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« Reply #16605 on: October 13, 2014, 06:25:17 AM » |
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and I think Im not a very good animating skirts...
Animating skirts are tricky cause their movement isn't bound completely to the movement of the character wearing it, or at least, it shouldn't be.
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3DS Friend Code: 2895-6640-9302
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« Reply #16606 on: October 13, 2014, 02:47:10 PM » |
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Fredrik's nearing closer and closer to the finish line. Damn, I hate doing hands. XP
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« Reply #16607 on: October 13, 2014, 04:53:11 PM » |
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Fredrik's nearing closer and closer to the finish line. Damn, I hate doing hands. XP Hey, what model exporter did you use for him?
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« Reply #16608 on: October 13, 2014, 04:54:22 PM » |
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He custom made the model himself. .-.
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« Reply #16609 on: October 13, 2014, 05:01:08 PM » |
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Hey, what model exporter did you use for him?
LOL, I made it myself from scratch. XD Thanks for that, I'll take it as a compliment. The real model I think would be too high-poly for Brawl, and I wanted a challenge, so yeah. What KJP said, basically. EDIT: This time for real, he's almost finished. Just a few minor things and I can send him to a texturer.
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« Last Edit: October 13, 2014, 09:02:28 PM by Tabuu Forte Akugun »
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« Reply #16610 on: October 13, 2014, 09:13:11 PM » |
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LOL, I made it myself from scratch. XD Thanks for that, I'll take it as a compliment. The real model I think would be too high-poly for Brawl, and I wanted a challenge, so yeah. What KJP said, basically. EDIT: This time for real, he's almost finished. Just a few minor things and I can send him to a texturer.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #16611 on: October 13, 2014, 09:48:30 PM » |
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It was gonna be done at some point. Good on ya Kyouma.
I had a hard work on this since its a custom model made of other models; there is no actual model for her even on MMD talking about it, first in game pics: (still needs thngs to fix) Post Merge: October 13, 2014, 09:51:46 PM
now that im here i have a question for a problem: everytime I add metal textures and save it, the file gets corrupted and all the bones section gets deleted, why?
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« Last Edit: October 13, 2014, 09:51:47 PM by Gamidame_K »
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« Reply #16612 on: October 13, 2014, 10:13:12 PM » |
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I remember getting that error a while back, I don't remember what caused it or how I fixed it. I'm assuming you're adding them with BB v0.71?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #16613 on: October 13, 2014, 10:14:55 PM » |
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v.067 actually, I tried with other versions of brawlbox and still got that error
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« Reply #16614 on: October 14, 2014, 05:33:56 AM » |
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He custom made the model himself. .-.
Yeaaah, I guess my joke didn't carry over well in text.
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« Reply #16616 on: October 14, 2014, 10:11:44 AM » |
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Something I'm making for a contest. I still need to make the finger's textures look better. I didn't know we had a Twilight-ish remake of Zelda: Minish Cap :V Looks really cool, and funny too!
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On PC On Phone My PSA thread below. A forgotten place of a forgotten hero.
Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #16617 on: October 14, 2014, 12:44:54 PM » |
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Lord Fredrik's finished. Totalling 3112 polygons. Features fully modelled chains for his cape. Since taking these screenshots, I've improved his stache and made a few more minor edits to his fingers. But I'd say he's done. Do I have a texture creator volunteer?
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« Reply #16618 on: October 14, 2014, 03:51:18 PM » |
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Something I'm making for a contest. I still need to make the finger's textures look better. Captain Linkomar? I mean Olimar already had the ears for it lol.
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« Reply #16619 on: October 14, 2014, 08:01:49 PM » |
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Had some time tonight, decided to tart working on the basics for the texture. Have all of the materials mapped out and ready to go, with vague color guides set up. I'm not 100% agreeing with how the hair is mapped...it's going to be a challenge to make it all line up properly and look good.
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