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« Reply #4485 on: August 28, 2012, 07:54:22 AM » |
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Heavy's arms were never meant to go above his shoulders, I'll do the best I can.
Last but not least, I corrected a mistake that wonderful brawl vault site told me about my shadow, here is the REAL accurate version
Needs a nude texture.
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« Reply #4486 on: August 28, 2012, 07:57:18 AM » |
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Needs a nude texture.
I'll let someone else do that.
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« Reply #4487 on: August 28, 2012, 08:21:28 AM » |
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Oizen, as much as I love that Shadow, his shoes needs desperate fixing.
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« Last Edit: August 28, 2012, 08:22:49 AM by Segtendo »
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« Reply #4488 on: August 28, 2012, 08:54:32 AM » |
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Oizen, as much as I love that Shadow, his shoes needs desperate fixing.
hiz shoes r perfect.
I no know what you talk about. They're as perfect as his neck
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« Reply #4489 on: August 28, 2012, 10:29:43 AM » |
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Last but not least, I corrected a mistake that wonderful brawl vault site told me about my shadow, here is the REAL accurate version
That shadow is really, really cute I was wrong when I said this.... It's DAMN SEXY....
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[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.] 
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« Reply #4490 on: August 28, 2012, 11:07:43 AM » |
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I was wrong when I said this.... It's DAMN SEXY....
It's [censored]ing hot. <3
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« Reply #4491 on: August 28, 2012, 11:18:16 AM » |
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Heavy's arms were never meant to go above his shoulders, I'll do the best I can. Last but not least, I corrected a mistake that wonderful brawl vault site told me about my shadow, here is the REAL accurate version Is it wrong to say that I got 'happy" down there.........
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #4492 on: August 28, 2012, 12:39:54 PM » |
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Is it wrong to say that I got 'happy" down there.........
yes it is 
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« Reply #4494 on: August 28, 2012, 01:15:10 PM » |
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 Just need to fix that really weird glitch...I dunno how.
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« Last Edit: August 28, 2012, 01:45:23 PM by KTH »
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« Reply #4495 on: August 28, 2012, 01:45:23 PM » |
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 I've seriously no idea why it's doing that. i've rigged correctly everything but...Nope. Export the dae from 3ds Max as Z-Up (there's a bug with rotations and translations in Y-Up), reimport, then export as FBX (this fixes any scale bugs), reimport, then export as a DAE Y-Up. Be sure to reset the scene and re-rig single binds etc each time you reimport. My advice from personal experience.
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« Reply #4496 on: August 28, 2012, 01:50:07 PM » |
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Alright, Heavy is as good as he's gonna get.
He's scheduled to be released this Friday, and he has hats.

dat arms O.o
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« Reply #4497 on: August 28, 2012, 01:52:13 PM » |
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*Sees dat Shadow and starts cacking up.*
@Gotenks:
I'm sorry, but the face...
@DEM ARMS: What the?
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« Reply #4498 on: August 28, 2012, 01:57:14 PM » |
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Export the dae from 3ds Max as Z-Up (there's a bug with rotations and translations in Y-Up), reimport, then export as FBX (this fixes any scale bugs), reimport, then export as a DAE Y-Up.
Be sure to reset the scene and re-rig single binds etc each time you reimport.
My advice from personal experience.
Still same.
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« Reply #4499 on: August 28, 2012, 02:00:52 PM » |
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Still same.
check and uncheck the always deformation box under the skin modifier voila ur welcome
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