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Author Topic: WIP Workshop  (Read 1401603 times)
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FF7Frieza
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    « Reply #15 on: January 16, 2012, 01:14:19 PM »


    ... I'll post here when I find a way to get preview pics
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    « Reply #16 on: January 16, 2012, 02:31:06 PM »



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    « Last Edit: January 16, 2012, 05:29:45 PM by ds22 » Logged



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    « Reply #17 on: January 16, 2012, 05:27:06 PM »


    The following is a heavily edit mesh of MGS2 models.




    I need more time with the rig.... also does anyone know how to install smashball eyes(he has a polygon and material for this already)?

    Also, how do people install the diiferent faces Marth makes? I got Raiden's codec face and it's so detailed that I can do expressions.
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    « Reply #18 on: January 16, 2012, 05:39:56 PM »


    Also, how do people install the diiferent faces Marth makes? I got Raiden's codec face and it's so detailed that I can do expressions.

    Place the faces in the exact same spot as the normal face and rig them to the head as usual.

    Then change the visibility bone of each face polygon to the bone that controls each expression. This is done off to the side of Brawl Box, and it's in a little pull down menu that says "Visibility Bone."
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    Segtendo
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    « Reply #19 on: January 16, 2012, 07:22:54 PM »


    I worked on Waluigi today. Here are some preview pics.




    Gotta fix some stretching on his left elbow and left leg. May a little touch up here or there.

    Then I have to find a way to fix the tennis racquet in t-pose Im srs here
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    « Reply #20 on: January 16, 2012, 07:27:03 PM »


    hes lookin great so far!! cant wait
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    Mewtwo2000
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    « Reply #21 on: January 16, 2012, 07:28:45 PM »


    Stadium Mewtwo. Almost ready, will come with multiple recolors.

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    « Reply #22 on: January 16, 2012, 07:29:02 PM »


    I also gotta learn how to give him a proper shader and a metal texture.

    I'm curious. Have the AutoMetalTexture thing in the .65b beta work for anyone? Or has everyone just been following EternalYoshi's tutorial?
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    « Reply #23 on: January 16, 2012, 07:35:44 PM »


    Waluigi is looking great bro. He needs an HD texture with taken from Mario, Luigi, and Wario's Brawl texture, and edited.

    That kinda of quality, you know what I mean?
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    « Reply #24 on: January 16, 2012, 07:38:29 PM »


    Waluigi is looking great bro. He needs an HD texture with taken from Mario, Luigi, and Wario's Brawl texture, and edited.

    That kinda of quality, you know what I mean?
    Yea.
    I'm not the best texturer.
    Someone can make the texture for me, if they want to.
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    « Reply #25 on: January 16, 2012, 08:02:54 PM »


    I also gotta learn how to give him a proper shader and a metal texture.

    I'm curious. Have the AutoMetalTexture thing in the .65b beta work for anyone? Or has everyone just been following EternalYoshi's tutorial?
    i think the auto metal shader is pretty buggy. a couple of times it froze the game or made the polygons explode. the new auto color node thing works perfect. and for lighting fixes, you can try this guide

    http://forums.kc-mm.com/index.php?topic=39586.0
    i failed to fix a import using it but im pretty sure it works (gonna try some other day)

    duuude.. the waluigi looks perfect     if yer head were to crack in half, a "skills" liquid would pour out
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    « Reply #26 on: January 16, 2012, 08:06:31 PM »


    i think the auto metal shader is pretty buggy. a couple of times it froze the game or made the polygons explode. the new auto color node thing works perfect. and for lighting fixes, you can try this guide

    http://forums.kc-mm.com/index.php?topic=39586.0
    i failed to fix a import using it but im pretty sure it works (gonna try some other day)

    Cool beans.
    Will try it once Waluigi is perfected.
    duuude.. the waluigi looks perfect     if yer head were to crack in half, a "skills" liquid would pour out

    Th...thanks. *blushes*
    I've been wanting a higher quality Waluigi to use with the PSA over Pit. The Brawl Waluigi we got looks like crap, especially the texture.
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    « Reply #27 on: January 17, 2012, 12:15:31 AM »


    Cool beans. Will try it once Waluigi is perfected.Th...thanks. *blushes* I've been wanting a higher quality Waluigi to use with the PSA over Pit. The Brawl Waluigi we got looks like crap, especially the texture.
    not only for PSA over pit but soon Diddy-kong/DDD Cheesy
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    « Reply #28 on: January 17, 2012, 12:25:45 AM »




    Almost done King Boo!
    « Last Edit: January 19, 2012, 02:58:35 PM by StarWaffle » Logged


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    « Reply #29 on: January 17, 2012, 12:26:46 AM »




    Almost done King Boo!

    StarWaffle, that's so smexy. Tongue
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