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Author Topic: WIP Workshop  (Read 4662122 times)
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    « Reply #9720 on: April 12, 2013, 10:02:03 PM »


    Had to redo the textures from pretty much scrath as they were at 64x64.

    I've redone the head so far, and a little on the star and hands.

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    BlueBrain
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    « Reply #9721 on: April 13, 2013, 01:34:18 AM »


    are all the avengers models gonna need retexturing? Oh shi~
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    Boygos
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    « Reply #9722 on: April 13, 2013, 10:27:20 AM »


    are all the avengers models gonna need retexturing? Oh shi~
    yes.
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    RandomTBush
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    « Reply #9723 on: April 13, 2013, 05:45:11 PM »


    Wait, 64x64? Something tells me you might have the lowest resolution mipmap textures for some reason. What was the method used to extract them? Surely there's a way to get the proper textures.
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    TokoyamiTheDark
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    « Reply #9724 on: April 13, 2013, 05:50:39 PM »



    This custom Vaati over Pit for Kienamaru really needs to be improved, since, for some reason, the hips, legs and bust gets ''binded'' in some animations, which must be fixed ASAP. As for the other model, well...


    Model made by SuperBarrio, I wasn't able to rig it for 3 months because of the coat. The_Randomizer is trying his shot at it, though.
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    « Reply #9725 on: April 13, 2013, 06:19:24 PM »


    That Colress needs a new texture badly Im srs here
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    « Reply #9726 on: April 13, 2013, 06:20:42 PM »


    Wait, 64x64? Something tells me you might have the lowest resolution mipmap textures for some reason. What was the method used to extract them? Surely there's a way to get the proper textures.

    The game he got these from uses a modified tfc file. There doesn't seem to be a way to get the textures as of now.
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    « Reply #9727 on: April 13, 2013, 07:17:59 PM »


    That Colress needs a new texture badly Im srs here

    Hmmm...I can rig it just fine, but the texture needs to be redone I'm sure. Too bad I don't know a freakin' thing about texture hacking, or making a new one.
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    TokoyamiTheDark
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    « Reply #9728 on: April 13, 2013, 08:42:46 PM »


    Hmmm...I can rig it just fine, but the texture needs to be redone I'm sure. Too bad I don't know a freakin' thing about texture hacking, or making a new one.
    I do, fortunately Smiley I can try re-doing a new one or improving the old one, as I've been texturing since 2010.
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    « Reply #9729 on: April 13, 2013, 09:04:42 PM »


    She looks fine in BrawlBox:



    But in-game this is an other story:



    Not sure why this happens, all the textures size seems correct (64x64, 256x256, 64x128 (...) ).



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    the_randomizer
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    « Reply #9730 on: April 13, 2013, 09:15:31 PM »


    I do, fortunately Smiley I can try re-doing a new one or improving the old one, as I've been texturing since 2010.

    Then I have no doubt you'll get it fixed. Gado should be complete tonight, but his hips/legs have been a nightmare rigging...oh well.
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    « Reply #9731 on: April 13, 2013, 09:30:35 PM »


    She looks fine in BrawlBox:
    But in-game this is an other story:
    Not sure why this happens, all the textures size seems correct (64x64, 256x256, 64x128 (...) ).
    Make sure they are cmpr format in bb.
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    StarWaffle
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    « Reply #9732 on: April 13, 2013, 10:41:48 PM »


    Here is a couple of green things me and nano have been working on.


    I'm not dead I swear.
    « Last Edit: April 13, 2013, 10:50:47 PM by StarWaffle » Logged

    Kage Ryu
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    « Reply #9733 on: April 13, 2013, 10:50:49 PM »


    It's the Man in Green! From the Prophecy!
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    Segtendo
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    « Reply #9734 on: April 13, 2013, 11:34:46 PM »


    [censored] YES. MR. L.
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