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Author Topic: WIP Workshop  (Read 4157804 times)
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Segtendo
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    « Reply #4485 on: August 28, 2012, 07:54:22 AM »



    Heavy's arms were never meant to go above his shoulders, I'll do the best I can.


    Last but not least, I corrected a mistake that wonderful brawl vault site told me about my shadow, here is the REAL accurate version

    Needs a nude texture.
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    Oizen
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    « Reply #4486 on: August 28, 2012, 07:57:18 AM »


    Needs a nude texture.

    I'll let someone else do that.
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    Segtendo
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    « Reply #4487 on: August 28, 2012, 08:21:28 AM »


    Oizen, as much as I love that Shadow, his shoes needs desperate fixing.
    « Last Edit: August 28, 2012, 08:22:49 AM by Segtendo » Logged

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    Oizen
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    « Reply #4488 on: August 28, 2012, 08:54:32 AM »


    Oizen, as much as I love that Shadow, his shoes needs desperate fixing.

    hiz shoes r perfect.

    I no know what you talk about. They're as perfect as his neck
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    Pik
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    i like the way you die boi

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    « Reply #4489 on: August 28, 2012, 10:29:43 AM »



    Last but not least, I corrected a mistake that wonderful brawl vault site told me about my shadow, here is the REAL accurate version



    Quote from: Pik
    That shadow is really, really cute


    I was wrong when I said this.... It's DAMN SEXY....
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    Segtendo
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    « Reply #4490 on: August 28, 2012, 11:07:43 AM »


    I was wrong when I said this.... It's DAMN SEXY....

    It's [censored]ing hot. <3
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    Chaos_Knight
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    I squid you not.

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    « Reply #4491 on: August 28, 2012, 11:18:16 AM »


    Heavy's arms were never meant to go above his shoulders, I'll do the best I can. Last but not least, I corrected a mistake that wonderful brawl vault site told me about my shadow, here is the REAL accurate version
    Is it wrong to say that I got 'happy" down there.........
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    BlueBrain
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    « Reply #4492 on: August 28, 2012, 12:39:54 PM »


    Is it wrong to say that I got 'happy" down there.........
    yes it is Im srs here
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    Oizen
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    « Reply #4493 on: August 28, 2012, 12:55:35 PM »



    Alright, Heavy is as good as he's gonna get.

    He's scheduled to be released this Friday, and he has hats.

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    KTH
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    « Reply #4494 on: August 28, 2012, 01:15:10 PM »



    Im srs here

    Just need to fix that really weird glitch...I dunno how.
    « Last Edit: August 28, 2012, 01:45:23 PM by KTH » Logged


    BlackJax96
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    « Reply #4495 on: August 28, 2012, 01:45:23 PM »



    Im srs here

    I've seriously no idea why it's doing that. i've rigged correctly everything but...Nope.


    Export the dae from 3ds Max as Z-Up (there's a bug with rotations and translations in Y-Up), reimport, then export as FBX (this fixes any scale bugs), reimport, then export as a DAE Y-Up.

    Be sure to reset the scene and re-rig single binds etc each time you reimport.

    My advice from personal experience.
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    BlueBrain
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    « Reply #4496 on: August 28, 2012, 01:50:07 PM »



    Alright, Heavy is as good as he's gonna get.

    He's scheduled to be released this Friday, and he has hats.



    dat arms O.o
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    Velen
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    Insert totally self gratifying [censored] here. ; )

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    « Reply #4497 on: August 28, 2012, 01:52:13 PM »


    *Sees dat Shadow and starts cacking up.*

    @Gotenks:

    I'm sorry, but the face...

    @DEM ARMS: What the?
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    KTH
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    « Reply #4498 on: August 28, 2012, 01:57:14 PM »


    Export the dae from 3ds Max as Z-Up (there's a bug with rotations and translations in Y-Up), reimport, then export as FBX (this fixes any scale bugs), reimport, then export as a DAE Y-Up.

    Be sure to reset the scene and re-rig single binds etc each time you reimport.

    My advice from personal experience.

    Still same.
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    Don Jon Bravo
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    « Reply #4499 on: August 28, 2012, 02:00:52 PM »


    Still same.
    check and uncheck the always deformation box under the skin modifier
    voila
    ur welcome
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