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Author Topic: Katakiri's Textures - May 23rd - *NEW* Chuchu (Flower Pikachu) Preview  (Read 105931 times)
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Oizen
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    « Reply #135 on: February 09, 2010, 01:47:04 PM »


    Hmm, your beast Sonic has got me wondering whether or not we should verticy hack out an actual Beast version of sonic...

    Yes, Make Mega Ultra Furry Sama Sonic.

    I imagine the arms would look like crap due to Sonic's Bones.
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    Katakiri
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    « Reply #136 on: February 10, 2010, 11:51:47 PM »


    This week has been hectic, so I might just release Blue without Wartortle since I'm not going to be able to make the Saturday deadline for him anyway. But I did throw in a few extra things to make up for it...

    Squirtle likes what he sees. Wink
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    « Reply #137 on: February 11, 2010, 01:01:43 AM »


    That just made my day. Female Poketrainer FTW. I can't wait!
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    « Reply #138 on: February 11, 2010, 08:00:07 AM »


    I'm totally gonna silence pokemon trainer and throw this on my SD card. I'm hyped now!
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    shadowsquid86
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    « Reply #139 on: February 11, 2010, 08:19:50 AM »


    If you have issues resizing Ivy's bulb, try to remove it and use the bud underneath. There's a pre-hexed .pac file in that on thread that shows a few pictures, and I think it might work.

    Also: Yay May!
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    Jack H.
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    « Reply #140 on: February 11, 2010, 08:20:37 AM »


    yo Katakiri is bulbasaur n wartotle just textures? or are they gonna have a custom new moveset now?
    Bulbasaur's not going to happen unless someone can do it for me.

    Wartortle is going to have Fangs, Ears, and an Edited Tail along with a texture. Like I said already, there's no need for new moves since I'm not changing anything major about how he attacks.

    alright that sounds good to me. hopefully somebody can hook u up with the bulbasaur bug.

    What seems to be the issue?
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    « Reply #141 on: February 11, 2010, 08:57:20 AM »


    What seems to be the issue?


    Well, looks like Bulbasaur's not gonna happen unless someone else can do it.

    Everytime I move the bulb I get something like this:
    Apparently there's a VERY limited area I can move the bulb before it crunches the model regardless of how big it is.


    I'll try Wartortle now, hopefully I don't run into any problems like that with him. :/
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    « Reply #142 on: February 11, 2010, 09:58:32 AM »


    What seems to be the issue?


    Well, looks like Bulbasaur's not gonna happen unless someone else can do it.

    Everytime I move the bulb I get something like this:
    Apparently there's a VERY limited area I can move the bulb before it crunches the model regardless of how big it is.


    I'll try Wartortle now, hopefully I don't run into any problems like that with him. :/



    Ah. I see. That's rather interesting. Try moving the vertices away from the bulb, and see if it still crunches.
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    « Reply #143 on: February 11, 2010, 01:17:59 PM »


    Actually, that picture is the result of what happens when I moved the vertices outward. I can barely move it at all without it crunching.

    I haven't had much time to work on Wartortle at all, but considering the fact that his entire head is one big Face polygon, I think I might run into some problems with him as well unfortunately.
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    « Reply #144 on: February 11, 2010, 02:11:57 PM »


    This week has been hectic, so I might just release Blue without Wartortle since I'm not going to be able to make the Saturday deadline for him anyway. But I did throw in a few extra things to make up for it...

    Squirtle likes what he sees. Wink

    I´m going to throw the original PT to hell too when green ´ll be released
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    « Reply #145 on: February 11, 2010, 02:22:23 PM »


    Excellent  textures, really well

    I love your Umbreon

    And I cannot wait for your project Tongue
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    « Reply #146 on: February 11, 2010, 02:28:00 PM »


    I'm guessing not much can be done about those legs. They don't have to be thinner at all (The curves would look nice at that size X3 *SMACKED*), if only they could just be edited and folded to look a pit more like actual human legs instead of pants...

    Oh well. Still looks good. Can't wait for the release. :3
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    Katakiri
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    « Reply #147 on: February 11, 2010, 03:21:27 PM »


    I'm guessing not much can be done about those legs. They don't have to be thinner at all (The curves would look nice at that size X3 *SMACKED*), if only they could just be edited and folded to look a pit more like actual human legs instead of pants...

    Oh well. Still looks good. Can't wait for the release. :3

    I'm only going to say this once.

    The character is completely based off how she looks in FR/LG and Pokemon Special. Not sure if any of you have noticed, but humans in pokemon have big legs. It's not meant to look realistic, it's meant to look how she does in official artwork. DEAL WITH IT!

    It's not just you, Wave. A LOT of people have been hassling me about this.
    « Last Edit: February 11, 2010, 03:23:17 PM by BlazingKatakiri » Logged

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    « Reply #148 on: February 11, 2010, 03:45:33 PM »


    ...Hey lady, relax.

    I wasn't hassling you ro telling you to make it better. I was just openly stating my observations. Notice I said "if only they could be edited" rather than "You should try to edit them". Cool your f*cking jets, alright?

    And to be honest, I've noticed people in Pokemon to have rather skinny legs actually. However, it's been a few months since I've watched it since I don't even watch TV anymore. Plus, my definition of "skinny" and "big" are different from most peoples, but that's another story altogether. XD

    But seriously, I never once said in that post that you should try to make it look any better. So relax.
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    Katakiri
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    « Reply #149 on: February 11, 2010, 06:50:37 PM »


    Like I said, it wasn't necessarily directed at you. It was directed at the 10+ people that have been hassling me about this since the very first pictures weeks ago.

    I could edit them to my heart's content, but I decided to go with accuracy rather than opinion.
    That's all I've got to say on the matter.
    __________________________________

    On another related note, I have every intention to release the BETA version of Blue/Green/Leaf/****itI'mjustgonnacallherBlue tomorrow afternoon.

    The reason it's beta is because there are some obvious flaws I don't have the means to fix at the moment. (All of which I listed in an earlier post) I have minimized the flaws and, for the time being, I will leave them there because Blue is a background character, you will never notice the problems during game play unless you zoom in on her.

    When she's released, you're all free to make textures for her and whatnot as long as you credit me for the model. (I'm only one person so this took a long time.)

    After that, the thread should go back to the norm.
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