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Author Topic: WIP Workshop  (Read 4157832 times)
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Sir Kirby the 4th
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    « Reply #19680 on: February 07, 2016, 10:22:04 PM »



    You'll cowards can't have a rig as good as this
    Her proportions don't match Wolf. & I went into 3DS max not knowing that, & when I found out, I was like: Fuk it doin it live! Then horrible things happened. This is the best pose in the entirety of Wolf's moveset where she doesn't look like she has boneitis.
    « Last Edit: February 07, 2016, 10:26:41 PM by Sir Kirby the 4th » Logged


    Bad Box Art Mega Man
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    What you call hacks, I call DLC.

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    « Reply #19681 on: February 07, 2016, 10:28:07 PM »


    you try falco?
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    Sir Kirby the 4th
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    « Reply #19682 on: February 07, 2016, 10:50:28 PM »


    you try falco?
    Twas not the request.
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    Segtendo
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    « Reply #19683 on: February 07, 2016, 11:21:22 PM »


    Oh hey there Octoling.
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    « Reply #19684 on: February 08, 2016, 11:52:28 AM »



    You'll cowards can't have a rig as good as this
    Her proportions don't match Wolf. & I went into 3DS max not knowing that, & when I found out, I was like: Fuk it doin it live! Then horrible things happened. This is the best pose in the entirety of Wolf's moveset where she doesn't look like she has boneitis.


    lol I once recieved a request of octoling over Wolf, by any coincidence, I wonder if that person also requested it to you
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    « Reply #19685 on: February 08, 2016, 01:04:47 PM »


    a problem with an octoling over wolf is that in its Wait1 pose, the tentahair would clip harshly into its back
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    Sir Kirby the 4th
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    « Reply #19686 on: February 08, 2016, 02:05:22 PM »


    lol I once recieved a request of octoling over Wolf, by any coincidence, I wonder if that person also requested it to you

    Well I used to request things, back when my old computer couldn't run 3DS Max, & no one finished those hacks. Probably cuz they're too busy with stuff. So he's probably messaging as many people as possible to get this done. & I'm never busy, so I only quit on requests if they go horrible wrong (or when I'm horribly lazy... yeah, mostly that.). Also, other people have talent, which makes each import last longer to make. Cuz they add stuff like Ref, FS eyes, hurt faces, metal... fingers. I've never done those things.
    I think the Octoling has been taking a few steroids.
    « Last Edit: February 08, 2016, 04:26:54 PM by Sir Kirby the 4th » Logged


    Mareeo 64
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    « Reply #19687 on: February 09, 2016, 11:37:42 AM »


    Latest revamp



    head glare texture from xenoverse (from frieza, but whatever)
    Except the problem now seems to be the shine. It doesn't use the shine textures i made at all, but instead uses something from another character or usually the stage itself:
    In this case, it took the texture from that galaxy in the background.
    I suppose it doesn't look too bad, but it's still a problem.


    then at other times, it'll just break completely:



    I can't win Mario Facepalm
    « Last Edit: February 09, 2016, 11:46:29 AM by Mareeo 64 » Logged


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    « Reply #19688 on: February 09, 2016, 11:57:37 AM »


    Make sure to link your material to its palette if it has one
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    « Reply #19689 on: February 09, 2016, 01:31:30 PM »


    Make sure to link your material to its palette if it has one
    didn't work :/
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    « Reply #19690 on: February 09, 2016, 02:22:58 PM »


    Is your texture in the right format?
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    Mareeo 64
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    « Reply #19691 on: February 09, 2016, 03:47:09 PM »


    Is your texture in the right format?
    what format should the shine be? Right now everything's a CMPR
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    « Reply #19692 on: February 09, 2016, 04:07:27 PM »


    Is your shine in a power of two size ?

    If it still doesn't work, try to import your shine texture as I8
    « Last Edit: February 09, 2016, 04:19:24 PM by BBreon » Logged



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    « Reply #19693 on: February 09, 2016, 05:40:51 PM »


    Is your shine in a power of two size ?

    If it still doesn't work, try to import your shine texture as I8

    powers of two indeed. 128s and a 256.

    ...

    ok, just tested tit with them imported as i8; it was not successful
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    « Reply #19694 on: February 10, 2016, 05:30:10 PM »


    use brawlbox 68d instead
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