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Author Topic: WIP Workshop  (Read 4600206 times)
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dougdude10
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« Reply #5820 on: October 29, 2012, 06:53:20 PM »


heck ya! who is he going over!?
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dRage
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    « Reply #5821 on: October 29, 2012, 07:43:42 PM »


    So i Hope I'm not the only one who knows who this guy is



    Cool Spot was one of my first video games ever. I still have the SNES cartridge :V

    But yeah, who's he over?

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    StupidMarioFan1
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    Not as active as I used to be.

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    « Reply #5822 on: October 29, 2012, 07:49:14 PM »


    He's over Sonic isn't he? I can tell by you using the Pac-Man gloves.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Don Jon Bravo
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    « Reply #5823 on: October 29, 2012, 08:05:05 PM »





    i will so make a yellow smiley version of this when its out

     Awesome Face AWESOME 2.0! Happy Face
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    ShadowSnake
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    « Reply #5824 on: October 29, 2012, 08:27:29 PM »


    That's the model people said that was impossible. lol

    actually halo 3 models arent that high poly, i got arbiter got in brawl easily. without any texture resizing.

    Assassins Creed and Star Wars The Force Unleashed II models are the hardest that ive experienced on filesize. Im srs here Nano would agree lol.
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    « Reply #5825 on: October 29, 2012, 08:41:54 PM »


    if u still need help you can pm me the stuff
    Mr.StarWaffle
    (Mr because you were my teacher lol)

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    Whenever I think about him Mr. Waffle comes to my mind (or Waffle-sensei) for the same reason Tongue

    Btw, looking around I found something I had forgotten about


    Rigg was finished (by my old standards) but I'll try to improve some little bits and finally release him.
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    nanobuds
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    « Reply #5826 on: October 29, 2012, 08:50:00 PM »


    Ghost!?!?!? Yesss!!
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    BlueBrain
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    « Reply #5827 on: October 30, 2012, 04:52:34 AM »




    made for fun and for the blog post and stuff, that's all i've been working on this week, also, oswald isnt there cuz he'll be released with boygos' mickey
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    Jaklub
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    « Reply #5828 on: October 30, 2012, 05:41:05 AM »


    i will so make a yellow smiley version of this when its out

     Awesome Face AWESOME 2.0! Happy Face
    please don't
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    KTH
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    « Reply #5829 on: October 30, 2012, 06:47:44 AM »


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    pikazz
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    « Reply #5830 on: October 30, 2012, 06:49:52 AM »


    Whenever I think about him Mr. Waffle comes to my mind (or Waffle-sensei) for the same reason Tongue

    Btw, looking around I found something I had forgotten about


    Rigg was finished (by my old standards) but I'll try to improve some little bits and finally release him.


    *points at your model*
    now THAT'S a good rig!
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    Stupid Tinypic :C

    DoctorFlux(Mariodk)
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    « Reply #5831 on: October 30, 2012, 07:14:42 AM »




    made for fun and for the blog post and stuff, that's all i've been working on this week, also, oswald isnt there cuz he'll be released with boygos' mickey
    3 in this pic i am hyped for
    kinda 4 but sadly he will be over Lucas Sad
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    « Reply #5832 on: October 30, 2012, 07:54:04 AM »




    made for fun and for the blog post and stuff, that's all i've been working on this week, also, oswald isnt there cuz he'll be released with boygos' mickey


    your rig quality sure has enhanced jokekid, unlike some people who still dont use the magical blend tool. >__>
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    DemonBoy
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    « Reply #5833 on: October 30, 2012, 08:00:17 AM »


    your rig quality sure has enhanced jokekid, unlike some people who still dont use the magical blend tool. >__>

    But I don't know how to use the blend tool D:
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    BlueBrain
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    « Reply #5834 on: October 30, 2012, 08:09:12 AM »


    your rig quality sure has enhanced jokekid, unlike some people who still dont use the magical blend tool. >__>

    ikr, it's the best thing there is

    But I don't know how to use the blend tool D:
    a quick example of usage, or at least how i rig with it.
    first u do a rough rig using the preset weights and the shrink button (.25, srhink, .5, shrink, .75, shrink, 1) then you use grow to get all the weighted vertices and one more loop, and click on the blend tool one or two times, rotate the bone to see where it's still weird, make a rough selection of the awkward area and blend to the 2 bones it's weighted to (if a shoulder, it would be shoulderJ and shoulderN, if it's the shoulderN, it would be shoulderN and bust, etc etc)
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