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« Reply #8400 on: February 01, 2013, 08:44:30 PM » |
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Are you father-sexing unable to view things in front of your irises? You're saying you know where the "Move Up" button is, but not the "Add to Parent" button? *Disregard*
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« Last Edit: February 01, 2013, 09:21:15 PM by the_randomizer »
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« Reply #8401 on: February 01, 2013, 08:51:40 PM » |
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How do you change the hierarchy of the bones, select it and go to "move up"? I tried the YRotN method prior to you telling me that, but I need to at least make it so his feet don't sink in the ground, so I have to change the values so he doesn't sink.. How do you make EyeYellowM the parent? Yah that's the prob with the YRotN method, people keep thinking that it isn't used in most animations, but in some characters like say Bowser, and I guess Wolf, use that bone in a lot of animations, really the only bones that aren't used in animations are visiblity bones, the EyeYellowM has some translations in animations but that doesn't really do anything, so it's better to use that instead of like the YRotN, plus EyeYellowM scales the model differently than how the YRotN does.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8402 on: February 01, 2013, 08:59:36 PM » |
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Eye Yellow doesn't do a damn thing with the size modifications when I change the scale. There are no changes.
When you mention "right next to EyeYellowM, click 'add to next up" which bone do I right click on? I see no size difference in brawl box. Step 1 Step 2 Step 3 Step 4 ??? Step 5 Profit please! No. Not pls.
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« Last Edit: February 01, 2013, 09:01:58 PM by Ikaros Hellscythe »
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« Reply #8403 on: February 01, 2013, 09:01:55 PM » |
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Step 1 Step 2 Step 3 Step 4 ??? Step 5 Profit Edit: Success! Hahahahah!
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« Last Edit: February 01, 2013, 09:29:07 PM by the_randomizer »
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« Reply #8404 on: February 01, 2013, 09:55:44 PM » |
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ANYWAYS.....CSPs and Battle Portraits, then release of this famous suit that should've appeared in NSMBU, or really NSMB2 since that one was a bit more of a throwback to SMB3, whereas NSMBU is a throwback to SMW. So yah for those who don't understand the pic, it's showing how those Hammer Luigi's have their hands in fists, atleast the three holding hammers.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #8405 on: February 01, 2013, 10:44:56 PM » |
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Soon....
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« Last Edit: February 01, 2013, 10:56:13 PM by the_randomizer »
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« Reply #8406 on: February 01, 2013, 10:48:52 PM » |
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T-minus 5 minutes and counting...
Don't post the download link here when the countdown or whatever finishes, it's against the rules of the thread.
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« Reply #8407 on: February 01, 2013, 10:56:30 PM » |
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Don't post the download link here when the countdown or whatever finishes, it's against the rules of the thread.
Oh, I won't, just a reminder is all. They'll find out soon enough
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« Last Edit: February 01, 2013, 10:59:27 PM by the_randomizer »
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« Reply #8409 on: February 02, 2013, 12:33:59 AM » |
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I was wondering if anyone knew this but, I'm confused as to exactly how links eyes work. his eyes are 1 object, but have 2 textures on them, so already I know there's some sort of layering thing going on there, but i dont have a clue how it works.
I'm almost done with the UV's for megaman zero but this concept has stumped me since the start. Any help would be much appreciated.
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I DO NOT take requests, I make what I want to make
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« Reply #8410 on: February 02, 2013, 01:28:19 AM » |
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I was wondering if anyone knew this but, I'm confused as to exactly how links eyes work. his eyes are 1 object, but have 2 textures on them, so already I know there's some sort of layering thing going on there, but i dont have a clue how it works.
I'm almost done with the UV's for megaman zero but this concept has stumped me since the start. Any help would be much appreciated.
Most characters have 3 texture layers for the eyes. first..
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« Last Edit: February 02, 2013, 01:31:44 AM by ramonM64 »
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« Reply #8411 on: February 02, 2013, 01:31:04 AM » |
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The splooosh guy's name is Salvador.
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« Reply #8412 on: February 02, 2013, 01:18:01 PM » |
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The splooosh guy's name is Salvador.
Actually, his name is Salvatore which is a pun on Salvador Dali because they are both painters and have weird art styles. But yeah still T-posing him because I'm using his trophy model from brawl, that pose is very hard to T pose because there are so many unrelated verticies next to each other. Still need to get the head and his right arm in the correct spot... Also I'll include all his WW poster textures when I put it up because they are actually in the trophy model.
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« Reply #8413 on: February 02, 2013, 05:29:04 PM » |
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I'll never rig over bowser, NEVER!
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« Reply #8414 on: February 02, 2013, 05:46:54 PM » |
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I'll never rig over bowser, NEVER!
Hard as hell isn't it. Really it's just the animations that are the real problem, don't understand why Nntendo made Bowser be so monstery.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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