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Author Topic: WIP Workshop  (Read 4653365 times)
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Sir Kirby the 4th
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    « Reply #19545 on: January 11, 2016, 02:51:07 AM »


    You can even see the polygons.
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    Don Jon Bravo
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    « Reply #19546 on: January 11, 2016, 05:19:14 PM »


    You can even see the polygons.

    looking foward to this
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    Infernape
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    « Reply #19547 on: January 11, 2016, 05:27:36 PM »


    You can even see the polygons.


    This will be great when you finish it
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    Mareeo 64
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    Welp 0_o

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    « Reply #19548 on: January 12, 2016, 11:24:44 AM »


    I decided to start with something simpler first, so I'll put this here Cell on Captain Falcon because why not Tongue
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    Tabuu Forte Akugun
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    « Reply #19549 on: January 12, 2016, 12:19:30 PM »


    OMG I'm so downloading that Cell
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    Unkown Kokiri
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    « Reply #19550 on: January 12, 2016, 01:29:32 PM »


    working on a custom banjo kazooie level
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    Mareeo 64
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    « Reply #19551 on: January 12, 2016, 01:35:26 PM »


    One thing I would like to know is how to patch up holes, like this one for example:
    Please excuse my ignorance lol
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    StupidMarioFan1
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    « Reply #19552 on: January 12, 2016, 01:44:11 PM »


    In the Edit Mesh Modifier, click on Polygon, then scroll through the tools and click on "Create", then click on each of the vertices around the hole to fill in that game. Texture may or may not be properly mapped, 3ds Max is a little finicky with that.
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    Mareeo 64
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    « Reply #19553 on: January 12, 2016, 01:58:46 PM »


    In the Edit Mesh Modifier, click on Polygon, then scroll through the tools and click on "Create", then click on each of the vertices around the hole to fill in that game. Texture may or may not be properly mapped, 3ds Max is a little finicky with that.
    And it worked like a charm! Thanks.
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    StupidMarioFan1
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    « Reply #19554 on: January 12, 2016, 03:16:51 PM »


    No Problem. Cheesy
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #19555 on: January 12, 2016, 03:31:43 PM »


    working on a custom banjo kazooie level


    This looks super neat
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    « Reply #19556 on: January 12, 2016, 04:20:08 PM »


    This looks super neat


    thanks man i did a little more to it it in game now i have a few textures issue but its going Smiley
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    Sir Kirby the 4th
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    « Reply #19557 on: January 12, 2016, 09:02:03 PM »


    thanks man i did a little more to it it in game now i have a few textures issue but its going Smiley


    I'm 1 of 5 people who've never played Banjo Kazooie. Which in unnacceptable in the age of emulators, but I have more important things to do... by more, I mean less. Anyways, This is my start on Koshosho from Samurai Warriors. I've you've never played it, I think Shia Labeouf is able to tell you what to do next.

    I always make my models low-poly cuz I'm not that good.
    & when I'm done with it, It'll get a total of 20 downloads. Awe yeah.
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    « Reply #19558 on: January 12, 2016, 09:12:46 PM »


    Speaking of model starts... a little custom WIP of mine I conjured up while watching a proper box modelling tut.

    One of Wario's old rivals is on his way.



    May or may not rig him up for SSBB depending on what the final poly count is.

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    « Reply #19559 on: January 13, 2016, 03:36:08 AM »


    Speaking of model starts... a little custom WIP of mine I conjured up while watching a proper box modelling tut.

    One of Wario's old rivals is on his way.



    May or may not rig him up for SSBB depending on what the final poly count is.




    Rudy's a bit more then just a rival for Wario....

    I mean, heck, Rudy was the only thing to be able to KILL Wario in that game.

    Getting grabbed by him is the only way to get a Game Over in Wario Land 3.

    Anyway, should be interesting to see him when he's done.
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