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Author Topic: WIP Workshop  (Read 4652255 times)
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iwantgames
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    « Reply #12090 on: November 14, 2013, 11:07:15 PM »


    almost done rigging deadpool


    just need to rig straps and ammo on the chest/shoulders and the waist/body. then fix some normals and add new weapons. also there's minimum to no lag, ignore the top banner of pic. I had a few extra things open that was slowing down the gameplay. speed stays in mid 90% and up

    has spec maps
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    « Reply #12091 on: November 15, 2013, 12:57:50 PM »


    almost done rigging deadpool


    just need to rig straps and ammo on the chest/shoulders and the waist/body. then fix some normals and add new weapons. also there's minimum to no lag, ignore the top banner of pic. I had a few extra things open that was slowing down the gameplay. speed stays in mid 90% and up

    has spec maps


    BANG! BANG! BANG! BANG! XD
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    Convour
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    « Reply #12092 on: November 16, 2013, 10:55:55 PM »


    Just exported all of Super Mario Sunshine's models. I mainly did this so I could do Mecha Bowser! I can't wait to get started.



    « Last Edit: November 16, 2013, 10:58:02 PM by Convour » Logged


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    « Reply #12093 on: November 17, 2013, 08:07:11 AM »


    Why is his tail a turd?
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    Velen
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    « Reply #12094 on: November 17, 2013, 09:01:32 AM »


    Why is his tail a turd?

    -It's a coil? .__.
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    StupidMarioFan1
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    « Reply #12095 on: November 17, 2013, 09:35:10 AM »


    How did you export those models? There were some I wanted to import but didn't know how to get them. Did you use szstools? Because I used that but was only able to get a couple of model from SMS, mainly Mario, Fludd and Yoshi...which reminds me I never got around to importing him.
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    « Reply #12096 on: November 17, 2013, 09:41:18 AM »


    Just exported all of Super Mario Sunshine's models. I mainly did this so I could do Mecha Bowser! I can't wait to get started.





    How did you export that great machine?  I'm trying to export Koopa Kid, but my Dolphin won't let me.
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    « Reply #12097 on: November 17, 2013, 10:12:23 AM »


    BMDview2 can view/export the format that Sunshine uses (the same as Galaxy) but it can only export to .3DS format, meaning no bones. Eventually, I want to learn C++ so I can do something about it.
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    « Reply #12098 on: November 17, 2013, 10:15:19 AM »


    okay, my first time using the lineout method in a public release

    fukumoto's animes are the best there are
    【MAD】アカギ×カイジ×コバルトブルー.mp4

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    « Reply #12099 on: November 17, 2013, 10:33:39 AM »


    How did you export those models? There were some I wanted to import but didn't know how to get them. Did you use szstools? Because I used that but was only able to get a couple of model from SMS, mainly Mario, Fludd and Yoshi...which reminds me I never got around to importing him.
    Yeah, I used gcmdump to extract everything from the game, and then used wiimms szs tools on the .szs files. I haven't looked around the exported models yet, but I'm pretty sure I've got just about all of them. Are there any you specifically want? I can send them to you. Otherwise, I was thinking about just putting all of them on models-resource.
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    « Reply #12100 on: November 17, 2013, 10:37:45 AM »


    Yeah, I used gcmdump to extract everything from the game, and then used wiimms szs tools on the .szs files. I haven't looked around the exported models yet, but I'm pretty sure I've got just about all of them. Are there any you specifically want? I can send them to you. Otherwise, I was thinking about just putting all of them on models-resource.
      I was going to ask about Koopa Kid from Mario Party 7, unless if that can't be exported by gcmdump.  As for SMS models, perhaps Noki or that Pianta mask dude.  (Forgot his name.)
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    StupidMarioFan1
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    « Reply #12101 on: November 17, 2013, 12:50:28 PM »


    Yes please put them on the Model's Resource, it's severally lacking in Sunshine Models, and a lot of people could use them, I'd like to do the Pianta guy who I'm almost positive is the Running Man from OoT/MM over Mario. If we ever get Shadow Mario's PSA, he'd work as an alt since he uses Mario/Shadow Mario's moves in Sunshine during the races, plus he uses Shadow Mario's wait in the beginning when SM is waiting for Mario to get close to the stature so he can make the warp to Bianco Hills.
    Bowser, could have Bowser fight Mecha Bowser. Smiley
    BMDview2 can view/export the format that Sunshine uses (the same as Galaxy) but it can only export to .3DS format, meaning no bones. Eventually, I want to learn C++ so I can do something about it.

    I knew it can do that, since that's how I got Mario, Luigi, Yoshi, Peach, Toad, and Bowser from the Galaxy games, but I all got from the gcm with those tools was a bunch of videos, Mario, Fludd and Yoshi, sound files, and then coding files like the file select and so on. I didn't find other models, besides maybe levels. :-/

    Post Merge: November 18, 2013, 05:34:17 PM
    Dam is in game, probably will be a while before I actually release this place because I'm going to put it in different positions so you can fight at different ends, plus I want to work on animating Luigi to copy the opening scene of the movie. Im srs here





    « Last Edit: November 18, 2013, 05:34:17 PM by StupidMarioFan1 » Logged

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    « Reply #12102 on: November 21, 2013, 03:12:23 PM »


    I've been building a Chrom model on and off for about 3 days now.



    His hair is done. lying the base values for the texture. once i'm done with the body texture, I'll work on his armor, cape, and sword.
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    « Reply #12103 on: November 21, 2013, 03:25:35 PM »


    really good work on your Chrom model !!
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    Bad Box Art Mega Man
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    « Reply #12104 on: November 21, 2013, 03:45:57 PM »


    wish he could be on Link. I have cBliss and my most wanteds for Marth and Ike have already been filled. :C
    « Last Edit: November 21, 2013, 03:46:55 PM by Bad Box Art Gnorc » Logged


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