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Question: should I start up on my mdl0 importer again??
YES! it would really help out!
no thanx, I'm good with 3DS
eh... I don't really care

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Author Topic: blender mdl0 importer (reboot)  (Read 17402 times)
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DarkPikachu
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complexity == fun

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    « on: January 08, 2012, 12:20:49 PM »


    I'll only be working on the importer for now...

    I'm not getting any help from 5 forums in the matter of generating the Group, Next, and Prev ID's in the relocation offsets...


    anyways...
    I'd like to do this because IK this converter's gonna take a few years just to get the basic GUI structure working... >_>

    but...
    you can import the model into blender 2.49 (the version I'm working on),
    save a blend file and open it with 2.60 to export a 3DS.
    (blender 2.60's exporter is fully functional) Wink
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Hubert Oswell
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    « Reply #1 on: January 08, 2012, 02:06:55 PM »


    I support this fully!
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    DarkPikachu
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    complexity == fun

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    « Reply #2 on: January 08, 2012, 02:34:31 PM »


    thanx Smiley

    now if I can get my compy to stop freezing >:O

    uugh...

    EDIT:
    AAAAAWWWWWWW T_T
    the freezing was caused by my video card...

    this is such a big deal because
    I'm use to using multiple monitors... (3 monitors on 2 cards)

    my other card only supports 1 monitor ;_;
    and doesn't allow the use of the MBD port
    (could at least get away with that)
    I can't even play Minecraft now Im srs here


    here's a tip:
    NEVER get a Sparkle Nvidia GE-Force 8400GS
    (they don't last long)

    this is my 2nd one and it only lasted ~7 months...
    (the first one broke upon insertion)


    DANGIT!!!
    PCI cards are hard to find ;_;
    (let alone AGP)

    *sigh* this sux... T.T

    EDIT2:
    well...
    I'm relieved... it wasn't my video card...

    although now I know it was my MBD -.-*
    (it froze again)

    so it looks like I need to switch MBD's again Sad
    DANGIT

    the current MBD I have will be hung in a frame and be left to die peacefully...
    (yes, it was that good)

    luckily I have a decent replacement
    (a crappy intel replacement)
    « Last Edit: January 08, 2012, 03:13:13 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
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    Smash 4 Main: Bowser

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    « Reply #3 on: January 08, 2012, 06:13:45 PM »


    You totally should start work on it. 3DS Max falls short in many areas.
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    DarkPikachu
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    complexity == fun

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    « Reply #4 on: January 08, 2012, 06:56:32 PM »


    Engineer: alrighty then

    as soon as I get my other compy set up Wink

    too bad my best one had to blow -.-*
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
    Angel Kitten
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    Posts: 3069


    complexity == fun

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    « Reply #5 on: January 10, 2012, 07:56:06 AM »


    just thought I'd notify on what's happening...

    sry I'm taking so long to do anything...
    I just got my compy running.

    sadly though, I can't seem to get it to recognize the sound card >_>

    since my Turtle Beach Rivera needs drivers downloaded from the net,
    I've decided to install my Creative Sound Blaster...

    sadly though it doesn't seem to be recognizing the drivers that come with windows...

    so I guess I'm at a for now until I get net >_>
    (I do have my w/less card installed)

    I'll notify later if I get anywhere Smiley
    heh... least I can play dolphin again XDD

    EDIT:
    alright! Cheesy

    it's now recognizing the driver ^_^

    all that's left to do is finish transferring settings,
    and switch my 1st and 4th HDD
    (so I don't have to use the boot menu anymore)
    ^I get tired of having to press Escape to boot my 4th HDD instead of my 1st
    (since it bluescreens when trying to boot that OS)
    « Last Edit: January 10, 2012, 08:29:00 AM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

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    « Reply #6 on: January 10, 2012, 09:59:15 AM »


    info:

    well I'm up and running again at more than 95% Wink
    I just wish I could get net -.-*

    but I can promise you, my next post will be about the script Wink
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Xiggah
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    « Reply #7 on: January 10, 2012, 12:53:53 PM »


    Howdy. So uh.... why are we importing mdl0's to blender anyways?
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    Hubert Oswell
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    « Reply #8 on: January 10, 2012, 12:59:09 PM »


    I thought this was the alternative to DAE importing. What does this do exactly? (Yes, I read the OP, but it still confuses me)
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    DarkPikachu
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    complexity == fun

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    « Reply #9 on: January 10, 2012, 01:08:21 PM »


    I have quite a few reasons actually...

    1 - Blender doesn't blue-screen my compy... >_>
    2 - blender scripts are in Python
    3 - blender's alot more flexible than 3DS (excluding NURBS),
    and I believe it supports more >_>
    ^don't quote me on that last part though >_>

    beside that being the fact,
    I'm using 249 only cause I have docs on it...
    (I don't have anything for 260, which can I/O 3DS and DAE files quite well)

    Brbx exports still don't work in blender though...
    (I blame the schema for not being very descriptive)

    anyways...
    let's get this on shall we Wink
    (excuse me... I get hyped over my own ideas) XDD
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Xiggah
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    « Reply #10 on: January 10, 2012, 01:13:19 PM »


    All right then. Which part are you stuck on?
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    DarkPikachu
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    complexity == fun

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    « Reply #11 on: January 10, 2012, 01:18:36 PM »


    All right then. Which part are you stuck on?
    well...
    doesn't the loader (as it should be) use the Next and Prev ID's??
    and IDK but doesn't it also use the GID??

    I just need to know how to structure it...

    I try to follow the ID's and end up running into an improper loop with the bones >_>
    the others loop back to GID: 'FFFF' perfectly (of course) Tongue

    you can prbly tell I'm easily confused here XDD

    so yea...
    that's what I'm stuck on
    « Last Edit: January 10, 2012, 01:36:15 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Xiggah
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    « Reply #12 on: January 10, 2012, 01:34:49 PM »


    I'm afraid I don't know many of these terms.... What I do know is how to read Brawlbox's source code. Are you referring to the mdl0 model previewer loader?
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    DarkPikachu
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    complexity == fun

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    « Reply #13 on: January 10, 2012, 01:37:53 PM »


    I'm afraid I don't know many of these terms.... What I do know is how to read Brawlbox's source code. Are you referring to the mdl0 model previewer loader?
    oh... sry XDD

    I'm talking about the Resource groups.

    Brlib/SSBB/Types/common.cs
    « Last Edit: January 10, 2012, 01:39:03 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Xiggah
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    « Reply #14 on: January 10, 2012, 01:57:34 PM »


    oh... sry XDD

    I'm talking about the Resource groups.

    Brlib/SSBB/Types/common.cs

    I'm surprised you know the Brawlbox source code structure but not how to read it. And yes, it looks like it records the ID and the previous and next values.  Also, what if the error is in your python coding?
    Logged


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