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Author Topic: WIP Workshop  (Read 4597151 times)
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Ricky (Br3)
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    « Reply #18600 on: April 10, 2015, 01:55:01 PM »


    That's LOVELY

    Is that Melee's hat model or a custom made one?
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    « Reply #18601 on: April 10, 2015, 01:59:22 PM »


    It's the melee model.
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    KingJigglypuff
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    « Reply #18602 on: April 10, 2015, 02:23:28 PM »


    How did you get the headband working?! o-o
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    « Reply #18603 on: April 10, 2015, 02:38:49 PM »


    How did you get the headband working?! o-o

    Physics!
    I replaced Jigglypuff's hat with the headband model, added Snake's headband bones and added his physics file.
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    « Reply #18604 on: April 10, 2015, 02:47:39 PM »


    And how did you rip from Melee?

    I've been trying and failing over and over.

    Looks great!
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    « Reply #18605 on: April 10, 2015, 02:48:09 PM »


    Oh. I thought you were able to add custom physic bones. ;-;
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    « Reply #18606 on: April 10, 2015, 03:05:26 PM »


    And how did you rip from Melee?

    I've been trying and failing over and over.

    Looks great!


    Thanks! I'm using Ninja ripper and 3D Ripper DX for ripping.

    Oh. I thought you were able to add custom physic bones. ;-;


    It's not so bad when playing, but the physics' got pretty bad collision detection, and can easily be seen in Wait animations.
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    « Reply #18607 on: April 10, 2015, 03:43:16 PM »


    Uhhh, I suggest sending a PM to Pikazz. He did some stuff with editing the Havok data and editing that stuff.

    Thanks! I'm using Ninja ripper and 3D Ripper DX for ripping.

    Neither work for me unfortunately ;_;

    Oh well.
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    « Reply #18608 on: April 10, 2015, 04:18:36 PM »


    You could try Kirby's Ike or Snake hat bones instead of Snake's bones.
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    « Reply #18609 on: April 10, 2015, 04:33:05 PM »


    Neither work for me unfortunately ;_;

    Sometimes it only works for me when the settings are set to DirectX9 in Dolphin and the 3D rippers

    You could try Kirby's Ike or Snake hat bones instead of Snake's bones.

    I think they only use 2 bones for physics, which doesn't give a smooth result compared to Snake's 4 bones.
    I also tried Marth's physics, but it ends messed up.
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    « Reply #18610 on: April 10, 2015, 05:15:56 PM »


    I'd love to see more Purin hat options, you can never have enough.
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    « Reply #18611 on: April 11, 2015, 07:42:26 PM »




    More progress on Emmeryn.

    I have part of her dress done, and the ribbon around it. Have the Banner things that drape down the front and back of her, just gotta make the texture to match the UVs. Decided on Palutena's face for Emmeryn's face with texture/vertex edits. Anything you guys think I can do to improve on her?
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    « Reply #18612 on: April 12, 2015, 01:40:01 PM »


    Could someone tell me how I can fix the texture for this?



    More progress on Emmeryn.

    I have part of her dress done, and the ribbon around it. Have the Banner things that drape down the front and back of her, just gotta make the texture to match the UVs. Decided on Palutena's face for Emmeryn's face with texture/vertex edits. Anything you guys think I can do to improve on her?

    I'm assuming she'll be over Zelda. I'm really excited to see the final product.
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    « Reply #18613 on: April 12, 2015, 02:12:42 PM »


    Could someone tell me how I can fix the texture for this?
    I'm assuming she'll be over Zelda. I'm really excited to see the final product.


    I'm assuming that's messed up UV's or the dimensions of the textures are bad.

    Other than that, I have no idea. Maybe someone who knows more about this stuff will be able to help out.
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    « Reply #18614 on: April 12, 2015, 05:34:19 PM »


    What's the texture format?
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