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Author Topic: WIP Workshop  (Read 4597073 times)
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Segtendo
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    « Reply #16755 on: October 24, 2014, 10:05:11 PM »


    Hey guys.
    How about some hacks? Azn
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    StupidMarioFan1
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    Not as active as I used to be.

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    « Reply #16756 on: October 24, 2014, 10:11:14 PM »


    Damnit Sega, you posted before I could update my comment with this. Tongue
    I'm dropping this right here so avoid going too off-topic, course this has nothing to do what I was talking about, nor is he anywhere close to being done. not impressed

    3ds Max isn't able to have enough materials for all of the textures, that is why all the masks are Mario's, that and the repeating textures will be fixed in BB. As you can see, still have to t-pose and rig him, but it'll be nice to see him in Brawl. Wink
    Also he is over this guy.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #16757 on: October 24, 2014, 11:53:35 PM »


    AYYYYY LMAO




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    Bad Box Art Mega Man
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    What you call hacks, I call DLC.

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    « Reply #16758 on: October 24, 2014, 11:59:21 PM »


    looks like something from the 'Destroy All Humans!' series
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    Angelglory
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    I'm Ridley feelin' it!

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    « Reply #16759 on: October 25, 2014, 12:10:13 PM »


    This here's supposed to be Mach Rider, but since it requires pretty much entirely new textures, I've been reluctant to finish it until now. I'll probably look for someone make the textures once I'm satisfied with how I want him to look.


    I'm also tinkering with the idea of a moveset, but I'm not entirely sure if what I'd want to do could be done right now.
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    the_randomizer
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    « Reply #16760 on: October 25, 2014, 01:16:56 PM »




    Assault version, ah yeah XD Grin

    Couple of things I need to fix, such as the double holsters, easy as pie (the symmetry mod is both a blessing and a curse lol).
    « Last Edit: October 25, 2014, 01:18:33 PM by the_randomizer » Logged

    Segtendo
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    « Reply #16761 on: October 25, 2014, 01:29:04 PM »


    I always did enjoy the designs of the characters in Assault.
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    the_randomizer
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    « Reply #16762 on: October 25, 2014, 02:15:57 PM »


    I always did enjoy the designs of the characters in Assault.

    As do I, I personally prefer him over the Brawl version.
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    Bad Box Art Mega Man
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    What you call hacks, I call DLC.

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    « Reply #16763 on: October 25, 2014, 02:54:24 PM »


    what ever happened to adventures falco? i was hoping to download him
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    BlueBrain
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    « Reply #16764 on: October 25, 2014, 03:02:40 PM »


    i'd change his "hands" for brawl's "hands"
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    the_randomizer
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    « Reply #16765 on: October 25, 2014, 03:07:17 PM »


    what ever happened to adventures falco? i was hoping to download him

    Oh...that? Wait...uh...good question, well, it's a long story.  Dang...well in that case, I think I confused myself with this and the SFA version. Let me take a look.

    Edit: Yup, I was working, not sure why I stopped...huh.... I can pick it up again.

    To be blunt, I didn't think people were actually interested in that hack...glad I was proven wrong

    i'd change his "hands" for brawl's "hands"

    Not a big fan of his Brawl hands, they look too weird to me.  Melee's hands to me, made the most sense, plus these hands will be easier to rig.
    « Last Edit: October 25, 2014, 03:16:23 PM by the_randomizer » Logged

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    « Reply #16766 on: October 25, 2014, 03:17:50 PM »



    So uh, the hat, tail, and ears aren't mapped very well. There are only 3 vertexes to actually make the map. And when trying to Brawl-Style the texture, it doesn't look good. Does anyone know how I could increase the moveable points? IDK how to explain it better...
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    Bad Box Art Mega Man
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    What you call hacks, I call DLC.

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    « Reply #16767 on: October 25, 2014, 03:24:55 PM »


    Oh...that? Wait...uh...good question, well, it's a long story.  Dang...well in that case, I think I confused myself with this and the SFA version. Let me take a look.

    Edit: Yup, I was working, not sure why I stopped...huh.... I can pick it up again.
    you dont have to pick it back up if you dont want to, im just saying that i was looking forward to it.
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    the_randomizer
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    « Reply #16768 on: October 25, 2014, 03:30:41 PM »


    you dont have to pick it back up if you dont want to, im just saying that i was looking forward to it.

    No, I do, because I did indeed have him at least half rigged, so, I can continue the project, it's really not a bit deal, I have a lot of unfinished rigs I was working on but never finished for some odd reason. I hate leaving thing incomplete.
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    « Reply #16769 on: October 25, 2014, 05:42:12 PM »



    So uh, the hat, tail, and ears aren't mapped very well. There are only 3 vertexes to actually make the map. And when trying to Brawl-Style the texture, it doesn't look good. Does anyone know how I could increase the moveable points? IDK how to explain it better...


    I see what you did there ... What hat, ears, and tail?
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