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« Reply #17595 on: January 06, 2015, 02:57:04 PM » |
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Problem with HW models is that they're incredibly high poly. Haven't checked them myself but screens of Ganon in Max I've seen look ridiculous, especially his gauntlets. Ports will likely have to be heavily optimized.
Check out the Model section of FP if you want to learn how to port em.
Not the one I found, works perfectly fine, I've imported higher poly before. 12,000 polys is hardly ridiculous or the limit for Brawl. Rather this than another Shadow hack. FP? And I have no idea how to properly optimize them. Princess Ruto is only 12,000, the Great Fairy is roughly 25,000, which is insane. FP, as in, a thread on here that talks about it? Edit: Found this http://forums.kc-mm.com/index.php?topic=52692.0Welded vertices, managed to get the Great Fairy down to 10,000 polys with 8,100 vertices. Still looks fine.
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« Last Edit: January 06, 2015, 03:11:57 PM by the_randomizer »
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« Reply #17596 on: January 06, 2015, 04:17:09 PM » |
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That moment when you have the model all ready and then it turns out to be too much for Brawl to handle. Well I wonder how I'll solve this problem. He's twice Marth's size data-wise, the pcs is 1,192 kb while the pac is 2,362. (The first picture is showing that I included the spec maps and a separate highlight for the eyes.)He froze like 1 second after selecting him, and because the dae is 3,402 kb I know reducing textures won't help. I need figure something out here that doesn't require optimizing because that'll ruin the rig and texture mapping. And I used v0.74 here as well so the Tristripper was in effect. Would not have to be surprised if I had to restart completely, but I'd like to try and see if I can reduce the size first to see if I can save time.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #17597 on: January 06, 2015, 04:21:10 PM » |
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Still no double arm cannon...
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« Reply #17598 on: January 06, 2015, 04:23:15 PM » |
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Still no double arm cannon...
That's going to be a separate hack, would you like to add a second arm cannon to this yourself?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #17599 on: January 06, 2015, 04:27:45 PM » |
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That's going to be a separate hack, would you like to add a second arm cannon to this yourself? uuuh, I think this hack is just getting much of you...
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« Reply #17600 on: January 06, 2015, 04:31:52 PM » |
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uuuh, I think this hack is just getting much of you...
....could you phrase that differently? I'm not exactly sure what you mean by that.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #17601 on: January 06, 2015, 04:51:09 PM » |
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....could you phrase that differently? I'm not exactly sure what you mean by that. I mean you may be working hardly on this, and getting..stressed... BTW, I decided to get myself the hand on HW models, but Lana have hair physics...How can I fix that? D:
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« Reply #17602 on: January 06, 2015, 04:53:54 PM » |
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I mean you may be working hardly on this, and getting..stressed... Dunno, but whoever extracted the models, a lot of them have severed parts for some reason. BTW, I decided to get myself the hand on HW models, but Lana have hair physics...How can I fix that? D:
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« Reply #17603 on: January 06, 2015, 04:57:10 PM » |
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« Reply #17604 on: January 06, 2015, 05:04:38 PM » |
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I mean you may be working hardly on this, and getting..stressed... Why dont you just reconnect the ponytail? BTW, I decided to get myself the hand on HW models, but Lana have hair physics...How can I fix that? D:
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« Reply #17605 on: January 06, 2015, 05:35:34 PM » |
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AH, NOW i GOT IT!! Oh, thanks...I am so idiot ><
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« Reply #17606 on: January 06, 2015, 05:40:43 PM » |
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I mean you may be working hardly on this, and getting..stressed...
Well it is irritating how 3ds Max recently decided to export dae files at like twice to three times it's real size, and I don't know why it's doing that or how to fix it. It might actually not do any good to restart because the problem is that 3ds max is making the dae files too big.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #17607 on: January 06, 2015, 07:05:01 PM » |
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Try export as .FBX and use FBXConverter2010, then convert to .dae...
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« Reply #17608 on: January 06, 2015, 08:20:17 PM » |
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I mean you may be working hardly on this, and getting..stressed... BTW, I decided to get myself the hand on HW models, but Lana have hair physics...How can I fix that? D: So, Wii U models are exportable now ?! It's been a while since i post here it would be really could if it is indeed the case. Some one should definitely try to get the SSBU models if not for the fighters i love to have the trophy models mainly for the Sonic characters.
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お前はもう死んでいる。
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« Reply #17609 on: January 06, 2015, 08:42:12 PM » |
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So, Wii U models are exportable now ?! It's been a while since i post here it would be really could if it is indeed the case. Some one should definitely try to get the SSBU models if not for the fighters i love to have the trophy models mainly for the Sonic characters.
The SSBU trophy models are the exact same as the Sonic Generation models.
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