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« Reply #1 on: January 08, 2012, 02:06:55 PM » |
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I support this fully!
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« Reply #3 on: January 08, 2012, 06:13:45 PM » |
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You totally should start work on it. 3DS Max falls short in many areas.
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« Reply #7 on: January 10, 2012, 12:53:53 PM » |
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Howdy. So uh.... why are we importing mdl0's to blender anyways?
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« Reply #8 on: January 10, 2012, 12:59:09 PM » |
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I thought this was the alternative to DAE importing. What does this do exactly? (Yes, I read the OP, but it still confuses me)
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« Reply #10 on: January 10, 2012, 01:13:19 PM » |
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All right then. Which part are you stuck on?
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« Reply #11 on: January 10, 2012, 01:18:36 PM » |
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All right then. Which part are you stuck on?
well... doesn't the loader (as it should be) use the Next and Prev ID's?? and IDK but doesn't it also use the GID??
I just need to know how to structure it...
I try to follow the ID's and end up running into an improper loop with the bones >_> the others loop back to GID: 'FFFF' perfectly (of course)
you can prbly tell I'm easily confused here XDD
so yea... that's what I'm stuck on
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« Last Edit: January 10, 2012, 01:36:15 PM by Tcll »
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« Reply #12 on: January 10, 2012, 01:34:49 PM » |
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I'm afraid I don't know many of these terms.... What I do know is how to read Brawlbox's source code. Are you referring to the mdl0 model previewer loader?
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« Reply #13 on: January 10, 2012, 01:37:53 PM » |
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I'm afraid I don't know many of these terms.... What I do know is how to read Brawlbox's source code. Are you referring to the mdl0 model previewer loader?
oh... sry XDD
I'm talking about the Resource groups.
Brlib/SSBB/Types/common.cs
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« Last Edit: January 10, 2012, 01:39:03 PM by Tcll »
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« Reply #14 on: January 10, 2012, 01:57:34 PM » |
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oh... sry XDD
I'm talking about the Resource groups.
Brlib/SSBB/Types/common.cs
I'm surprised you know the Brawlbox source code structure but not how to read it. And yes, it looks like it records the ID and the previous and next values. Also, what if the error is in your python coding?
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