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Author Topic: WIP Workshop  (Read 4655887 times)
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DemonBoy
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    « Reply #5835 on: October 30, 2012, 08:13:04 AM »



    yeah I think I'm going to stick with manually rigging everything. The tool just confuses me.

    also new boneset for King Cold revamp

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    Tabuu Forte Akugun
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    « Reply #5836 on: October 30, 2012, 08:16:21 AM »


    yeah I think I'm going to stick with manually rigging everything. The tool just confuses me.

    also new boneset for King Cold revamp




    May I say how epic that looks? And how did you get it so smooth without using TurboSmooth? :O
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    DemonBoy
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    « Reply #5837 on: October 30, 2012, 08:18:26 AM »


    May I say how epic that looks? And how did you get it so smooth without using TurboSmooth? :O

    I used vertex weld and the normal modifier. It was way easier then what I was trying to do back then
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    Tabuu Forte Akugun
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    « Reply #5838 on: October 30, 2012, 08:19:25 AM »


    Oh, wow. I'm hyped beyond belief. Cheesy He looks absolutely spectacular. Grin
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    Boygos
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    « Reply #5839 on: October 30, 2012, 08:33:30 AM »


    Whenever I think about him Mr. Waffle comes to my mind (or Waffle-sensei) for the same reason Tongue Btw, looking around I found something I had forgotten about Rigg was finished (by my old standards) but I'll try to improve some little bits and finally release him.


    I LOVE YOU.

    I LOVE YOU SO MUCH.

    Please tell me you have Tank Dempsey's model from BO or WaW. I will do anything for that model. I'd also really like to rig Price or Soap, maybe even Makarov, but that's a maybe.

    made for fun and for the blog post and stuff, that's all i've been working on this week, also, oswald isnt there cuz he'll be released with boygos' mickey

    Nice!

    Goofy looks really good! Will he have moving eyes like Donald and Mickey?
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    DoctorFlux(Mariodk)
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    « Reply #5840 on: October 30, 2012, 08:39:31 AM »



    Goofy looks really good! Will he have moving eyes like Donald and Mickey?

    i dont think it cuz of he is over CF and CF dont have dmg/blinking/moving eyes
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    SonicUnderground316
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    « Reply #5841 on: October 30, 2012, 09:15:07 AM »




    made for fun and for the blog post and stuff, that's all i've been working on this week, also, oswald isnt there cuz he'll be released with boygos' mickey


    Is the girl next to Vega/M.Bison is Babydoll from SuckerPunch where is this model camefrom. WAIT A MINUTE YOU MAKE VEGA ?!


    Please Do Laugh!

    « Last Edit: October 30, 2012, 09:16:40 AM by SonicUnderground316 » Logged

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    Royal_Blade
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    « Reply #5842 on: October 30, 2012, 09:23:26 AM »




    made for fun and for the blog post and stuff, that's all i've been working on this week, also, oswald isnt there cuz he'll be released with boygos' mickey

    My hype is for the Castle Crashers. I'm not that into anyone else.

    You should also have a Gray Knight and Pink Knight colors, since they don't need different models. (So you'd have 6 colors in total. Enough for most brawl characters)
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    BlueBrain
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    « Reply #5843 on: October 30, 2012, 10:09:27 AM »


    totally forgot about the gray one...
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    pikazz
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    « Reply #5844 on: October 30, 2012, 11:10:38 AM »


    ikr, it's the best thing there is
    a quick example of usage, or at least how i rig with it.
    first u do a rough rig using the preset weights and the shrink button (.25, srhink, .5, shrink, .75, shrink, 1) then you use grow to get all the weighted vertices and one more loop, and click on the blend tool one or two times, rotate the bone to see where it's still weird, make a rough selection of the awkward area and blend to the 2 bones it's weighted to (if a shoulder, it would be shoulderJ and shoulderN, if it's the shoulderN, it would be shoulderN and bust, etc etc)
    please make a video tutorial! I would so much use the blend tool if I know how xD
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    Iwvi
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    « Reply #5845 on: October 30, 2012, 11:27:40 AM »


    your rig quality sure has enhanced jokekid, unlike some people who still dont use the magical blend tool. >__>
    I don't use it as well Tongue
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    ShadowSnake
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    « Reply #5846 on: October 30, 2012, 12:18:25 PM »


    I don't use it as well Tongue


    really? and demonboy as well? you guys have really good rigs for not using that tool, it makes rigging a lot easier. thats why anything i made before Altair has just an ok rig. i really need to update those.

    @ Thread

    So most of my sd card has been rebuilt, i have all my characters, stages and half my music all re-added. Which means i am back in business!

    Here is progress on Master Chief's texture. Another NanoSnake collab.


    The texture had absolutely no highlights or shading originally. I need to add more shading but i think its an excellent start.
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    BlueBrain
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    « Reply #5847 on: October 30, 2012, 02:21:37 PM »


    lol nanosnake
    *imagines a very small snake*

    anyway, no fan of halo, never played it, but i find the chief's design nice, so i may get him on my green slot Tongue
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    Segtendo
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    « Reply #5848 on: October 30, 2012, 04:31:55 PM »


    I still have Beyond's Master Chief vertex on Snake and Ike Lawliet's on Falcon. This'll be a great hack for Snake Awesome Face
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    StupidMarioFan1
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    « Reply #5849 on: October 30, 2012, 04:37:05 PM »


    lol nanosnake *imagines a very small snake* anyway, no fan of halo, never played it, but i find the chief's design nice, so i may get him on my green slot Tongue

    I've never played Halo, but I am a big fan of Master Chief. lol
    @Mariodk
    For Goofy's eyes you could do a one-slot motion file with srt0, pat0 and/or vis0 to get eye movment and expressions. Also did anyone ever notice that Captian Falcon has one real eye?
    Also to build lots of Hype:



    Now the real question is this: Who'd I just bulit hype for? SMG2 Mario, SMG Bowser, or both????
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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