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« Reply #10620 on: June 19, 2013, 11:39:49 AM » |
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its the same model but he rigged over Lucas
lol its teh model from his moveset rigged to lucas
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #10621 on: June 19, 2013, 12:59:38 PM » |
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Okay so I've had it, can Slendy just be mute through most of the thing? I can get him to make noise at the beginning but every time I try to make him use the static noise throughout more of the thing he goes completely mute, the sounds are just too big for Nintendog to be used a lot. Honestly it's much better than having random dog noises...but still....
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #10622 on: June 19, 2013, 01:25:20 PM » |
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Okay so I've had it, can Slendy just be mute through most of the thing? I can get him to make noise at the beginning but every time I try to make him use the static noise throughout more of the thing he goes completely mute, the sounds are just too big for Nintendog to be used a lot. Honestly it's much better than having random dog noises...but still....
If you can't add the sounds, I say you should just leave it until somebody figures something.
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« Reply #10623 on: June 19, 2013, 01:27:49 PM » |
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Okay so I've had it, can Slendy just be mute through most of the thing? I can get him to make noise at the beginning but every time I try to make him use the static noise throughout more of the thing he goes completely mute, the sounds are just too big for Nintendog to be used a lot. Honestly it's much better than having random dog noises...but still....
Did you reduce the sounds to use the same frequency as the original? Most sounds are 16000Mhz.
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« Reply #10624 on: June 19, 2013, 01:33:59 PM » |
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Did you reduce the sounds to use the same frequency as the original? Most sounds are 16000Mhz.
I didn't think of that, I'll try that...so the sounds were at 441000, going to see if this'll allow me to have more sounds in it...cross yawl's fingers.
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« Last Edit: June 19, 2013, 01:40:51 PM by StupidMarioFan1 »
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #10625 on: June 19, 2013, 02:23:03 PM » |
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I didn't think of that, I'll try that...so the sounds were at 441000, going to see if this'll allow me to have more sounds in it...cross yawl's fingers.
If this works, slendy will be finshed? Or is there something I'm missing XD
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« Reply #10626 on: June 19, 2013, 02:53:49 PM » |
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im sure it will work :-)
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« Reply #10628 on: June 19, 2013, 06:26:18 PM » |
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I didn't think of that, I'll try that...so the sounds were at 441000, going to see if this'll allow me to have more sounds in it...cross yawl's fingers.
It HAS to work. That's probably the reason why he's mute.
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« Reply #10629 on: June 19, 2013, 06:34:54 PM » |
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the sounds were at 441000
LOL this is the problem 100%.
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« Reply #10630 on: June 19, 2013, 09:38:41 PM » |
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It works, preview will be up shortly, and trust me, runs smoother ingame. And by shortly I mean in a hour to a hour and a half.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #10631 on: June 19, 2013, 09:46:49 PM » |
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It works, preview will be up shortly, and trust me, runs smoother ingame. And by shortly I mean in a hour to a hour and a half. Can't wait for it. It would be awesome to use that as the FS for the one over C. Falcon. And also have a PSA with tentacles and stuff. That'd be awesome.
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« Reply #10632 on: June 19, 2013, 10:00:19 PM » |
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@ dOT: Not to rush, but are you going to release the Megaman import before the PSA?
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« Reply #10633 on: June 19, 2013, 10:08:49 PM » |
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Can't wait for it. It would be awesome to use that as the FS for the one over C. Falcon. And also have a PSA with tentacles and stuff. That'd be awesome.
It's a hack of the Nintendog Assistant Trophy with your model....don't worry you're not the first person to think the hack is a FS, besides using the Chuck Norris PSA fits perfectly with Slendy since the FS is him funning towards you at full speed. XD
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #10634 on: June 19, 2013, 10:10:55 PM » |
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@ dOT: Not to rush, but are you going to release the Megaman import before the PSA?
that depends if the bone movements work which they should according to snoopys tutorial if they do then u can expect a release maybe....in a week or shorter then that? depends on when dot gets done texturing it which seeing his progress he had on it today shouldnt be long...maybe in 2 days
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