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Author Topic: WIP Workshop  (Read 4659488 times)
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PseudoTypical
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    « Reply #19200 on: July 22, 2015, 06:57:51 PM »


    Because this is just a single import and not a full Link replacement like the MM3D one, decided to make a Project M Fierce Deity Link.

    I'm also going to make a version with his normal sword to be used with Tormod's Biggoron Sword PSA.
    Nice... are you planning to replace his weapons? The FD Link by AlGeorgeRomeo has some nice ones done if he's willing to share.
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    StupidMarioFan1
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    « Reply #19201 on: July 22, 2015, 08:14:43 PM »


    Nice... are you planning to replace his weapons? The FD Link by AlGeorgeRomeo has some nice ones done if he's willing to share.
    Well his are just recolored versions of Tormod's to be brighter and fit Melee, since this one is more so to fit with Brawl/Project M the colors aren't as bright so I think Tormod's original textures would fit better. I am going to include a version with FD Link's big sword if that's what you're asking for.
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    « Reply #19202 on: July 22, 2015, 08:52:36 PM »


    Well his are just recolored versions of Tormod's to be brighter and fit Melee, since this one is more so to fit with Brawl/Project M the colors aren't as bright so I think Tormod's original textures would fit better. I am going to include a version with FD Link's big sword if that's what you're asking for.
    I was actually referring to the sword and shield it uses (https://www.youtube.com/watch?feature=player_embedded&v=27jIs3A6264#t=125), though the FD sword is obviously gonna be the same thing except made to be one-handed. Since most people are gonna use this over a regular Link moveset (myself included), it seemed like the best idea.
    « Last Edit: July 22, 2015, 08:55:09 PM by PseudoTypical » Logged

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    « Reply #19203 on: July 22, 2015, 09:42:26 PM »


    I was actually referring to the sword and shield it uses (https://www.youtube.com/watch?feature=player_embedded&v=27jIs3A6264#t=125), though the FD sword is obviously gonna be the same thing except made to be one-handed. Since most people are gonna use this over a regular Link moveset (myself included), it seemed like the best idea.
    Oh okay, I see what you mean, I'll make that an alternate version as well.
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    « Reply #19204 on: July 22, 2015, 10:33:57 PM »


    Oh, no this isn't a MMD model(it could be a part of a MMD model idk rly), it's just objects from other hacks that I've put together.

    For your import, you could add another edge loop(s) near the knees using smart loop in 3ds max to help smoothen out the knee.
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    « Reply #19205 on: July 23, 2015, 01:24:41 AM »


    Oh, no this isn't a MMD model(it could be a part of a MMD model idk rly), it's just objects from other hacks that I've put together.
    Oh, I see, I guess Im too used to see anime models for MMD only lol

    we seriously need a PSA for her, importing her over Sheik is sorta unconfortable
    the rig is still far from complete btw
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    Lunoz
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    « Reply #19206 on: July 23, 2015, 06:08:52 AM »


    For your import, you could add another edge loop(s) near the knees using smart loop in 3ds max to help smoothen out the knee.


    Ah, I don't have 3DS Max. Whenever I tried it, it didn't work and it takes years for it to download. I don't think the knee is such a big problem rly.
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    Edit; But I do have another little problem. Sonya (the name of the character) has 8 added bones that needs for the hair to stand in place (otherwise it follows the arms fsr). But these bones causes this.


    Well, Id rly c about this actually. I don't think I ever stand and shield. I dodge more.


    This though, one of Sonya's main moves is to grab people from behind so is this fixable (and the shield thing)? Shield and Grab (+ Throws) are the only weird looking moves.

    Edit2; I forgot to say that it also affects when she holds something heavy like boxes, Bonsly etc.

    Note: I know this isn't the thread to ask things. So there's no need to tell me that. I'm sorry for asking (please don't hurt me lol).
    « Last Edit: July 23, 2015, 10:36:28 AM by Lunoz » Logged


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    « Reply #19207 on: July 23, 2015, 11:22:32 AM »


    That's because of the throwN bone's index number
    You have to delete unused bones to make some special bones to match their original index number
    Those are in general HipN, LHaveN, RHaveN and ThrowN
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    « Reply #19208 on: July 23, 2015, 11:44:01 AM »


    OR, you do the smart thing.

    Regenerate bone array and move the extra bones to the end of it.

    Unless I'm mistaken by the logic behind this feature of Brawlbox v0.76, it should work perfectly.
    « Last Edit: July 23, 2015, 11:58:22 AM by Ricky D. (Br3) » Logged

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    « Reply #19209 on: July 23, 2015, 12:04:41 PM »


    Just a tip with using the bone array stuff.

    Make sure you add the bones on an unedited skeleton of the character you're going to rig over, then do the bone array edits once you're done with everything, as there will be issues if you add the bones after.
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    « Reply #19210 on: July 23, 2015, 01:34:52 PM »


    That's because of the throwN bone's index number
    You have to delete unused bones to make some special bones to match their original index number
    Those are in general HipN, LHaveN, RHaveN and ThrowN

    Thank you so much!

    OR, you do the smart thing.

    Regenerate bone array and move the extra bones to the end of it.

    Unless I'm mistaken by the logic behind this feature of Brawlbox v0.76, it should work perfectly.
    Just a tip with using the bone array stuff.

    Make sure you add the bones on an unedited skeleton of the character you're going to rig over, then do the bone array edits once you're done with everything, as there will be issues if you add the bones after.

    Ah, I just renamed the BoneIndex's in BBv0.76. But thanks anyway.
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    « Reply #19211 on: July 23, 2015, 03:01:03 PM »


    Don't do that. Just use the "Move to End of Bone Array" option. That's just going to cause you problems.
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    « Reply #19212 on: July 23, 2015, 03:06:35 PM »


    Changing the bone index property value in 76 actually does the same thing if you do it right
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    « Reply #19213 on: July 23, 2015, 09:10:53 PM »



    Idk, something I may never finish. *suddenly remembers all unfinished mods."
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    StupidMarioFan1
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    « Reply #19214 on: July 24, 2015, 02:58:46 AM »


    Idk, something I may never finish. *suddenly remembers all unfinished mods."
    Yay, I'm not the only one with that problem. xD In all seriousness though, what else did you plan/think of changing? Looks good at the moment.
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