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Author Topic: WIP Workshop  (Read 266353 times)
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the_randomizer
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    « Reply #3615 on: July 30, 2012, 09:24:51 AM »


    If you reduce the texture size, as long as it's a dimension with a divisor of 2 (128x128, 256x256) it'll be fine.

    What about UV mapping or remapping? I can't seem to find a good tutorial for that.
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    « Reply #3616 on: July 30, 2012, 09:37:41 AM »


    Crap, I don't know how to do that. I suck at anything besides rigging and T-posing.  Anything pertaining to UV mapping or re-texturing is something I have no skills in. I will undoubtedly need outside help. Not to mention I'll have to re-rig the bloody model.  Crap, crap, crap.  

    What about UV mapping or remapping? I can't seem to find a good tutorial for that.

    I've done some UV-map editing quite a few times (likewise for material re-assignment and texture fixing.)

    UV-mapping itself uses the Unwrap UVW modifier. Editing them UV-map works kinda like vertex hacking (except you're only doing it on a 2D plane, and you're only changing which part of the texture is applied to each vertex instead of actually changing the position of the actual vertices.)

    If you'd like me to explain in more detail, you can send me a PM.

    P.S. - To keep this thread on-topic, here are a few WIP hacks of mine:
    Brawlbox preview. I plan on fixing the rig, UV-maps, and textures for those gloves.


    Oh look, yet another Super Sonic over Sonic hack. It works well in-game, but I still have a few things to fix (like the quill rigging.)

    Here's what it looks like in Brawlbox:

    Whaa? Normal Sonic textures, and two sets of quills? There might be a few of you who can figure out what I'm doing with this. Cheesy
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    « Reply #3617 on: July 30, 2012, 09:38:17 AM »


    What about UV mapping or remapping? I can't seem to find a good tutorial for that.
    http://www.youtube.com/results?search_query=uv+mapping&page=&utm_source=opensearch
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    « Reply #3618 on: July 30, 2012, 09:43:40 AM »


    I've done some UV-map editing quite a few times (likewise for material re-assignment and texture fixing.)

    UV-mapping itself uses the Unwrap UVW modifier. Editing them UV-map works kinda like vertex hacking (except you're only doing it on a 2D plane, and you're only changing which part of the texture is applied to each vertex instead of actually changing the position of the actual vertices.)

    If you'd like me to explain in more detail, you can send me a PM.

    P.S. - To keep this thread on-topic, here are a few WIP hacks of mine:
    Brawlbox preview. I plan on fixing the rig, UV-maps, and textures for those gloves.


    Oh look, yet another Super Sonic over Sonic hack. It works well in-game, but I still have a few things to fix (like the quill rigging.)

    Here's what it looks like in Brawlbox:

    Whaa? Normal Sonic textures, and two sets of quills? There might be a few of you who can figure out what I'm doing with this. Cheesy

    its easy your doing super sonic with FS eyes Tongue but i wonder unless you make a custom model changer i dont think you can make sonic normal quils disapear
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    « Reply #3619 on: July 30, 2012, 09:52:05 AM »


    Oh look, yet another Super Sonic over Sonic hack. It works well in-game, but I still have a few things to fix (like the quill rigging.)
    Here's what it looks like in Brawlbox:
    Whaa? Normal Sonic textures, and two sets of quills? There might be a few of you who can figure out what I'm doing with this. Cheesy
    Custom PSA so you can have different Super Sonics? Is it like SMBZ Mario and Luigi where you do a taunt or something and you turn into Super SOnic and have different moves?
    « Last Edit: July 30, 2012, 10:04:44 AM by Miacis » Logged

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    « Reply #3620 on: July 30, 2012, 10:01:52 AM »


    StupidMarioFan1, before specifically removing spoilers from your quotes, I'd like you to read this:
    http://forums.kc-mm.com/index.php?topic=39985.msg936671#msg936671
    Okay. Guys, I have two requests that would be really sweet for this thread:

    When posting big pictures of stuff that is not a hack, use spoilers.
    When quoting a post with a big picture of a hack, put that picture into spoilers.

    Thank you~


    I'll add it to the OP now, so people can't say they didn't see it.
    « Last Edit: July 30, 2012, 10:04:09 AM by Miacis » Logged

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    « Reply #3621 on: July 30, 2012, 10:04:49 AM »


    StupidMarioFan1, before specifically removing spoilers from your quotes, I'd like you to read this: http://forums.kc-mm.com/index.php?topic=39985.msg936671#msg936671I'll add it to the OP now, so people can't say they didn't see it.
    Is that better? Smiley
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    « Reply #3622 on: July 30, 2012, 10:08:15 AM »


    Is that better? Smiley
    Well, I don't know what you did, but I fixed it myself too.
    No biggies, though, just a reminder not to do it again.
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    « Reply #3623 on: July 30, 2012, 10:31:20 AM »


    its easy your doing super sonic with FS eyes Tongue but i wonder unless you make a custom model changer i dont think you can make sonic normal quils disapear
    Well, he DOES have FS eyes (and metal materials). But that's not the main difference.

    Custom PSA so you can have different Super Sonics? Is it like SMBZ Mario and Luigi where you do a taunt or something and you turn into Super SOnic and have different moves?
    Nope. He uses Sonic's original Brawl moveset, and his original animations (I play on random wi-fi a lot, so I prefer using the default movesets.)

    The Super Sonic quills make quite a few of Sonic's original animations look awkward (forward air, up throw, anything where he curls up without the sphere object, etc.)
    The quills are changed using one-slot VIS0 animation edits. Any other Sonic model will look no different than they would using Sonic's original animation pac.

    Also, he looks blue in Brawlbox because I'm using the textures, materials, and shaders from the Final Smash model. (As in, instead of getting yellow fur by recoloring the textures, the fur color is controlled solely by the materials and shaders. I even applied the effect to the sphere.)

    To sum all of that text up: Final Smash materials + One-slot VIS0 mod that doesn't desynch wi-fi.
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    « Reply #3624 on: July 30, 2012, 10:35:11 AM »


    To sum all of that text up: Final Smash materials + One-slot VIS0 mod that doesn't desynch wi-fi.
    Cool, it doesn't desynch wifi, something that doesn't really effect me since I use an emulator. Im srs here Still Super Sonic probably looks better than before right? Cheesy
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    « Reply #3625 on: July 30, 2012, 11:00:59 AM »


    Cool, it doesn't desynch wifi, something that doesn't really effect me since I use an emulator. Im srs here Still Super Sonic probably looks better than before right? Cheesy

    Not so much "better than before." Think of it as "looks exactly like the final smash model."

    I understand that not everyone cares about wi-fi compatibility, but I make sure all of my hacks work properly on wi-fi.

    Besides, those VIS0 edits allow me to do stuff like this without having to move bones around (and it has the benefit of being one-slot!):

    In this example, the non-super quills are hidden most of the time. But when he curls into a ball, the non-super quills are used instead of the super quills.
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    « Reply #3626 on: July 30, 2012, 03:30:27 PM »


    Gettin old [censored] done lol
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    « Reply #3627 on: July 30, 2012, 03:33:26 PM »


    Gettin old [censored] done lol

    I was wondering what happened to her.  Happy Face
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    « Reply #3628 on: July 30, 2012, 03:33:40 PM »


    I was wondering what happened to her.

    Lawl beat. Yay nonetheless.
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    « Reply #3629 on: July 30, 2012, 04:04:03 PM »


    Got it up and running in Brawl, all thanks to flygon and Nanobuds for pointing out the texture format I needed to use. In this case, CMPR, which worked after all other formats I tried.

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