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Author Topic: WIP Workshop  (Read 4662212 times)
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Velen
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    « Reply #8955 on: February 26, 2013, 04:42:53 PM »


    Athenapls. : S

    Srsly.

    I want Athena.
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    « Reply #8956 on: February 26, 2013, 06:15:27 PM »


    Athenapls. : S

    Srsly.

    I want Athena.

    hmm, I considered on making athena to finally have a reason to use that old athena over Peach PSA
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    « Reply #8957 on: February 27, 2013, 06:20:22 AM »



    hmm, I considered on making athena to finally have a reason to use that old athena over Peach PSA
    Eh... That PSA would need some cleaning up though. The animations are stiff. And the move set just feels awkward... But to the PSAer's credit. That was a very very old PSA. So of course it doesn't meet the standards of today...

    ...

    However. It should be interesting to see more SNK characters... I wish there were more models though. I'd love to see some SNK bosses made. Like Goenitz... But sadly, they never appeared in KoF 2006... Or MI2 if you'd rather call it that.

    But still. Athena needs an update anyway. Peach's normal move set fits well enough anyhow. And could have the bonus of not needing bone edits.
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    « Reply #8958 on: February 27, 2013, 09:40:26 AM »


    Eh... That PSA would need some cleaning up though. The animations are stiff. And the move set just feels awkward... But to the PSAer's credit. That was a very very old PSA. So of course it doesn't meet the standards of today...

    ...

    However. It should be interesting to see more SNK characters... I wish there were more models though. I'd love to see some SNK bosses made. Like Goenitz... But sadly, they never appeared in KoF 2006... Or MI2 if you'd rather call it that.

    But still. Athena needs an update anyway. Peach's normal move set fits well enough anyhow. And could have the bonus of not needing bone edits.

    inb4 I need to kill shoulderN's to make the boneset fit the model as I always do
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    « Reply #8959 on: February 27, 2013, 07:02:15 PM »


    While I wait for Spring Break to start



    I'm considering it... not too sure...

    Over Ganon, probably.

    Lots of things to do. Like give him real hands. And faces, maybe. Already got a custom bone tree set up for him.

    Not really committing myself to anything, though. :|



    oops
    « Last Edit: February 27, 2013, 07:08:51 PM by Ridley-G » Logged


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    « Reply #8960 on: February 27, 2013, 07:30:59 PM »


    While I wait for Spring Break to start



    I'm considering it... not too sure...

    Over Ganon, probably.

    Lots of things to do. Like give him real hands. And faces, maybe. Already got a custom bone tree set up for him.

    Not really committing myself to anything, though. :|
    Finally more F-Zero hacks.




    oops
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    « Reply #8961 on: February 27, 2013, 07:32:48 PM »


    Goroh? O:
    Yes Im srs here
    I, personally, find him fitting well over Wario, but do what you think is best, Gamma.
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    « Reply #8962 on: February 28, 2013, 04:23:28 AM »


    While I wait for Spring Break to start



    I'm considering it... not too sure...

    Over Ganon, probably.

    Lots of things to do. Like give him real hands. And faces, maybe. Already got a custom bone tree set up for him.

    Not really committing myself to anything, though. :|



    oops


    LOL dat ganon is ready to ride some horses

    and yeah, he probably fits wario best, with a size mod that is of course
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    « Reply #8963 on: February 28, 2013, 11:27:33 AM »


    Oh hey, I'm showing a preview of an un-finished model for once!

    It's Masked Dedede! For reference, I added one of his original sprites into the image.

    I'm almost done with the mask. I mostly need to move some of the vertices in the back, change the scaling on a few parts, and fix a few bits of clipping. After that, I'll re-texture it, and then work on the hammer.

    A few of you guys can probably guess what model(s) I used to make the mask.
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    « Reply #8964 on: February 28, 2013, 11:57:09 AM »


    Oh hey, I'm showing a preview of an un-finished model for once!

    It's Masked Dedede! For reference, I added one of his original sprites into the image.

    I'm almost done with the mask. I mostly need to move some of the vertices in the back, change the scaling on a few parts, and fix a few bits of clipping. After that, I'll re-texture it, and then work on the hammer.

    A few of you guys can probably guess what model(s) I used to make the mask.


    Awesome, just yesterday I was thinking how cool this would be as a model.
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    Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


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    « Reply #8965 on: February 28, 2013, 12:52:35 PM »


    Oh hey, I'm showing a preview of an un-finished model for once!

    It's Masked Dedede! For reference, I added one of his original sprites into the image.

    I'm almost done with the mask. I mostly need to move some of the vertices in the back, change the scaling on a few parts, and fix a few bits of clipping. After that, I'll re-texture it, and then work on the hammer.

    A few of you guys can probably guess what model(s) I used to make the mask.
    I can see this work like your Breakable Mask Meta Knight idea.
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    « Reply #8966 on: February 28, 2013, 01:03:14 PM »


    About time Masked Dedede was made Im srs here
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    « Reply #8967 on: February 28, 2013, 04:07:48 PM »


    You used the Majora's Mask right ? Cheesy
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    « Reply #8968 on: February 28, 2013, 05:01:06 PM »


    finally sagittarius  Im srs here
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    « Reply #8969 on: February 28, 2013, 08:35:51 PM »


    Awesome, just yesterday I was thinking how cool this would be as a model.

    Thanks. Smiley

    I can see this work like your Breakable Mask Meta Knight idea.

    I'd definitely make a Masked Dedede variant of that PSA once I get the hang of PSA making. Im srs here

    About time Masked Dedede was made Im srs here

    Yep, and it'll probably be done within the next 2 days. Smiley

    You used the Majora's Mask right ? Cheesy

    I actually based it on Landia's head. Additionally, I took the 4 non-centered horns from Bowser's model.

    Anyway...

    The mask is just about done. I haven't rigged it to Dedede's head yet, but I finished the model, texture, and UV mapping.
    Just got to do that rigging, and then make the new hammer.
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