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Author Topic: WIP Workshop  (Read 4600198 times)
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Peardian
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    « Reply #19860 on: March 26, 2016, 12:06:04 PM »


    Really? How useful is that because wouldn't that be only effective on high quality models or am I just not thinking of how that would be useful. Still that's awesome.
    It is very important for making stages. That is how you accomplish things like ocean waves or billowing smoke or subtle grass transitions. Several parts of my Crocodile Isle model depend on it.
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    « Reply #19861 on: March 26, 2016, 12:10:02 PM »


    HYPE!!





    They all have lovely spec maps.

    And also...these were no challenge at all.
















    Are you happy now, DastardlyRidleylash?


    Now, I just need to figure out the issue on why this moveset rarely crashes the game.
    It crashed when I tried to grab him with Ganon's side-B one time. not impressed
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    StupidMarioFan1
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    « Reply #19862 on: March 26, 2016, 01:53:12 PM »


    Ooooh, inconsistent freezes/crashes are the worst. At least with consistent freezes/crashes you have an idea on where to start looking, hope you find a fix for that.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #19863 on: March 26, 2016, 09:38:04 PM »


    Yes, those CSP's actually do look very nice, I have to admit.

    As for the moveset crashing...it might be because he doesn't have a proper animation for being grabbed by Ganondorf, maybe? Of course, I'm not an expert coder or anything, but you may need to look into that, just in case that's the issue.
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    « Reply #19864 on: March 27, 2016, 10:39:44 AM »


    Yes, those CSP's actually do look very nice, I have to admit.

    As for the moveset crashing...it might be because he doesn't have a proper animation for being grabbed by Ganondorf, maybe? Of course, I'm not an expert coder or anything, but you may need to look into that, just in case that's the issue.

    I looked into it a couple of months back. I have to make another peek.
    And also, it crashed when I was doing a team battle with Falcon and Sheik against Ridley a while back as well...I dunno.
    The moveset is still a Beta as what the creator said.
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    StupidMarioFan1
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    « Reply #19865 on: March 29, 2016, 08:34:57 PM »




    Thanks to Nemu64 not exporting SM64 Rainbow Bowser's vertex colors, I have finally finished recreating them using screenshots of a solid-white textured version.

    A lot of the blues & purples are hidden due to the textures making them look green/orange, but they are there. FS Eyes and eyelids work too.



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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Segtendo
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    « Reply #19866 on: March 29, 2016, 09:00:19 PM »


    Rainbow Bowser returns!
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    « Reply #19867 on: March 30, 2016, 05:28:37 PM »


    at stfan
    do the vertex colors follow the camera?
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    StupidMarioFan1
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    « Reply #19868 on: March 30, 2016, 06:04:32 PM »


    at stfan
    do the vertex colors follow the camera?
    Nope, vertex coloring does not move at any given time...as far as I'm aware.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #19869 on: April 02, 2016, 08:25:04 AM »



    I made him over Pokemon Trainer, now over Marth. Plays very fine, no texture problems (for now), he has an elemental PSA someone made for me a LONG TIME AGO (I don't remember who, though), but... the rigging is a little bit messed-up due to the lack of vertices in the model so I dunno if I can add vertices to a model... (the sword was the Honedge made by LJSTAR for me, just in case you are wondering)
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    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

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    « Reply #19870 on: April 02, 2016, 10:30:26 AM »


    Dude. It's 2016. Do you not know how to take proper in-game screenshots?

    Post Merge: April 02, 2016, 10:30:42 AM
    Dude. It's 2016. Do you not know how to take proper in-game screenshots?
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    « Reply #19871 on: April 02, 2016, 02:15:46 PM »


    Dude. It's 2016. Do you not know how to take proper in-game screenshots?

    Post Merge: April 02, 2016, 10:30:42 AM
    Dude. It's 2016. Do you not know how to take proper in-game screenshots?

    Yes, but my SD Card was broken so I used my friend's card to test the hack... and his dad doesn't want anything such as screenshots on his card. (It actually belong my pal's dad so that's why I couldn't take a screenshot, otherwise we would have been scolded.) Fortunately I received a new SD card this PM by mail so I can now take screenshots the real way once again.
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    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    CaliKingz01
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    « Reply #19872 on: April 05, 2016, 01:36:14 PM »


    WIP outfit for Frieza. Opinions? lol
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    « Reply #19873 on: April 05, 2016, 03:08:08 PM »




    It's looking great but... why though
    « Last Edit: April 05, 2016, 03:10:58 PM by Blanc Trois » Logged

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    « Reply #19874 on: April 05, 2016, 03:39:31 PM »


    Frieza with clothes, aside from the chest armore he wore, will never look okay.
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