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Author Topic: WIP Workshop  (Read 4663169 times)
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Carnage
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    « Reply #5295 on: October 04, 2012, 09:44:30 AM »


    Well, it was either don't comment or comment with the only thing I could think of.

    You thought people should comment, so I threw out some nice comments.

    Sorry for doing what you wanted?
    yeah i also dont know who that guy is lol and i commented raptor straight on KJP thread when we dont know the char is hard to make a coment lol
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    Velen
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    Insert totally self gratifying [censored] here. ; )

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    « Reply #5296 on: October 04, 2012, 09:55:26 AM »


    NZM's model is Adam Malkovich from Metroid Other M. KJP's model is a Raptor from Jurassic Park. Im srs here
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    ...but nothing happened...

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    « Reply #5297 on: October 04, 2012, 10:01:22 AM »


    I love all of you. Happy Face
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    jrush64
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    « Reply #5298 on: October 04, 2012, 11:08:02 AM »


    So I finally got Residen Evil 6 Chris too work in game. I've rigged the whole thing including the fingers, but I do need to work some more on them. The textures are low quality but I'll increase them and watch the file size. I also think Snake's maximum file size is between between 730kb and above.
     



    The only problem now is that the animations I did are inside out because I used Cull_inside to switch gun hands on Kingskulls model.
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    ✿Zelia✿
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    « Reply #5299 on: October 04, 2012, 11:14:41 AM »


    NZM's model is Adam Malkovich from Metroid Other M. KJP's model is a Raptor from Jurassic Park. Im srs here
    Well u shouldn't judge him for not knowing. Maybe BlackJax96 never played Metroid: Other M? Plus their alot of dinosaur models out their. How can u tell if it's just from Jurassic Park or from something else.

    Plus he can say his own opinions.
    « Last Edit: October 04, 2012, 11:27:30 AM by Zelia » Logged

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    « Reply #5300 on: October 04, 2012, 11:20:54 AM »




    Yay for more RE!
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    Segtendo
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    « Reply #5301 on: October 04, 2012, 11:25:32 AM »


    I love all of you. Happy Face
    Beyond!
    You need to make another sexy hack! We haven't seen one from you in a while ;.;
    You're not funny. Seriously, just....-not cool.
    The man's entitled to say that.
    Well u shouldn't judge him for not knowing. Maybe BlackJax96 never played Metroid: Other M? Plus their alot of dinosaur models out their. How can u tell if it's just from Jurassic Park or from something else.
    You said it better.
    Thanks Sorce.
    « Last Edit: October 04, 2012, 11:27:24 AM by Segtendo » Logged

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    Alex Climax
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    « Reply #5302 on: October 04, 2012, 11:36:08 AM »




    "We want you!"

    Looking noice

    And nice curves KJP! I really love how the tail bends.

    Also, Adam Malkovich is a troll, so me no like him. <:v
    Nice going on the ripping though.
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    « Reply #5303 on: October 04, 2012, 12:05:17 PM »


    I'm working on a Maskless version of Meta Knight's Brawl model...
    WITH MOVING EYES & A MOVING MOUTH!


    Look closely. The right eye moved between those two frames of animation, and the mouth changed shape.
    Not the best way to show them moving, but it works.

    Most of the remaining work involves Meta Knight's SRT0 animations. I'm altering all of them so that his mouth can change (also, Meta Knight's original eye animations look extremely awkward on this model.)
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    « Reply #5304 on: October 04, 2012, 12:21:36 PM »


    I'm working on a Maskless version of Meta Knight's Brawl model...
    WITH MOVING EYES & A MOVING MOUTH!


    Look closely. The right eye moved between those two frames of animation, and the mouth changed shape.
    Not the best way to show them moving, but it works.

    Most of the remaining work involves Meta Knight's SRT0 animations. I'm altering all of them so that his mouth can change (also, Meta Knight's original eye animations look extremely awkward on this model.)


    What wonderful innovation. Holy crap, that's cool.
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    « Reply #5305 on: October 04, 2012, 12:25:32 PM »


    I'm working on a Maskless version of Meta Knight's Brawl model...
    WITH MOVING EYES & A MOVING MOUTH!


    Look closely. The right eye moved between those two frames of animation, and the mouth changed shape.
    Not the best way to show them moving, but it works.

    Most of the remaining work involves Meta Knight's SRT0 animations. I'm altering all of them so that his mouth can change (also, Meta Knight's original eye animations look extremely awkward on this model.)

    this is great!
    inb4kirbyknight
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    KTH
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    « Reply #5306 on: October 04, 2012, 12:37:25 PM »


    Moving mouth? That incredible.
    But i think you edited the FitMotion for make it.
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    « Reply #5307 on: October 04, 2012, 12:52:37 PM »


    Started on this. I'll release it with the merry. Both over pirate ship. But i'll add twists to each one
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    « Reply #5308 on: October 04, 2012, 01:06:52 PM »


    What wonderful innovation. Holy crap, that's cool.
    Thanks. Cheesy

    this is great!
    inb4kirbyknight
    I'll be making Kirby Knight as a 3rd variant of the model.

    Moving mouth? That incredible.
    But i think you edited the FitMotion for make it.
    I added the mouth onto Meta Knight's eye material (the material now has 4 textures instead of 3.) Meta Knight's SRT0 animations only affect that material. So I'm adding the mouth movement to the SRT0 animations.
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    « Reply #5309 on: October 04, 2012, 08:00:27 PM »


    I'm loving how much One Piece there is in this thread as of late. Brawl needed more One Piece.

    Also, I'm not all that well-versed in model rigging, but I'm noticing all the character hacks have some screwed up arms, particularly near the shoulders. Are the characters' shoulders just to narrow or is it something else?
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