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Author Topic: WIP Workshop  (Read 4596682 times)
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Bad Box Art Mega Man
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What you call hacks, I call DLC.

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    « Reply #13845 on: April 18, 2014, 10:10:34 PM »


    Mangan! San-Shoku! Mako!.. RON! waitwearen'tinAkagi

    knew this would come sooner or later... not that that's a bad thing
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    H-hello.

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    « Reply #13846 on: April 18, 2014, 10:21:46 PM »


    What's this? A semi-obscure game? Let's do it!
    I was too lazy to rip Toan. I know the sword is the wrong color as well, just a minor texture fix.
    « Last Edit: April 19, 2014, 12:16:51 AM by Snivy » Logged

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    « Reply #13847 on: April 19, 2014, 12:00:35 AM »


    Kill me....Just kill me...

    I wasn't planning on sleeping tonight anyway Laugh
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    « Reply #13848 on: April 19, 2014, 06:26:04 PM »



    Well, I made the textures on Final Destination WiiU smaller and split up the stage into several .dae files but it still didn't work.  I put the .dae files all inside modeldata 2, because I don't think you can add more modeldatas successfully. (going off of this: http://smashboards.com/threads/dreams-of-creating-stages.347915/#post-16348532)

    I'm kinda pissed right now... I wish this would work.

    Edit: filesize is 3.20 mb.  Original STGFinal.pac is 3.10 mb.

    My Lumiose/Prism Tower test was 1.32 mb.

    ----
    « Last Edit: April 19, 2014, 09:55:03 PM by RebelliousTreecko » Logged


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    « Reply #13849 on: April 19, 2014, 06:38:30 PM »


    whats the filesize of ur stage?

    and also re-open ur stage in BB, cause ur objects might have lost its material listings (it does that at times to me)
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    « Reply #13850 on: April 20, 2014, 01:48:31 AM »


    Falco lacks of nakkid hacks



    yes, my first falco import, and I swear I have a good reason to make them in bikni version before in normal outfit version
    It sure was a pain to modify the bones so a human can actually fit them but it was worth it
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    « Reply #13851 on: April 20, 2014, 04:43:37 PM »


    Been a while since I posted in here with something.

    [/img]

    Sadly it's not Biospark. I'm making a model to be used with Stages. Namely in the creation of a stage for a track from MK64
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    « Reply #13852 on: April 20, 2014, 10:13:30 PM »


    Finished ZSS's new hair. All that's left is for it to be rigged.

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    « Reply #13853 on: April 20, 2014, 10:39:12 PM »


    Been a while since I posted in here with something.

    [/img]

    Sadly it's not Biospark. I'm making a model to be used with Stages. Namely in the creation of a stage for a track from MK64
    Kalamari Desert.
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    « Reply #13854 on: April 20, 2014, 11:42:05 PM »


    Finished ZSS's new hair. All that's left is for it to be rigged.


    Looks nice. Can't wait for the update.
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    « Reply #13855 on: April 20, 2014, 11:55:25 PM »


    Kalamari Desert.

    Precisely. I dunno how to make a stage like that function, so I'd like to leave that up to whoever would be willing to make the Kalamari Desert. With some stipulations.

    - Train Station Platform starting point.
    - Fight is on the train the majority of the rest of the time
    - Mining Area for some variety.
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    « Reply #13856 on: April 21, 2014, 12:05:50 AM »


    One problem after another... *Sigh*
    It's not pictured here, but the textures for the sword randomly get bad texture coordinates, anyone know why?
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    « Reply #13857 on: April 21, 2014, 05:34:28 AM »



    Well, I made the textures on Final Destination WiiU smaller and split up the stage into several .dae files but it still didn't work.  I put the .dae files all inside modeldata 2, because I don't think you can add more modeldatas successfully. (going off of this: http://smashboards.com/threads/dreams-of-creating-stages.347915/#post-16348532)

    I'm kinda pissed right now... I wish this would work.

    Edit: filesize is 3.20 mb.  Original STGFinal.pac is 3.10 mb.

    My Lumiose/Prism Tower test was 1.32 mb.

    ----

    I can port it over to Battlefield for you, it has a bigger filesize limit (if the problem is really filesize)
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    « Reply #13858 on: April 21, 2014, 07:50:40 AM »


    One problem after another... *Sigh*
    It's not pictured here, but the textures for the sword randomly get bad texture coordinates, anyone know why?




    This should help

    http://forums.kc-mm.com/index.php?topic=67355.msg1247293#msg1247293

    Post Merge: April 21, 2014, 11:13:31 AM


    Just something I'm working on, won't be done this week though.



    « Last Edit: April 21, 2014, 11:13:32 AM by ShadowLuigi-NG- » Logged



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    Yep.

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    « Reply #13859 on: April 21, 2014, 11:30:26 AM »




    This should help

    http://forums.kc-mm.com/index.php?topic=67355.msg1247293#msg1247293

    Post Merge: April 21, 2014, 11:13:31 AM


    Just something I'm working on, won't be done this week though.





    Its.... so bootiful! Cry
    « Last Edit: April 21, 2014, 11:31:25 AM by Sir Kirby the 4th » Logged


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