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« Reply #4500 on: August 28, 2012, 02:05:30 PM » |
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Still same.
check and uncheck the always deformation box under the skin modifier voila ur welcome
^ if that doesn't work, then you'll have to select the editable mesh under the skin mod (the mesh will move to the position in BB), click "Assume Skin Pose" under the Animations drop down in the menu toolbar, then do the same steps I said above. Should pretty much work guaranteed but if not, it must be something else.
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« Reply #4501 on: August 28, 2012, 02:08:21 PM » |
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^ if that doesn't work, then you'll have to select the editable mesh under the skin mod (the mesh will move to the position in BB), click "Assume Skin Pose" under the Animations drop down in the menu toolbar, then do the same steps I said above.
Should pretty much work guaranteed but if not, it must be something else.
Does it's normal i got so many errors when i'm import the first DAE? (Z-Up). EDIT : Oh and the skin have disappear when i've imported the first DAE.
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« Reply #4502 on: August 28, 2012, 02:16:08 PM » |
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Does it's normal i got so many errors when i'm import the first DAE? (Z-Up). EDIT : Oh and the skin have disappear when i've imported the first DAE. Lol then try skipping right to the FBX part, all of that is not normal
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« Reply #4503 on: August 28, 2012, 02:26:26 PM » |
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Lol then try skipping right to the FBX part, all of that is not normal
..... Export into FBX -> Import - Export DAE http://i.imgur.com/6voCu.png
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« Reply #4504 on: August 28, 2012, 02:32:19 PM » |
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Put all the bones in the skin mod after importing the fbx
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« Reply #4505 on: August 28, 2012, 02:36:41 PM » |
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Put all the bones in the skin mod after importing the fbx
No error but : http://i.imgur.com/Git6b.png
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« Reply #4506 on: August 28, 2012, 02:38:11 PM » |
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Well you've gotta be doing something wrong somewhere. I've had this problem multiple times before and the steps above have never failed me.
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« Reply #4507 on: August 28, 2012, 02:41:31 PM » |
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Well you've gotta be doing something wrong somewhere. I've had this problem multiple times before and the steps above have never failed me.
Just forget to say two something : -When i import the model, Brawlbox take many time when he import the polygon named "body". (The big part of the model). - The model from XNALara. A .mesh model.
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« Reply #4508 on: August 28, 2012, 02:56:52 PM » |
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Just forget to say two something :
-When i import the model, Brawlbox take many time when he import the polygon named "body". (The big part of the model).
- The model from XNALara. A .mesh model.
thats cause ur model is to high poly... lower the faces down on the model.
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« Reply #4509 on: August 28, 2012, 03:08:09 PM » |
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thats cause ur model is to high poly... lower the faces down on the model.
Already did with ProOptimizer.
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« Reply #4510 on: August 28, 2012, 03:37:45 PM » |
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Not sure if I want to finish and release this or not... Slenderman or Ganon. Or Slendendorf. 
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« Reply #4511 on: August 28, 2012, 03:39:07 PM » |
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Ok. Not sure if I wanna keep playing Brawl now. o.o
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #4512 on: August 28, 2012, 03:39:19 PM » |
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So much has happened!
Let's see if I remember it all.
First, Zero Suit Peach beta release! *Downloads*
N64 Cloud? Toon Cloud? Looks interesting either way.
Dem Arms/Dat Arms? Either way, just ni.
More Masked Man epicness.
And it also looks like Gotenks got a nice sun tan.
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« Reply #4513 on: August 28, 2012, 03:41:51 PM » |
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My bro has been starting to have an obsession with PewDiePie, and he has played this, so I think my bro would love that.
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« Reply #4514 on: August 28, 2012, 03:43:09 PM » |
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Ok. Not sure if I wanna keep playing Brawl now. o.o
It's a prank on my friend actually, he gets supeeerrr scared of Slenderman ever since he watched a bunch of Slendy videos on YouTube. Now, I replaced Magneto with Slendy, so when he selected the Magneto CSP, (He's a big Magneto fan) He'll get Slendy instead xD
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