instant ko, I'm creating one version with that, and another that does about 20 damage and high knock-back. I'll also reduce the chance from 1 in 8 to 1 in 20. -Just wanted to say I love that slapping with the push hand you can do during an aaa combo
Thanks, that's an unintended side effect from not removing pit's infinite aaa tap combo. Holding a is the real combo, three slashes, but I may leave the hand slap in as I was planning on removing it.-Lighting on the certain GFX (Such as the Up smash vines and the rocks) on certain stages look off. Dunno if this can be fixed, I'm just saying.
I'm not sure how to fix this, but I'm looking into it.-Other then these I really liked all of the other attacks.
I think that it could use with less animation porting though and more custom ones.
Yeah, I just wanted to get the moves to a decent point where they aren't going to change much before I create better quality animations.The wait animation could use some tweeking through, I know he looked hunched in the gmes but it does not look that good in brawl... Maybe have it so his head is looking more upwards?
The wait will be improved it's very much a place holder.Can't wait to see future updates! Now I'm going to test him out a bit more.
I have some special bonuses for you testers, I'll post info later tonight.Can you send me that Wait animation? I'll fix it up so that it doesn't look weird.
And I'll try to make it as close to his stance in GS as possible. If that's fine with you.
I'd rather remake it myself, it's just a placeholder, but thank you for offering.