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« Reply #9240 on: March 18, 2013, 07:44:36 PM » |
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Noel Noel Noel...we need some Taokaka up in here.
i had a model of her, but i lost it, and the user who submitted it to deviantart got it's account cancelled
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« Reply #9241 on: March 18, 2013, 07:49:57 PM » |
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How can there be more random anime girls that haven't been done yet?
I only care for ones that originate in video games, such as Blazblue. i had a model of her, but i lost it, and the user who submitted it to deviantart got it's account cancelled
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« Reply #9242 on: March 18, 2013, 07:50:24 PM » |
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I would hope that any good Sword of Hisou model would be based off of the same sprite artwork. Although I totally thought you were going to link LJSTAR's Sword-of-Hisou-Over-Beam-Sword import, because that would be right.
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« Reply #9243 on: March 18, 2013, 08:06:11 PM » |
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How can there be more random anime girls that haven't been done yet?
>MMD models can be imported into brawl >expecting an ending
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« Reply #9244 on: March 18, 2013, 10:01:17 PM » |
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How can there be more random anime girls that haven't been done yet?
Whoa Adfroman after 2 years u finally changed ur avatar lol anyways to be on topic here: working on a kirby hat for my evil shredder hack
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« Reply #9245 on: March 18, 2013, 11:18:18 PM » |
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Perhaps I'm being overly ambitious with importing characters now that I've returned......or am I? Random question, with his wing bones, can they be rotated to conform to the wings' shape (but not moved)?
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« Last Edit: March 18, 2013, 11:27:53 PM by the_randomizer »
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« Reply #9246 on: March 18, 2013, 11:37:33 PM » |
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so i finally had some free time during my spring break last week, and this is what happened. Random question, with his wing bones, can they be rotated to conform to the wings' shape (but not moved)?
yes they can. if they aren't renamed, then they'll still follow the animations. it might be a bit trickier to rig them decently that way, but the bones certainly can be rotated then rigged to.
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« Reply #9247 on: March 18, 2013, 11:56:40 PM » |
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so i finally had some free time during my spring break last week, and this is what happened. Yes. I've been waiting for a Saki import. Who's he over? It looks like Marth.
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« Reply #9248 on: March 19, 2013, 06:21:38 PM » |
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Saki's face...
Isaac looks really nice though.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #9249 on: March 19, 2013, 06:31:50 PM » |
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Ooh, an Isaac! Nice. Tenshi Progress: UVs are done. Still need to fix the normals and a few skin weights, but the model should be final after that. And, of course, need to finish the textures.
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« Reply #9250 on: March 19, 2013, 09:23:16 PM » |
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« Last Edit: March 19, 2013, 09:28:17 PM by the_randomizer »
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« Reply #9251 on: March 19, 2013, 09:41:00 PM » |
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Ooh, an Isaac! Nice. Tenshi Progress: UVs are done. Still need to fix the normals and a few skin weights, but the model should be final after that. And, of course, need to finish the textures. a semi import? I thought you would make a full import
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« Reply #9252 on: March 19, 2013, 10:11:28 PM » |
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a semi import? I thought you would make a full import
I already mentioned it was mostly a vertex project, which is why I didn't post any body shots until now. Also, I was trying full imports before and couldn't get them to work. So I started over with something that was already rigged and modified it piece by piece so I could get a handle on the process. On top of me having little experience with rigging, there aren't exactly a lot of tutorials for importing from Maya, so I went with something I knew worked and troubleshot problems that arose during the process. Anywho. She's working in game now for the most part and I shouldn't have to re-import the model anymore, so now I just need to get things like FS eyes and metal to work.
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« Reply #9253 on: March 19, 2013, 10:39:44 PM » |
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there aren't exactly a lot of tutorials for importing from Maya
If there's a demand for it, I'll write one up. It just seems like everybody here already prefers Max. If there are people out there who want to use Maya but don't because of the lack of support, then that's something I'd like to see fixed. Maya's rigging tools are so much better than Max's it's not even a competition (though I'll concede Max arguably has the better modeling UI). Both my models were done completely in Maya, and both import error-free. It's doable.
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« Reply #9254 on: March 19, 2013, 10:52:52 PM » |
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If there's a demand for it, I'll write one up. It just seems like everybody here already prefers Max. If there are people out there who want to use Maya but don't because of the lack of support, then that's something I'd like to see fixed. Maya's rigging tools are so much better than Max's it's not even a competition (though I'll concede Max arguably has the better modeling UI).
Both my models were done completely in Maya, and both import error-free. It's doable.
I, for one, would certainly read a Maya-importing tutorial should you write one up. Although I think I've figured out why the previous ones didn't work, for the most part. The Tenshi mod I'm doing has certainly been a good learning experience.
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« Last Edit: March 19, 2013, 10:54:22 PM by Kage Ryu »
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