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« Reply #19665 on: February 09, 2016, 11:57:37 AM » |
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Make sure to link your material to its palette if it has one
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« Reply #19666 on: February 09, 2016, 01:31:30 PM » |
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Make sure to link your material to its palette if it has one
didn't work :/
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« Reply #19667 on: February 09, 2016, 02:22:58 PM » |
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Is your texture in the right format?
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« Reply #19668 on: February 09, 2016, 03:47:09 PM » |
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Is your texture in the right format?
what format should the shine be? Right now everything's a CMPR
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« Reply #19669 on: February 09, 2016, 04:07:27 PM » |
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Is your shine in a power of two size ?
If it still doesn't work, try to import your shine texture as I8
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« Last Edit: February 09, 2016, 04:19:24 PM by BBreon »
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« Reply #19670 on: February 09, 2016, 05:40:51 PM » |
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Is your shine in a power of two size ?
If it still doesn't work, try to import your shine texture as I8
powers of two indeed. 128s and a 256. ... ok, just tested tit with them imported as i8; it was not successful
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« Reply #19671 on: February 10, 2016, 05:30:10 PM » |
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use brawlbox 68d instead
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« Reply #19672 on: February 11, 2016, 11:47:08 AM » |
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use brawlbox 68d instead
well that didn't work either. The shine just doesn't want to cooperate. It shows up as a red-tinted shine and texture on Battlefield, and other random shines on other stages
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« Reply #19673 on: February 11, 2016, 11:54:11 AM » |
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Sounds like a Default ColorNode issue.
Go to your import setting when you import the model, Color Nodes, add Colors to True. Fill your Default Color Node to somethine like 128 128 128 255.
This is an issue I've had way too many times and yours sounds just like it.
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« Reply #19674 on: February 11, 2016, 01:25:12 PM » |
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Sounds like a Default ColorNode issue.
Go to your import setting when you import the model, Color Nodes, add Colors to True. Fill your Default Color Node to somethine like 128 128 128 255.
This is an issue I've had way too many times and yours sounds just like it.
Alright, I set it to true. The rest was already 128 128 128 255. Sadly it, also, did not work :/ Then I retried everything from brawlbox 0.68d. That also didn't work. If you or anyone else wants to look at the .pac I'm all for it
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« Reply #19675 on: February 11, 2016, 01:41:08 PM » |
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Let me see, Mareeo.
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« Reply #19676 on: February 12, 2016, 11:01:49 AM » |
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Alright, I set it to true. The rest was already 128 128 128 255. Sadly it, also, did not work :/
Then I retried everything from brawlbox 0.68d. That also didn't work.
If you or anyone else wants to look at the .pac I'm all for it
1) Import using v0.68d 2)Save and edit it the latest BB 3)Add the materials and whatnot 4)Test in game 5)Profit
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« Reply #19677 on: February 12, 2016, 02:02:12 PM » |
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1) Import using v0.68d 2)Save and edit it the latest BB 3)Add the materials and whatnot 4)Test in game 5)Profit
That actually sort of worked. some of the objects with shine work flawlessly, but now some of hte textures are suuuper tiny and not mapped right: (also, i figured i'd make some recolors so my posts about Cell are a little more interesting lol)
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« Reply #19678 on: February 12, 2016, 02:04:08 PM » |
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I'm starting to think it's his Shader0 itself. Replace it with one from a default character, like Mario
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« Reply #19679 on: February 12, 2016, 04:32:01 PM » |
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Oh yeah...forgot to mention that you should avoid adding new materials in the latest BB. That causes weird mapping. Delete the messy materials and add them in v0.68d and it will be fine.
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