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Author Topic: WIP Workshop  (Read 4663385 times)
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    « Reply #16050 on: August 26, 2014, 08:03:44 AM »




    Finally have motioned eyes for the man with multiple textures for "animated eyes". Only problem is the the right eye mirrors the animated eye as well despite being a separate object.



    This time I'm doing a Samurai.

    Mirror the UV's on the eye that is messed up.
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    « Reply #16051 on: August 26, 2014, 08:08:15 AM »


    check out these FABULOUS pics! also.. his feets go away when he's doing the wait animations.. is it cause i used the toe bones as bone edits for the legs? cause the original model didnt use toe bones due to his shoe having that angle on it..











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    « Reply #16052 on: August 27, 2014, 12:53:37 PM »


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    « Reply #16053 on: August 27, 2014, 04:32:51 PM »


    "At least my Murasama must feel at home."

    Samurai sword converted to Katana. (Vertex edit)



    In-Game.



    The only problem is that the character doesn't rip it perfectly.
    But it's no big deal.
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    « Reply #16054 on: August 27, 2014, 07:24:50 PM »


    Sexy Samurai, awesome Melee Link and nice Kirito. I love those, man.

    And I leave here.



    I just have to found how to make the tails to have bone physic. Hope I'll get help for this.
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    « Reply #16055 on: August 27, 2014, 07:31:08 PM »


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    « Reply #16056 on: August 27, 2014, 07:37:48 PM »



    Would've loved to use a "Shut up and take my bananas" pic, but it doesn't exist and I don't have time to make one.
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    « Reply #16057 on: August 27, 2014, 08:12:28 PM »


    now all we need is a gankplan galleon stage
    :/
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    « Reply #16058 on: August 27, 2014, 08:14:40 PM »


    Gee, thanks guys~ I appreciate the feedback!

    I'll be fixing him up during my trip to the U.S. starting tomorrow. I tested him in BB and there's still quite a  few things wrong with his rig.

    But I agree, Gangplank Galleon would be beast.
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    « Reply #16059 on: August 27, 2014, 08:43:18 PM »





    Good to see an actual model of this badass vilain. Hope his coat will get a better texture :p



    Sexy Samurai, awesome Melee Link and nice Kirito. I love those, man.

    And I leave here.



    I just have to found how to make the tails to have bone physic. Hope I'll get help for this.



    Wow he looks really great, but I think animated custom bones would be better for the tails, because they're constantly moving.

    I'm still curious how they could turn with physic, adding it would be very useful for some models.
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    « Reply #16060 on: August 27, 2014, 09:37:58 PM »


    "At least my Murasama must feel at home."

    Samurai sword converted to Katana. (Vertex edit)



    In-Game.



    The only problem is that the character doesn't rip it perfectly.
    But it's no big deal.
    That...was actually a katana before you straightened it. What you have now is more like a ninjato. Looks good, though.




    Nice.
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    « Reply #16061 on: August 27, 2014, 10:29:25 PM »





    Awesome, who is he being imported over? I remember I did the pirate version of him (with the cape) over Dedede, I ought to redo my older hacks lol Laugh Looks very cool!
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    « Reply #16062 on: August 27, 2014, 10:36:06 PM »


    he's actually for the k.rool psa he's working on
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    « Reply #16063 on: August 27, 2014, 10:39:24 PM »


    was able to add some more extra CLR0 data to ganon's fitmotion since demise is now properly optimized from BB..
    note: not every single animation of him will have color animations..




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    « Reply #16064 on: August 27, 2014, 11:29:44 PM »


    he's actually for the k.rool psa he's working on

    I honestly don't have enough knowledge on what a PSA truly is or what it entails. So what would you do with this, like, would it go over a specific character? I know, dumb question, my apologies.
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